I Need a Home Theater PC... NOW! - NVIDIA RTX HDR

Linus Tech Tips
28 Mar 202422:09

Summary

TLDRThe transcript discusses the challenges of having an HDR display with a lack of content to match, and explores Nvidia's solution for upscaling SDR to HDR. It highlights the impressive results of Nvidia's RTX video HDR feature, comparing it with Windows Auto HDR and native game HDR settings. Despite some issues with certain content types and the technology still being in beta, the overall experience is positive, with enhanced color, brightness, and contrast, making older content and non-HDR games more visually appealing.

Takeaways

  • 💡 The Nvidia RTX 2060 is capable of upscaling SDR content to HDR, providing a more immersive viewing experience for users with HDR displays.
  • 🚀 Nvidia's technology fills a gap left by previous attempts by Intel and Microsoft, effectively giving the home theater PC a significant upgrade.
  • 💰 The cost of professional SDR to HDR conversion solutions like Aja's is quite high, making Nvidia's offering a more accessible alternative.
  • 🎥 The RTX video HDR toggle is still located in the old Nvidia control panel, not integrated into the newer Nvidia app as initially expected.
  • 🌟 Initial tests with the HDR toggle show promising results, enhancing the depth and detail of older content like anime and films.
  • 🎨 Artistic intent may sometimes be altered with upmapped HDR content, as the increased brightness and color saturation can change the mood of certain scenes.
  • 📈 The technology expands the color gamut using a transformation matrix and machine learning to fill in visual gaps, similar to how DLSS upscales images.
  • 🔥 Nvidia's RTX HDR shows potential for improving streaming quality, making non-HDR content appear more vibrant and detailed.
  • 🛠️ The feature is still in beta and has some limitations, such as not working on DRM-protected content or with multiple monitors.
  • 🌐 The advancements in RTX HDR and super resolution technologies could预示着 a resurgence in the home theater PC experience.
  • 🌈 The future may hold more solutions for HDR display users, enhancing content that does not natively support the format and improving the overall viewing experience.

Q & A

  • What is the main issue discussed in the script regarding HDR technology?

    -The main issue discussed is the challenge of waiting for content to catch up with the latest HDR technology, as many older shows and movies are not initially available in HDR format.

  • What is the solution presented in the script for converting SDR to HDR content?

    -The script presents a solution from Aja, a company that offers a conversion tool from SDR to HDR. However, it also mentions Nvidia's RTX 2060, which, according to Nvidia, can perform a similar conversion at a significantly lower cost.

  • What is the significance of Nvidia's RTX 2060 in the context of HDR technology?

    -The significance of Nvidia's RTX 2060 is that it provides a more affordable option for converting SDR content to HDR, potentially making HDR technology more accessible to a wider audience.

  • What are the concerns raised about upmapping SDR to HDR content?

    -The concerns raised include the potential increase in power consumption, the possibility of the image looking artificial or full of artifacts, and the risk of altering the original artistic intent of the content.

  • How does the script describe the impact of HDR on the viewing experience?

    -The script describes the impact of HDR as adding more depth and detail to the image, brightening up the overall appearance, and making certain elements, like specular highlights, more vivid and noticeable.

  • What is the role of SCRGB in Nvidia's RTX HDR technology?

    -SCRGB is used in Nvidia's RTX HDR technology to expand the color gamut from sRGB to a wider range, allowing for a massive dynamic range while maintaining the same white and black points as sRGB. This enables the technology to perform computations and rendering for HDR conversion more effectively.

  • How does the script compare Windows 11 Auto HDR to Nvidia's RTX HDR?

    -The script suggests that Nvidia's RTX HDR provides a more vibrant and contrasty look compared to Windows 11 Auto HDR, which may appear duller and less effective in enhancing the visual experience.

  • What are the potential drawbacks of using Nvidia's RTX HDR?

    -Potential drawbacks include the additional power consumption, the fact that it's still in beta and may have bugs, and current limitations such as not working on DRM-protected content or with dual monitors.

  • What is the speculation about Nvidia's future product releases mentioned in the script?

    -The script speculates that Nvidia might be waiting for the launch of Nintendo's Switch 2 before releasing the Shield Pro 2, and that the recent advancements in technologies like RTX HDR and super resolution could make the Shield Pro 2 a compelling device for both video streaming and gaming.

