Top 10 Worst PokéBalls

MandJTV
10 Mar 202418:37

Summary

TLDRIn this video, the host ranks the top 10 least useful Pokéballs in the Pokémon games, focusing on catch rate modifiers and practical usage rather than aesthetics. From the specialized Dive Ball to the highly specific Moon Ball, each Pokéball is scrutinized for its effectiveness in different in-game scenarios. The list concludes with the Love Ball, which, despite its appealing design, is deemed practically useless due to its extremely narrow catch rate boost condition.

Takeaways

  • 🎾 Pokéballs have varying catch rate modifiers based on their type and situation of use.
  • 💦 Dive Ball has a 3.5 times catch rate modifier for water-dwelling Pokémon but is less versatile than the Net Ball.
  • 🔄 Repeat Ball offers a 3.5 times modifier but is most useful when catching Pokémon already registered in the Pokédex.
  • 🛌 Dream Ball has a 4 times catch rate modifier for sleeping Pokémon but is difficult to obtain and not always necessary.
  • 🔴 Level Ball increases catch rate based on the level difference between the wild Pokémon and the one used for catching.
  • 🌿 Nest Ball provides a modifier up to 4 times for low-level wild Pokémon but is expensive and not useful for high-level ones.
  • 🎣 Lure Ball's catch rate modifier varies by game and is generally less effective than the Net Ball for fishing.
  • 🐾 Beast Ball is highly effective for Ultra Beasts but nearly useless for other Pokémon.
  • 🌙 Moon Ball has a 4 times modifier for specific evolutionary lines involving moonstones but is rarely helpful due to its specificity.
  • 👞 Heel Ball fully heals the caught Pokémon but its catch rate is the same as a regular Pokéball and its healing benefit is limited.
  • ❤️ Love Ball has the highest catch rate modifier at 8 times but only works under very specific and rare circumstances.

Q & A

  • How does the catch rate modifier work for different types of Pokeballs?

    -The catch rate modifier is a multiplier that affects the base catch rate of a Pokémon. A normal Pokeball has a modifier of 1x, meaning it has no impact on the catch rate. Other Pokeballs, like the Great Ball, have a modifier of 1.5x, and the Ultra Ball has a 2x modifier, increasing the chance of successfully catching a Pokémon.

  • What is the primary advantage of the Dive Ball and in which situations is it most useful?

    -The Dive Ball has a 3.5x catch rate modifier when catching water-dwelling Pokémon. It's most useful when the player is in situations like surfing, fishing, or diving, and the Pokémon being caught is in the water, as it significantly increases the catch rate for these types of Pokémon.

  • Why is the Net Ball superior to the Dive Ball in most situations?

    -The Net Ball also has a 3.5x catch rate modifier for water-type Pokémon, but it applies regardless of where they are found, including on land. Additionally, it works on all bug-type Pokémon, making it more versatile than the Dive Ball, which is only effective in water-related situations.

  • How does the Repeat Ball function and in what scenarios might it be useful?

    -The Repeat Ball has a 3.5x catch rate modifier for Pokémon that have been registered in the player's Pokédex before. It's primarily useful in situations where the player is trying to catch multiple of the same species, such as for competitive battling or shiny hunting, especially when the Pokémon has been caught before.

  • What was the original purpose of the Dream Ball and how has its function evolved in later generations?

    -The Dream Ball was initially used in Generation 5 to catch Pokémon from the Dream World. In later generations, such as Sword and Shield, it was updated to have a 4x catch rate modifier on sleeping Pokémon, and players could obtain more than one through late-game events.

  • How does the Level Ball's catch rate modifier change based on the levels of the Pokémon involved?

    -The Level Ball's catch rate modifier varies depending on the comparison between the levels of the wild Pokémon and the player's Pokémon. If the player's Pokémon is the same or lower level, it functions as a regular Pokeball. If it's less than double the level of the wild Pokémon, it's an Ultra Ball. If it's two to less than quadruple the level, the modifier is 4x, and if it's quadruple or higher, it reaches an impressive 8x modifier.