  • How does the script suggest the future of home theater PCs with the advancement of HDR technology?

    -The script suggests that with technologies like RTX HDR, home theater PCs could become more popular again, offering enhanced viewing experiences for both video content and gaming through improved color, contrast, and reduced compression artifacts.

  • What is the role of machine learning in Nvidia's RTX HDR technology?

    -Machine learning is used in Nvidia's RTX HDR technology to analyze content in both HDR and SDR, and then apply an algorithm to convert SDR content to HDR, enhancing the brightness, color saturation, and overall appearance of the image without altering the original artistic intent.

Outlines

00:00

📺 HDR Display Content Catch-up

The paragraph discusses the frustration of having advanced HDR displays without enough content optimized for the technology. It mentions the high cost of professional SDR to HDR conversion solutions and introduces Nvidia's RTX 2060 as an affordable alternative for achieving similar results. The content explores the impact of Nvidia's technology on various types of media, including obscure anime and old TV shows, and highlights the improvements in depth and detail that HDR brings to the viewing experience. It also touches on the potential issues with up-mapped content, such as changes in mood and artist's intent.

05:02

🚀 Nvidia's RTX Super Resolution and Streaming Enhancement

This section delves into the benefits of Nvidia's RTX super resolution technology for streaming content. It highlights how this technology can enhance the streaming experience by making content pop more, regardless of whether it's a game stream or other types of media. The paragraph also discusses some of the limitations and imperfections encountered when using the technology, such as issues with white text and the over-saturation of colors in certain scenes. Despite these minor issues, the overall impression is that the technology works well and has the potential to significantly improve the viewing experience on a variety of content.

10:04

🌈 Understanding RTX HDR's Color and Light Manipulation

The paragraph provides a deeper understanding of how Nvidia's RTX HDR technology works, starting with the expansion of the color gamut from sRGB to scRGB, which allows for a massive dynamic range while maintaining the same white and black points. It explains that the technology uses machine learning to analyze and enhance content, similar to the way DLSS upscaling works for images. The goal is to output a frame that improves the brightness, dims specific spots, or saturates colors to make them appear more vivid without looking unnatural. The paragraph also compares RTX HDR to other technologies like Windows 11 Auto HDR and Xbox Series X's HDR implementation, noting the differences in their approaches and the impact on the viewing experience.

15:06

🎮 Gaming with RTX HDR and Windows Auto HDR

This part of the script compares the gaming experience with RTX HDR, Windows Auto HDR, and native game HDR settings. It discusses the visual appeal of RTX HDR in making non-HDR games pop more and the preference of most people for a brighter, more contrasty look. The paragraph also points out the limitations of Windows Auto HDR and how it doesn't provide the same level of enhancement as Nvidia's RTX HDR. It touches on the challenges of switching between different HDR settings for different games and the potential improvements that Nvidia's technology could bring to the gaming experience, especially with older games and streaming.

20:07

🌟 Future of HDR and Home Theater PC

The final paragraph speculates on the future of HDR technology and the potential for it to revitalize the home theater PC experience. It suggests that Nvidia's advancements in RTX HDR and super resolution could lead to the release of a new Shield Pro 2, which could be a game-changer for both video streaming and gaming. The paragraph expresses excitement for more solutions that enhance HDR displays with non-native content and the potential for the home theater PC to become popular once again. It also mentions the benefits of deblocking compression artifacts in game streaming and the local conversion to HDR, reducing the need for sending additional information over the internet.

Mindmap

Keywords

💡HDR

High Dynamic Range (HDR) is a technology that enhances the contrast between the brightest and darkest parts of an image, providing a more vivid and lifelike visual experience. In the context of the video, HDR is used to compare the visual quality of content displayed in HDR versus Standard Dynamic Range (SDR). The video discusses the limitations of HDR displays and explores technologies, such as Nvidia's RTX, that attempt to upscale SDR content to HDR quality.

💡SDR

Standard Dynamic Range (SDR) refers to the standard range of luminosity levels in video and television systems. SDR content has a limited contrast ratio compared to HDR, which means it cannot represent the same range of brightness and darkness in an image. The video script talks about the challenges of waiting for content to catch up with the latest HDR technology and how Nvidia's RTX can convert SDR content to HDR, enhancing the viewing experience.

💡Nvidia RTX

Nvidia RTX is a series of graphics processing units (GPUs) developed by Nvidia that support real-time ray tracing and AI-enhanced graphics. The video script highlights the Nvidia RTX's ability to convert SDR content to HDR, providing a more immersive viewing experience. It also compares the cost-effectiveness of using an Nvidia RTX 2060 for this purpose over professional SDR to HDR conversion solutions.

💡Content Conversion

Content conversion refers to the process of transforming media from one format or standard to another. In the context of the video, it specifically refers to the conversion of SDR content to HDR to improve the visual quality and make use of the capabilities of HDR displays. The video explores the effectiveness and potential issues of using Nvidia RTX for this purpose.

💡Power Consumption

Power consumption refers to the amount of electrical energy used by a device or system over a period of time. In the video, it is discussed in the context of the energy usage of Nvidia RTX GPUs when performing tasks like upscaling SDR to HDR. The concern is whether the enhanced visual experience comes at the cost of increased energy usage, which could impact the overall efficiency and sustainability of using such technology.

💡Artifacts

In the context of digital media, artifacts are unintended visual effects or distortions that appear in images or videos due to various factors, such as compression or processing errors. The video script discusses the potential for artifacts when upscaling SDR content to HDR using Nvidia RTX, particularly in relation to the initial issues with DLSS (Deep Learning Super Sampling) technology.

💡Auto HDR

Auto HDR is a feature in Windows 11 that automatically applies HDR settings to games and content that do not natively support HDR. This feature aims to enhance the visual experience by dynamically adjusting the color and brightness of the content to take advantage of HDR displays. The video script compares the effectiveness of Nvidia RTX's HDR conversion with Windows Auto HDR, noting differences in how they handle color and contrast.

💡Upscaling

Upscaling is the process of increasing the resolution of an image or video, typically from a lower resolution to a higher one. In the context of the video, upscaling is discussed in relation to Nvidia RTX's ability to enhance SDR content by increasing its resolution and converting it to HDR, thereby improving the quality and detail of the content for display on high-resolution screens.

💡Live Action

Live action refers to filmed content that is recorded in real-time, as opposed to animated or computer-generated content. In the video, the term is used to discuss the challenges of upscaling SDR content, particularly live-action films and TV shows, to HDR quality. The video highlights the importance of maintaining the artistic intent and mood of the original content while enhancing its visual appeal with HDR technology.

💡Machine Learning

Machine learning is a subset of artificial intelligence that involves training algorithms to recognize patterns and make predictions or decisions based on data. In the context of the video, Nvidia uses machine learning to analyze and enhance SDR content for HDR displays. The AI model is trained on a variety of content to understand how to adjust color and light in a way that mimics true HDR content.

💡SCRGB

sRGB is a color space introduced by Nvidia that uses 16-bit floating-point precision to calculate a wide dynamic range, offering a more extensive range of colors than the standard 8-bit integer sRGB. While sRGB is limited to 16.7 million colors, sRGB can represent 281 trillion possible colors, making it suitable for internal rendering and mathematical computation rather than display.

Highlights

The frustration of owning an HDR display and waiting for content to catch up is a common issue among users.

Aja's solution for converting SDR to HDR is expensive at $2,000, while an RTX 2060 on eBay can perform similar functions at a tenth of the price.

Nvidia's RTX video HDR toggle is a significant advancement, potentially fulfilling a role that Intel and Microsoft failed to achieve 20 years ago.

The Nvidia control panel still houses the HDR toggle, despite the recent announcement of a new Nvidia app.

The impact of HDR toggle on older content like 'Wicked City' from 1987 is notable, adding depth and detail to the image.

The HDR toggle can sometimes go against the artist's intent, but it can also enhance the viewing experience significantly.

The use of Nvidia's technology in upscaling and improving streaming content quality is a compelling application.

Live action content and the impact of HDR toggle on it have yet to be explored in depth.

The comparison between properly graded HDR content and SDR content using Nvidia's tool shows a significant difference in visual appeal.