  • What is the Nest Ball's catch rate modifier and how does it differ from the Level Ball?

    -The Nest Ball uses a formula of 41 minus the target Pokémon's level, divided by 10, to determine its catch rate modifier. Unlike the Level Ball, which compares the levels directly, the Nest Ball's modifier is most effective for catching low-level Pokémon, reaching a maximum of 4x for wild level one Pokémon.

  • How has the Lure Ball's catch rate modifier changed across different game generations?

    -The Lure Ball's catch rate modifier has varied across generations. In Generation 4, it was 3x when fishing. In Alola, it was 5x, and in Galar, it was 4x. However, in Scarlet and Violet, it's expected to function like the Dive Ball when the Pokémon is physically in the water, but this has been reported as a bug by Bulbapedia.

  • What is the Beast Ball's catch rate modifier and why is it so specific?

    -The Beast Ball has a 5x catch rate modifier when used on an Ultra Beast. It's designed this way because non-Beast Balls have a catch rate of 0.1x when used on Ultra Beasts, making the Beast Ball almost mandatory for catching them. However, it's less effective on any other Pokémon, where it functions as a regular Pokeball.

  • What makes the Moon Ball less useful in practice despite its high catch rate modifier?

    -The Moon Ball has a 4x catch rate modifier for Pokémon that are part of an evolutionary family involving a Moon Stone. However, this is very specific and only applies to a small number of Pokémon. Additionally, due to a programming error in Generation 2, the Moon Ball does not actually get the boosted catch rate, making it almost as useful as a regular Pokeball in those games.

  • Why is the Love Ball considered one of the least practical Pokeballs in the game?

    -The Love Ball has an 8x catch rate modifier, tied with the Level Ball for the highest possible, but this only applies when the target Pokémon is the same species and opposite gender as the active Pokémon. This scenario is extremely rare and specific, making the Love Ball effectively a hard-to-obtain regular Pokeball with a unique design in most situations.

Outlines

00:00

🏆 Top 10 Worst Pokéballs Based on Usefulness

This paragraph introduces the concept of ranking Pokéballs based on their practical use rather than their appearance. It explains the catch rate modifiers and how different Pokéballs affect the chances of capturing Pokémon. The Dive Ball is discussed, highlighting its higher catch rate for water-dwelling Pokémon but also its limitations, especially in older generations of the game.

05:01

🥇 The Dive Ball's Limitations and Net Ball's Superiority

The paragraph delves into the Dive Ball's specific use case and compares it with the Net Ball. It explains why the Net Ball is more versatile and effective in most situations due to its catch rate modifier for water-type Pokémon regardless of location and its additional effect on bug-type Pokémon. The Dive Ball's lower utility and the Net Ball's broader application are emphasized.

10:03

🥈 Other Underwhelming Pokéballs: Repeat, Dream, and Level Balls

This section discusses the Repeat Ball's situational usefulness for catching Pokémon already registered in the Pokédex, its higher cost, and its limited applications. The Dream Ball's history and its effectiveness on sleeping Pokémon are explained, along with its challenges in acquisition. The Level Ball's catch rate modifier based on level differences is analyzed, highlighting its limited utility due to the ease of catching low-level Pokémon and its difficulty in obtaining.

15:05

🥉 The Nest Ball's High Price and Lure Ball's Specific Use

The Nest Ball's catch rate modifier is discussed, emphasizing its high price and limited effectiveness for low-level Pokémon. The paragraph also covers the Lure Ball's changing catch rate modifier and its primary use for fishing, but notes its inferiority to the Net Ball in most situations.

🏅 The Beast Ball's Ultra Beast Focus and Moon Ball's Limitations

The Beast Ball's high catch rate modifier for Ultra Beasts is highlighted, but its near-uselessness for other Pokémon is critiqued. The Moon Ball's specific use for certain evolutionary lines involving moonstones is discussed, along with its limitations due to a programming error in Gen 2 and its narrow applicability.

🎾 The Heel Ball's Redundancy and Love Ball's Rarity of Use

The Heel Ball's lack of a significant advantage over regular Pokéballs is criticized, as its unique feature of healing the caught Pokémon is easily replicated at Pokémon Centers. The Love Ball's extremely specific conditions for its catch rate boost are outlined, emphasizing its near-impossible scenario for practical use.

Mindmap

Keywords

💡Catch Rate Modifiers

Catch rate modifiers are numerical factors that affect the likelihood of successfully catching a Pokémon with a Poké Ball. In the video, it is explained that different types of Poké Balls have varying catch rate modifiers, which can make certain balls more effective in specific situations. For example, a Great Ball has a 1.5 times modifier, while an Ultra Ball has a 2 times modifier, increasing the chance of capture.

💡Dive Ball

The Dive Ball is a type of Poké Ball that has a specific catch rate modifier when used to catch water-dwelling Pokémon. While it is more effective than a regular Poké Ball in these situations, the video points out that its usefulness is limited because there are few wild water-type Pokémon that can be found in certain games, such as Generation 3.

💡Net Ball

The Net Ball is another specialized Poké Ball with a 3.5 times catch rate modifier for water-type Pokémon, regardless of the location. It is highlighted in the video as being superior to the Dive Ball because it works not only in water but also on land for water-type Pokémon, and it can even affect bug-type Pokémon, making it more versatile and useful in a wider range of situations.

💡Repeat Ball

The Repeat Ball is a Poké Ball that has a 3.5 times catch rate modifier when attempting to catch a Pokémon that has already been registered in the player's Pokédex. The video explains that while it can be useful during the process of completing one's Pokédex, it becomes less valuable once a particular species has been caught, as there is little reason to catch duplicates of the same Pokémon in the same game.

💡Dream Ball

The Dream Ball is a unique Poké Ball introduced in Generation 5, originally used to catch Pokémon from the Dream World. In later games, it has a 4 times catch rate modifier on Pokémon that are asleep. The video notes that while the Dream Ball can be very effective when used correctly, its usefulness is limited by the difficulty of obtaining it and the need to induce sleep in the target Pokémon.

💡Level Ball

The Level Ball is a Poké Ball that increases its catch rate modifier based on the level difference between the wild Pokémon and the Pokémon the player is using. It offers a catch rate modifier of up to 8 times for wild Pokémon that are at a much lower level than the player's Pokémon. However, the video points out that low-level Pokémon are generally easy to catch, making the Level Ball less practical in most situations.

💡Nest Ball

The Nest Ball is a Poké Ball that increases its catch rate modifier for lower-level wild Pokémon, with a maximum modifier of 4 times for level 1 Pokémon. It is designed to be more effective for catching lower-level Pokémon, but as the video explains, this advantage is offset by its high cost and the fact that low-level Pokémon are typically easy to catch, making it less useful overall.

💡Lure Ball

The Lure Ball is a Poké Ball that has a catch rate modifier when used while fishing. Its effectiveness varies between games, with the video noting that in some regions it offers a higher modifier than others. However, the Lure Ball is generally considered less effective than the Net Ball, which works in more situations and is more versatile.

💡Beast Ball

The Beast Ball is specifically designed for catching Ultra Beasts, offering a 5 times catch rate modifier when used on these creatures. However, it becomes almost as ineffective as a regular Poké Ball when used on any other Pokémon, making it a highly specialized and situational choice. The video emphasizes the limited use of the Beast Ball outside of Ultra Beast encounters.

💡Moon Ball

The Moon Ball is a Poké Ball with a 4 times catch rate modifier for Pokémon that require a Moon Stone to evolve. However, this modifier is very specific and only applies to a small number of Pokémon lines. The video points out that the Moon Ball's usefulness is limited because it is only effective in very particular situations and due to a programming error in Generation 2, it does not even get the boosted catch rate it is supposed to have.