Nvidia's RTX HDR technology works by expanding the color gamut from sRGB to scRGB, using a transformation matrix and machine learning.

The technology behind RTX HDR is similar to DLSS upscaling, where images are enlarged and AI fills in the gaps with enhanced color and light.

Windows 11 Auto HDR has been performing similar functions for SDR games, often with decent results.

The effectiveness of HDR technology depends on the display's ability to accurately reach and show the required luminance level.

The use of RTX HDR in games shows promise, but there are still some quirks and issues to be ironed out.

The potential for Nvidia's RTX HDR and super resolution technology in future devices like the speculated Shield Pro 2 is exciting.

The current state of RTX HDR technology is not perfect, but it represents a significant step forward in content upscaling and enhancement.

The discussion around Nvidia's technology includes a theoretical prediction about the release of the Shield Pro 2.

Transcripts

00:00

it sucks when you buy into the latest

00:02

technology only to wait years for the

00:04

content to catch up and if you have an

00:06

HDR display you know exactly what that

00:09

feels like obscure anime old TV shows

00:13

cult classics great movies the studio

00:15

just didn't love enough forget about it

00:18

now there are solutions to convert SDR

00:20

to HDR like this one from Aja but

00:25

$2,000 I could get an RTX 2060 for a

00:28

tenth of that price on eBay and

00:31

according to Nvidia it can do the same

00:34

thing which means they finally did it

00:37

what Intel and Microsoft failed to do 20

00:40

years ago Nvidia has given the home

00:43

theater PC its killer app but there's

00:46

got to be some kind of catch okay but

00:48

does it Spike power consumption like RTX

00:50

super resolution it's got to look awful

00:52

right is it full of artifacts like when

00:54

dlss first came out you're just going to

00:57

have to wait to find out what line is uh

01:00

fine can I at least tell them about our

01:02

sponsor okay pulseway make remote

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01:19

with the link down below when Nvidia

01:21

recently announced their new Nvidia app

01:23

we assumed that they would move the RTX

01:25

video HDR toggle into that alongside the

01:29

beta that now works with games but

01:31

instead no it is still buried in the old

01:34

Nvidia control panel but the good news

01:36

is that toggling it is as simple as

01:39

click on click off plof suggested we

01:41

start with Wicked City an anime from

01:43

1987 that looks like it's from 1987 this

01:47

is pretty low bit rate dude anyway

01:49

that's not what we're here for we want

01:50

to see how our HDR toggle is going to

01:53

impact the

01:56

oh well that really is something isn't

01:59

it

02:02

that flatness in the clouds in the sky

02:05

yeah it just gives it so much more depth

02:07

kind of brightens up the whole image

02:09

which I think looks good here yeah it

02:10

looks really flat with HDR and all of a

02:13

sudden it's like you see more detail too

02:15

right this won't be the last time we

02:17

touch on this but that may not be the

02:19

artist's intent that may be the artist's

02:22

intent but as a viewer I know which one

02:24

I would choose even I like this one

02:26

better too and I tend to stick with

02:27

artist intent right just like kind of a

02:29

p

02:30

this is even better okay hold on a

02:33

second I haven't even toggled yet but

02:36

yeah oh the way that the Night Lights

02:41

pop just looks kind of brighter and

02:43

Bluer here it's lifting up some of the

02:45

low lights which has the benefit of

02:46

allowing us to see more details but

02:48

honestly in the bar scene I feel like

02:50

it's taking away from the mood a little

02:52

bit yes and that's kind of my issue with

02:55

doing up mapping especially with some of

02:57

these dark scenes the original Gray

03:00

is Smokey and hazy and kind of gloomy

03:04

whereas this is is bright it's very

03:06

colorful yes poppy next up we've got

03:09

Phil Tippets Mad God a stop motion film

03:12

from 2022 that suffers from the long

03:14

night syndrome and doesn't have an HDR

03:17

version at the

03:20

moment

03:23

okay that is wow those lightning flashes

03:27

though with the HDR toggle on he huge

03:30

difference first lightning flash eh eh

03:34

okay it's

03:35

on that's lightning now the color

03:38

changed a lot here yeah the background

03:40

went to like a blood red on off on

03:45

that's changing the colors a lot yeah

03:47

see I don't like that oversaturation it

03:49

changes the mood of that scene right it

03:51

really does however the effects boy does

03:55

it ever make them pop oh yeah that looks

03:56

good so you can see you can really see

03:59

when it toggles you don't even have to

04:00

check it's like oh yeah yeah yeah yeah I

04:02

just need every movie to have a proper

04:04

HDR grade because it's clear even with

04:07

this faux HDR how it could look without

04:11

HDR the specular highlights on a slimy

04:14

monster they don't look like slime they

04:17

just look like I don't know smooth yeah

04:20

tell me this though okay you've never

04:22

seen the original grade how pleasing is

04:24

this to the eye it's colorful I like it

04:28

do you like it well I don't know what

04:30

the heck's going on in the

04:32

scene I like the

04:34

Colors oh the highlights so much better

04:37

just look at it you can really make out

04:38

that detail right in the center of those

04:40

specular Reflections looks like a

04:41

Shining Light we're off to a really

04:43

great start aside from some minor

04:45

quibbles about color saturation and the

04:48

the mood there's no question that I

04:50

would choose RTX video HDR over vanilla

04:53

for everything we've seen so far except

04:57

everything we've seen is two pieces of

04:59

cont content and none of it included

05:01

live action here's the thing a

05:04

compelling use case for this Tech like

05:06

with their RTX super resolution

05:08

upscaling is streaming so whether you're

05:11

watching someone game or drop expensive

05:13

technology on your screen now you can

05:16

make just about everything pop a bit

05:19

more and as you're about to see it's not

05:22

all sunshine and rainbows here's a

05:24

recent video that we didn't upload an

05:26

HDR or did we ah the sunlight glinting

05:30

off the garage door back there oh wow it

05:34

really messes up some things like white

05:38

texts I mean oh W oh

05:44

wow some of this is okay I mean these

05:47

are people that I know obviously this is

05:49

Maria and alade it actually adds a

05:52

little bit more lifelikeness to them

05:55

like look at Maria particularly oh yeah

05:58

yeah like you can kind of

06:11

[Music]

06:19

[Music]