💡Heel Ball

The Heel Ball is a Poké Ball that fully heals the caught Pokémon, but it has the same catch rate as a regular Poké Ball. The video explains that the Heel Ball's healing feature is not particularly useful because Pokémon Centers can heal Pokémon for free, and the Heal Ball can perform the same function. The Heel Ball's limited utility and higher cost compared to a regular Poké Ball make it a less desirable choice.

💡Love Ball

The Love Ball is a Poké Ball with an 8 times catch rate modifier, but this boost only applies when the target Pokémon is the same species and opposite gender as the active Pokémon. The video emphasizes the extreme specificity of this condition, making the Love Ball's boosted catch rate almost impossible to achieve in practice. Its high catch rate modifier is theoretical and not often useful in normal gameplay.

Highlights

The Dive Ball has a 3.5 times catch rate modifier for water-dwelling Pokémon.

In Gen 3, the Dive Ball only worked underwater while diving, limiting its usefulness.

The Net Ball is superior to the Dive Ball as it has a 3.5 times catch rate for water type Pokémon on land as well.

The Repeat Ball has a 3.5 times modifier if the Pokémon has been registered in the Pokedex before.

The Repeat Ball is more expensive than a regular Pokeball and not always useful for completing a Pokedex.

The Dream Ball has a four times catch rate modifier on sleeping Pokémon.

The Level Ball's catch rate modifier varies based on the level comparison between the wild Pokémon and the one you're using.

The Nest Ball's catch rate modifier is calculated by the formula 41 minus the target Pokémon's level, divided by 10.

The Lure Ball's catch rate modifier changes depending on the game version, with the highest being five times in Alola.

The Beast Ball has a five times catch rate modifier when used on Ultra Beasts, but only 0.1 times on other Pokémon.

The Moon Ball has a four times catch rate modifier on Pokémon that require a Moon Stone for evolution.

The Heal Ball fully heals the caught Pokémon, but its use case is limited compared to free healing at Pokémon Centers.

The Love Ball has an eight times catch rate modifier, but only if the target Pokémon is the same species and opposite gender as your active Pokémon.

In Gen 2, the Love Ball had a glitch making it work on the same species and same gender Pokémon.

The Friend Ball makes it easier to evolve Pokémon by friendship, providing a unique benefit over regular Pokeballs.

The Luxury Ball is primarily used for its aesthetic appeal and doesn't offer any catch rate advantage.

The Safari Ball and Sport Ball don't increase catch rate but were useful in specific game areas or events.

The Timball increases catch rate after 10 turns in battle, making it useful for stalling strategies.