06:59

images would you take oh definitely the

07:01

HR all right let's find some sweaty

07:03

greasy looking people

07:05

here you know what in this case um yeah

07:10

you're definitely getting a little bit

07:12

more

07:14

glisten just gives it a bit more depth

07:17

it doesn't feel in an unnatural way yeah

07:19

I mean he's sweaty as hell and there's a

07:21

ton of Lights in that oh those lights

07:23

just kind of yeah I like it it's a weird

07:27

fallof cuz you're going from like pure

07:29

white to like the shine around it that's

07:31

what the court lines look like I'll tell

07:33

you that much they don't look like that

07:35

okay the towels a bit much that's a

07:37

shiny

07:39

towel yeah the court actually they look

07:43

unnatural yep that's clearly not right

07:45

if we weren't toggling back and forth

07:47

and we weren't thinking about it I would

07:48

feel like those Court lines have almost

07:50

a reflective element to them yeah in

07:53

person they don't honestly the only

07:54

thing that's standing out to me is that

07:56

towel in the left corner that towel is

07:57

like unnaturally bright

08:00

God's towel I like it I just don't want

08:03

to have to use the Plex web interface in

08:05

order to enjoy it with my media library

08:08

so if this worked with the app or was

08:10

built into the Shield or something like

08:13

I'm ready right now I'm mixed I think

08:15

watching it now I've kind of grown into

08:18

it but I don't know I still have to look

08:21

at more things for me to like decide and

08:23

it's going to be the same for you but

08:25

what I will say is aside from some

08:26

quirks it works pretty well

08:30

however we haven't compared it to proper

08:32

HDR mastering yet our reptile brains

08:36

just being tricked by more brightness

08:37

and color just like if we were shopping

08:39

at a Best Buy to find out we're going to

08:41

use some of our own footage from my

08:43

giant TV video I've been told that one

08:47

of these files is HDR and the other is

08:50

SDR masquerading as HDR using nvidia's

08:56

tool that's fake

09:00

oh they're not going to tell me yet it's

09:03

good but it's fake you're right I know

09:06

I'm right yeah in some ways the image is

09:08

a little more pleasing but look at this

09:11

I'm

09:12

pink whoops it's too bad I wanted it to

09:15

be perfect but obviously a properly

09:17

graded piece of content is going to pop

09:20

where it's supposed to like this content

09:22

behind me looks almost

09:24

identical but is also going to retain

09:26

the natural look of someone who is back

09:29

lit and not for lit

09:33

whereas I'm just I'm just lit why am I

09:36

so FL flush was like drinking James

09:40

looks better here though and that's

09:42

interesting is NVIDIA making assumptions

09:46

through the selection of their training

09:49

data about properly lit people so is

09:53

this kind of like you know taking the

09:55

the studio mode of your selfie camera

09:58

and applying it to any content that you

10:00

watch in fact now that I'm lit properly

10:03

it's far less noticeable see in this

10:05

dark shot I look more lifelike whereas

10:09

this is more reflective of the fact that

10:11

I have no light on

10:13

me damn that is really close this is a

10:18

very impressive example if I didn't know

10:21

that that's a bit too much Brown for my

10:24

couches I would probably take that image

10:27

you're right it's very close like the

10:28

display is look basically the exact same

10:30

here I actually think that the pinpoints

10:33

on our light sources in the room look a

10:35

little more convincing in the Nvidia

10:38

version of course we're not using

10:39

exactly the same display so there is a

10:40

little bit of variation there but

10:42