Transcripts

00:00

pokeballs are a central piece of the

00:01

Pokémon games but not all are created

00:04

equal today I'll be counting down the

00:06

top 10 worst Pok balls based solely on

00:10

their usefulness or should I say

00:12

uselessness and not their appearance in

00:16

other words this video is meant for

00:17

people who could not care less what

00:19

Pokeball their Pokémon are caught in and

00:21

just want to know which ones not to

00:23

waste their money on number 10 the dive

00:26

ball before I get too deep into this pun

00:29

intended I should explain how catch rate

00:32

modifiers for pokeballs work this is the

00:34

complicated formula that runs every time

00:36

you try to catch a Pokemon and what

00:38

Pokeball you use determines this Bonus

00:41

Ball number a normal Pokeball has a

00:43

catch modifier of one times meaning it

00:45

has no impact on the overall formula

00:48

other pokeballs do modify it though such

00:50

as the great ball multiplying it by 1.5

00:52

times or Ultra by two and a higher

00:55

modifier means a higher chance of

00:57

success the dive ball has a 3.5 times

01:00

catch rate modifier if the Pokémon is

01:02

water dwelling in most games that means

01:04

while the player is surfing fishing or

01:06

diving and in scarlet and violet it

01:08

means the Pokémon is literally in the

01:10

water it's a useful Pokeball when

01:12

catching Pokémon when that situation

01:14

applies since 3. five times is quite a

01:16

bit higher than the Ultra Balls two

01:18

times however there are two reasons it

01:21

made it onto this list the first and

01:24

less important reason is that in gen 3

01:26

when the dive ball was introduced it

01:28

only worked under water while diving do

01:32

you know how many different wild Pokémon

01:34

can be found underwater in gen 3

01:36

hoen it's three chincha relicanth and

01:41

clam Pearl a dive ball only helps you

01:43

get a grand total of six deck entries

01:47

this does not apply today though so it's

01:49

not that big of a deal the second reason

01:51

the more significant one in my eyes is

01:53

that there's basically no reason to ever

01:55

use a dive ball over a net ball if you

02:00

don't care about Aesthetics I'll admit

02:02

the dive ball looks a lot better than

02:03

the net ball does but this video isn't

02:05

about Aesthetics a net ball also has a

02:08

3.5 time catch rate but it has that for

02:10

water type Pokémon regardless of where

02:13

they're found a wug trie in the beach is

02:15

not affected by a dive Ball but it is by

02:18

a net ball since the vast majority of

02:21

Pokémon you encounter surfing fishing or

02:23

diving are water type Pokémon that means

02:27

a net ball applies everywhere a dive

02:29

ball does

02:30

and more since it works on water type

02:32

Pokémon on land oh and I haven't even

02:36

mentioned net balls also work on all bug

02:40

type Pokémon which tend to not be in the

02:43

water overall so like that is so many

02:48

more Pokémon a netball is superior to a

02:51

dive ball in virtually every situation

02:54

there are exceptions like Dratini or

02:56

Tynamo or Hui and quill fish but those

02:58

are so few and far between a net ball is

03:01

going to work basically everywhere that

03:04

a dive ball does and cost the exact same

03:07

so that forces dive ball onto this list

03:10

number nine the repeat ball a repeat

03:13

ball has a modifier of 3.5 times same as

03:16

the dive ball so that's pretty good but

03:18

only if the Pokemon has been registered

03:20

in the person's Pokedex before that

03:23

means that in the process of completing

03:24

one's Pokedex a repeat ball is just not

03:28

useful to you unless un you're trying to

03:30

catch a second Slowpoke to make into a

03:32

slow King for example that means it's

03:35

just a more expensive Pokeball most of

03:37

the time and therefore not worth the

03:39

money however it's not completely

03:43

useless at least it hasn't been for me

03:46

throughout all of the John Michael Cup

03:47

competitions I have with pm7 over on

03:49

mjtv plays we use a lot of repeat balls

03:52

since the competitions often involve

03:54

catching a lot of Pokémon and we're

03:56

playing in games where we've completed

03:58

the Pokedex repeat ball is usually our

04:00

best bet if the quick ball fails another

04:03

situation where the repeat ball could

04:04

come in handy is when shiny hunting most

04:07

of the time when you find a shiny

04:08

Pokémon and virtually every time if

04:10

you're an avid shiny Hunter with the

04:11

shiny charm it's a Pokemon you've caught

04:14

before if no other specific pokeballs

04:16

apply to the catching situation and you

04:18

don't care about what ball you get it in

04:20

a repeat ball is a very solid option to

04:22

snag that shiny but for the average

04:25

player once you catch a specific species

04:27

there will be few times you'll want to

04:29

catch it again in the same game

04:31

therefore the repeat ball is not very

04:32

useful for most casual Players Number

04:35

Eight the dream ball the dream ball is

04:39

an odd ball in generation 5 it was used

04:43

to catch Pokémon in entree Forest that

04:45

the player imported to their DS game

04:47

from the dream world the online function

04:49

that is no longer available these balls

04:52

were guaranteed to catch those dream

04:53

world Pokémon and they weren't used or

04:55

seen anywhere else the ball then became

04:58

absent for several Generations until it

05:00

returned in sword and shield where the

05:02

ball guy would give you a single dream

05:05

ball at Winden Stadium but with no way

05:07

to get any more outside of an event this

05:10

new updated version of the dream ball

05:12

has a four times catch rght modifier on

05:14

Pokémon that are asleep the dream ball

05:16

returns in scarlet and violet with the

05:17

same four times on sleeping Pokémon

05:19

catch rate situation and there are ways

05:21

to get more than one I'll be at late

05:24

game and not easy as for the usefulness

05:26

of the ball it's solid four times catch

05:28

rate is better than most equal to a

05:30

timer ball after 10 turns and

05:32

considering sleep is the status

05:34

condition that improves catch chances

05:35

the most it combos well the problem is

05:38

that if you have no way to induce sleep

05:41

in the Target Pokémon then a dream ball

05:43

is only as good as a Pokeball unless

05:45

you're battling a Pokemon that has rest

05:47

but that's only very few of them if

05:49

you're using a Pokemon like a false

05:51

swiped Spore Braum which I like to use

05:53

for catching Pokemon then it works very

05:55

well however if you're trying to catch

05:58

Pokemon with just your playthrough team

06:00

whether you have a sleep inducing move

06:02

kind of depends on your play style and

06:03

me personally I don't most of the time

06:06

which means the dream ball doesn't work

06:09

well for me most of the time but even if

06:11

you have a way to force sleep the dream

06:14

ball is still here due to its difficulty

06:16

to obtain if you could just buy it in

06:18

any Mart I don't think it would be on

06:20

this list but it's exceedingly difficult

06:23

to get very limited in gen 8 very late

06:25

game in gen 9 and all I can do is tie a

06:28

timer ball I don't see why you'd go to

06:30

all that effort if you don't care about

06:33

the looks number seven the level ball I

06:36

think the level ball looks pretty cool

06:38

even despite the L being rotated making

06:40

it look like a V the level ball Works

06:42

based on how the target Pokémon's level

06:44

compares to the Pokemon you're using if

06:46

your Pokemon is the same or lower level

06:48

than the wild one a level ball is just a

06:50

regular Pokeball higher but less than

06:53

double it's an Ultra Ball two times more

06:56

than double but less than quadruple four

06:58

times then quadruple or higher a huge

07:02

catch rate modifier of eight times eight

07:05

times is super impressive there's only

07:07

one other non-master ball ball that can

07:09

reach that high however the problem

07:12

though comes from the situation in which

07:14

you get that cat rate modifier due to

07:17

the comparison situation a level ball is

07:19

more useful the higher level you are and

07:22

the lower level the wild Pokémon is but

07:24

low-level Pokémon are famously easy to

07:27

catch in most situations

07:29

trying to catch an early route Pokémon

07:31

with a level ball is like trying to kill

07:33

a bug with a

07:35

bazooka level balls are also difficult

07:37

or impossible to obtain in most games

07:40

and are often found late this hurts

07:42

their viability since in modern Pokémon

07:44

games late game Pokémon you encounter

07:46

will be up in the 60s or 7s meaning it's

07:49

impossible to get to double their level

07:51

which means a level ball is just an

07:52

Ultra Ball at best a level ball could be

07:55

great for a shiny you happen to find on

07:57