there's some banding here there like

10:43

very little banding there oh you're

10:45

right well spotted I didn't see that

10:49

that's

10:50

ugly oh wow interesting now that I know

10:55

what I'm looking for this is a much more

10:59

egregious example of what Brandon just

11:02

pointed out where that brighter object

11:04

was

11:05

clearly manipulated in a way that lost

11:08

some of its original quality look at

11:11

this compared to this there's a subtle

11:15

difference and glow on the track from

11:17

maybe the

11:18

headlights the is

11:24

this I'm still very torn looks pretty

11:28

good handled this white background

11:32

actually really well yeah I noticed

11:34

Nvidia they do a good job for the most

11:35

part at recognizing when something's

11:37

like a white screen and not like blowing

11:39

it up some of these look more lifelike

11:42

on the f one which is very

11:46

interesting so how the heck are they

11:49

doing this the first step is they expand

11:52

the color gamut from srgb to

11:56

srgb using a transformation matrix and I

11:59

can practically hear you saying SC

12:02

RGB I wasn't familiar with it either

12:05

it's kind of a weird color space but

12:07

their use of it here makes a lot of

12:09

sense just like it makes sense to go

12:11

with a Honeywell PTM 7950 thermal pad

12:14

for your next build now available for a

12:16

reasonable price from a reliable source

12:18

LTD store.com

12:20

srgb is compatible with regular srgb but

12:24

uses 16bit floating point to calculate a

12:27

massive dynamic range compared to 8bit

12:30

integer on srgb all while using the same

12:33

white and black points so in total you

12:36

end up with 281 trillion possible colors

12:39

compared to the 16.7 million of srgb now

12:44

when I say possible colors that's cuz we

12:46

can't actually see a lot of them making

12:49

scgb completely overkill for actually

12:53

displaying anything modern panels don't

12:56

have 16bit control over their pixels let

12:58

alone the ability to reproduce trillions

13:01

of colors but what it's great for is

13:04

internal rendering and mathematical

13:06

computation so with that background in

13:09

mind RTX HDR kind of works like dlss

13:13

upscaling where Invidia is taking an

13:16

image blowing it up then using machine

13:18

learning to fill in the gaps it's the

13:20

same idea here just with color and light

13:24

so to train their model they analyze a

13:26

ton of content ideally in both HDR and

13:29

SDR then they take that converted

13:33

srgb frame they apply their D noising

13:36

algorithm and then they convert it to

13:39

bt2100 HDR using that AI model to Output

13:43

a finished frame that brightens or dims

13:46

specific spots in a scene or saturates

13:49

colors to help them appear more Vivid

13:51

ideally without it looking like a Best

13:53

Buy demo it's really cool it also isn't

13:58

really new windows 11 Auto HDR has been

14:02

doing something kind of like this for

14:04

SDR games for quite a while now often

14:07

with decent results as long as you've

14:09

completed Microsoft's calibration

14:11

process it's also been a thing on the

14:13

Xbox series X for a few years and it can

14:15

really make those older games pop all of

14:18

a sudden bright flashes are hitting

14:20

about a thousand nits and they actually

14:22

flash instead of just Whiting at you of

14:26

course all of this assumes that the

14:27

display that you're using can reach that

14:29

luminance level and display it

14:31

accurately I've complained a lot on this

14:34

channel about the HDR displays that are

14:37

more like HDR R because while their vase

14:40

is certified and they can interpret an

14:43

HDR signal their backlight and panel

14:46

technology just aren't good enough to