an early route but prac tactically

08:00

they're not worth the effort to obtain

08:02

number six The Nest ball The Nest ball

08:05

is another Pokeball that cares about the

08:07

level of the Pokemon that you're trying

08:09

to catch however it differs from the

08:11

level ball because it does not care what

08:14

your Pokemon's level is it uses a

08:16

formula of 41 minus the target Pokemon's

08:19

level then dividing that Difference by

08:21

10 so if the Pokemon is level five the

08:24

catch rate modifier is 3.6 times because

08:27

of the way this formula works a nest

08:29

ball is only as effective as a poke ball

08:31

on any Pokémon level 30 or above I

08:34

thought it would be above 30 but

08:36

apparently there must be some coding

08:38

reason why you can't have a catch rate

08:39

modifier of 1.1 times you know cuz 41

08:42

minus 30 11 divid by 10 1.1 but like

08:45

apparently that's not a thing the nest

08:46

balls catch rate modifier Maxes it four

08:48

times for wild level one Pokémon which I

08:51

should mention are extremely few and far

08:53

between now four times is a really good

08:55

cat rate modifier as I've discussed but

08:59

as I mentioned in the level ball section

09:02

low-level Pokemon tend to be really easy

09:05

to catch and the four times is just the

09:07

best it gets but for me what's really

09:10

the nail in the coffin or should I say

09:12

the large industrial spike is its price

09:17

one Nest ball is 1,000 Pok dolls the

09:20

same as the quick timer Dusk and net

09:23

balls all of which are more useful in

09:26

more situations if it cost just just a

09:29

little bit more than a Pokeball I think

09:32

it would be a pretty solid Pokeball at

09:34

least for the early game but it's not

09:36

it's hella expensive and it's only

09:38

useful for catching low-level Pokemon

09:42

which you're probably just going to

09:43

catch with a quick ball anyways number

09:45

five The Lure ball The Lure ball has had

09:48

its catch rate modifier changed more

09:50

than any other ball its effect is always

09:52

activated when fishing but in jotto it's

09:55

three times alola five times Galler four

09:58

times and ala one times supposedly the

10:03

lore ball in scarlet and violet is

10:04

supposed to function like the dive ball

10:06

or if the Pokemon is physically in the

10:08

water you get the Boost which of the

10:11

boosts we don't know because it doesn't

10:13

actually do anything Bulbapedia says

10:16

this is a bug but despite scarlet and

10:18

violet being full of them I'm still

10:21

skeptical because fishing isn't a thing

10:24

in Pala and the lore balls always just

10:28

been for fishing but even in the games

10:30

where it does work as normal it's still

10:32

not great a dive ball Works in all the

10:34

same places and more and I already

10:36

discussed how a netball is better than

10:38

that yes the lore ball has a higher

10:39

catch rate than those in a Lola and

10:41

Galler but not in Johto where it's the

10:44

easiest to obtain of all the regions in

10:46

summation if you are trying to catch

10:48

something in the water use a net ball if

10:51

it happens to not be water type use a

10:53

dive ball a lure ball is basically never

10:57

worth it number four the Beast ball the

11:00

Beast ball was designed for Ultra beasts

11:03

to an extreme degree if used on an ultra

11:06

Beast the catch modifier is five times

11:09

which is quite high it's the second best

11:11

you can get outside of the guaranteed

11:12

capture master ball however that catch

11:15

rate might as well be higher because

11:17

trying to use any other Pokeball on an

11:20

ultra Beast is a recipe for misery

11:23

that's because any non Beast ball used

11:26

on an ultra Beast except a master ball

11:28

has a catch rate of

11:31

0.1 times you heard that correctly all

11:35

of them become as tenth of a

11:38

good Jesus you heard that correctly all

11:42

of them except the master ball become

11:45

oneth as good as a poke ball the Beast

11:49

ball is not immune to that though It

11:51

suffers the same Fate on every other

11:55

Pokémon a beast ball used on any

11:57

non-ultra Beast Pokémon gets a catch

11:59

rate of 0.1 times which in case I

12:02

haven't mentioned but should be obvious

12:05

is the worst in the game trying to use a

12:07

beast ball anywhere except a guaranteed

12:09

capture Terror raid is just like you're

12:12

just taking on an intentional challenge

12:15

but it's not even really a challenge

12:16

that you can get better at there's no

12:18

skill it's just making yourself less

12:21

lucky it's awful scarlet and violet do

12:24

not have the ultra beasts which means

12:26

you're only going to use a beast ball in

12:28

a terror raid for Aesthetics or make

12:30

yourself miserable that means it's a

12:33

really bad Pokeball in scarlet and

12:35

violet but it's not higher on this list

12:38

because if you are dealing with an ultra

12:40

Beast they're mandatory number three the

12:44

moonball the moonball sounds like it

12:46

would do what the dusk ball does work

12:48

better at night it was introduced in Gen

12:50

2 the same generation that added day and

12:53

night cycles so that's another reason to

12:55

think it's a nighttime focused Ball but

12:57

it's not instead it gives you a four

13:00

times modifier on any Pokemon that's

13:02

part of a family that involves a

13:05

moonstone that is way too specific that

13:09

means the moonball only works on the

13:10

neid king Neo Queen clefable Wigglytuff

13:14

Del catti and masara evolutionary lines

13:17

that's only 16 Pokémon out of over 1,000

13:21

and the delcat and masar lines aren't

13:23

even present in the Johto games where

13:25

the moonball is easiest to obtain but

13:28

even worse due to a programming error it

13:30

never gets the catch rate in gen two

13:32

which means it only ever gets a boosted

13:35

rate in Haron Soul Silver just those two

13:38

games on a list of very specific Pokémon

13:41

I will readily admit that the moonball

13:43

looks cool but for practical purposes

13:45

it's almost never going to be helpful

13:48

number two the heel ball the heel ball

13:52

is spectacularly terrible it was added

13:55

in Gen 4 alongside the Dusk and quick

13:57

balls balls that would immediately

13:59

become Titans of the game that most

14:01

players keep on them at all times

14:03

meanwhile the heel ball is almost the

14:05

worst Pokeball ever made it's a perfect

14:07

example of that three-headed dragon meme

14:09

immediately the heel ball sets off red

14:11

flags for me because it always has a one

14:13

times catch rate meaning it's the same

14:15

as a Pokeball it's far from the only

14:17

Pokeball to be that way though and the

14:19

others tend to have some kind of benefit

14:21

that makes you still want to use them

14:23

even if it doesn't increase your

14:24

catching chances for example the friend

14:27

and luxury balls make it easier to

14:29

evolve Pokémon by friendship and premier

14:31

balls are given to you for free the

14:33

Safari and sport balls don't do anything

14:35

but they used to be 1. five times back

14:37

when they could only be used in the

14:38

Safari Zone or bug catching contest so

14:41

they don't really count so what's the

14:43

added benefit that the heel ball gets it

14:45

fully heals the Pokemon after catching

14:47

it oh yeah of course that thing that

14:50

every Pokemon Center does and the heal

14:53

ball can only do it once in Generations

14:55

4 to 6 a heel ball only had the chance

14:58

to do anything anything if you did not

14:59

have a full party of six Pokémon meaning

15:02

it became obsolete almost immediately

15:05

even if you don't have a full party

15:07

healing up the Pokemon is only useful if

15:09

you want to use that Pokemon

15:11

immediately but you could also just run

15:14

back to a Pokemon Center it's early game

15:16

you don't have a full party the Pokémon

15:18

centers are never that far away starting

15:20

in gen 7 you get the ability to

15:22

immediately add a caught Pokémon to your

15:23

party regardless of whether it's full so

15:25

there are more use cases like you're

15:27

deep within a and you found something

15:29

cool and you want to use it but even

15:32

then it's not that big of a deal to just

15:35

go back to a Pokemon Center and if

15:37

you're deep within a dungeon you should

15:40

just use better Pokeballs that you would

15:42

have by that point like a dusk ball

15:45

people also tend to figure out teams of

15:46

six and then just have that for their

15:48

party for the rest of the game so like

15:49

the maximum amount of times you would

15:51

use a heel ball to heal the Pokémon as

15:54

like a real benefit it's like maybe five

15:56

the heal ball is not much more expensive

15:58

than a Pokéball 300 versus 200 but it is

16:01

still more expensive why pay more for

16:04

something that is virtually always just

16:07

a Pokeball before I reveal the number

16:09

one just want to quickly ask you to