14:47

make much of a difference compared to

14:49

watching something in

14:50

SDR with all of that out of the way then

14:53

what about games where the competition

14:56

is tighter for nvidia's new hotness to

14:59

investigate we've grabbed a couple of

15:00

the latest QD OLED panels and we've

15:03

upgraded our modest home theater PC with

15:06

a second near identical computer for our

15:08

second monitor by the way we'll have

15:10

links to all of this stuff down below if

15:11

you're looking for PC parts or maybe a

15:13

new monitor oh look at that green that

15:15

saturation on the green okay here let's

15:18

look at shiny boy here oh yeah yours

15:20

look so much better okay hold on let me

15:21

just CLI oh okay or we can shoot the

15:23

shiny oh okay yeah well the shine still

15:25

looks good even without oh come on it

15:28

still looks pretty decent yeah it's all

15:31

relative decency is relative flash on

15:34

the Fireballs from the imps not even

15:36

close what we're comparing right now is

15:39

real HDR to SDR but that's not what

15:43

we're supposed to be comparing why don't

15:44

you go ahead and turn on RTX HDR yeah I

15:49

can actually see the appeal of the RTX

15:51

HDR version of this yeah if you're into

15:53

a really poppy contrasty look it's great

15:57

and guess what most people people tend

15:59

to prefer whether it's correct or not I

16:02

know they want brightness they want

16:05

contrast they want color and that's kind

16:07

of what we're getting here I I honestly

16:10

I'd probably turn it on even here I

16:12

think it looks a little better than the

16:14

uh actual native Doom HDR setting I mean

16:18

the native Doom HDR is pretty good

16:20

though it's pretty good man that is

16:22

really poppy though it's fun you know

16:25

yeah there isn't a major impact on the

16:29

visibility of dark regions or anything

16:31

like that okay what's next Windows Auto

16:35

HDR versus RTX HDR oh okay uh this does

16:41

not look very good no no I I agree no it

16:45

just doesn't have that Poppy contast it

16:46

doesn't even look as good as the HDR

16:48

implementation yeah it doesn't like the

16:49

Nvidia one is taking it even further

16:51

this one is like not taking it as far

16:54

it's very dull like look at the the

16:56

candy that pops out of the enemies is

16:58

not glow like this stuff looks okay the

17:01

flashing but that looks decent in SDR

17:03

anyway yeah this does not look a lot

17:05

better than SDR to me if at all right I

17:07

don't think I would turn this on in this

17:09

game anyway it does make a lot of non

17:11

HDR games pop a little more especially

17:15

games who never got like they're older

17:17

like 2010 and earlier than that for

17:20

example I play a lot of DOTA with

17:21

Windows HDR turned on yeah and uh not

17:24

much you know but when you like get the

17:26

big match accepted uh screen there's

17:28

like all these flashes of light and it

17:30

looks pretty good but uh I'm going to

17:33

probably turn RTX hdr on at home what's

17:36

in convenient is that every game's

17:39

implementation is going to either be

17:42

best with auto HDR or best with RTX HDR

17:46

or best with the games native HDR and

17:48

switching between those is sort of a

17:51

pain in the but oh yeah there this took

17:54

a while to get working perfectly right

17:56

like some games for example don't allow

17:58

you to calibrate the brightest Point

18:00

according to the capabilities of your

18:04

display you're going to end up with all

18:06

these blown note clipped messes RTX HDR

18:09

might be way

18:13

better that's

18:17

son oh man it's such a small part of the

18:21

scene but it makes such a difference it

18:24

really

18:26

does interesting and okay okay okay it's