I Exploited This Game's Entire World to Create Infinite Chaos - Enshrouded

Let's Game It Out
2 Mar 202429:21

Summary

TLDRIn a humorous and unconventional playthrough of the game 'Shrouded', the player, Josh, embarks on a journey filled with mischief and mayhem. Disregarding the game's intended path, he opts for creative shortcuts, exploiting mechanics, and causing chaos along the way. From breaking priceless artifacts to terraforming the landscape and trapping NPCs, Josh's irreverent approach showcases a unique and entertaining perspective on gaming. Throughout the video, his witty commentary and disregard for conventional gameplay provide a refreshingly comedic experience.

Takeaways

  • 😃 The game starts with a humorous character creation process focusing on aging gracefully and choosing an over-the-top hairstyle.
  • 👨‍🎓 The protagonist wakes up in a mysterious chamber, beginning their adventure on an unknown planet humorously named 'Enshrouded'.
  • 😬 Ignoring the game's tutorial and lore, the player opts for exploration and unintentional self-sabotage, leading to humorous mishaps.
  • 👻 Encounters with the game's lore are humorously avoided, preferring action and exploration over reading.
  • 🚒 The player creatively bypasses intended game paths, finding alternate routes and making 'friends' with the game's creatures.
  • 🛠 Crafting and building become central themes as the player establishes a base, highlighting the game's survival and construction mechanics.
  • 🚨 The player humorously navigates challenges and enemies, often using unconventional methods to survive or progress.
  • 🔫 Combat is approached with a mix of strategy and humor, focusing on exploiting game mechanics rather than traditional fighting.
  • 💥 The exploration of 'Enshrouded' reveals a rich, interactive environment where actions have visible and often humorous consequences.
  • 👮 The narrative is filled with quirky humor, from naming characters to the descriptions of in-game actions and discoveries.

Q & A

  • What was the initial warning message about in the game 'Enshrouded'?

    -The initial warning message was about the GPU driver being outdated, suggesting an update for an ideal game experience.

  • Which hairstyle did the player choose for the character, implying a midlife crisis?

    -The player chose a hairstyle that screams midlife crisis the hardest, although it was described as just looking good.

  • Why did the player name their character 'Lord Mustache'?

    -The player chose the name 'Lord Mustache' due to selecting a beard option that featured an overgrown mustache, hiding the top lip.

  • What does the player encounter upon waking up in 'Enshrouded'?

    -Upon waking up, the player finds themselves in a weird little chamber from which they gleefully escape.

  • How does the player react to the lore of the game 'Enshrouded'?

    -The player chooses to ignore the deep lore of the game, preferring to focus on gameplay rather than learning the world's backstory.

  • What happens when the character dies in 'Enshrouded'?

    -When the character dies, they simply come back to life, allowing the player to continue the game.

  • What is the player's strategy for finding an alternate route in the game?

    -The player attempts to find an alternate route by exploring and trying to land on the side of a slope or finding other ways around obstacles instead of following the suggested path.

  • How does the player deal with the shroud in 'Enshrouded'?

    -The player is consumed by the shroud when their shroud protection is depleted, indicating they should spend limited time in the shroud and let it recover outside of it.

  • What is the significance of the flame altar in 'Enshrouded'?

    -The flame altar marks the player's home and allows them to commune with the flame, which adds a marker to their map and provides various upgrades and benefits.

  • How does the player utilize the game's mechanics to their advantage in 'Enshrouded'?

    -The player exploits game mechanics such as the regeneration of trees upon exiting and re-entering the game, creating multiple workbenches for convenience, and building a base by terraforming and using crafting tools.

Outlines

00:00

🎮 Introduction to Inshrouded and Character Creation

The video begins with the host, Josh, launching the game 'Inshrouded' despite an outdated GPU driver warning. He enters the character creation phase, choosing an older character with a stylish hairstyle and white beard, humorously named 'Lord Mustache.' The gameplay starts with the character awakening in a mysterious chamber, leading to exploration on the planet Inshrouded. Josh humorously avoids the game's lore, emphasizing gameplay and exploration over narrative depth. Initial exploration leads to humorous attempts at navigating the game's terrain, including a failed jump aiming to bypass a suggested route, highlighting the game's exploration and experimentation aspects.

05:01

🔨 Beginning of Base Building and Resource Gathering

Josh transitions to base building, focusing on collecting resources essential for crafting basic structures like the flame alter, workbench, and construction hammer. He humorously describes the process of gathering twigs, plant fibers, and stones, leading to unlocking new crafting recipes such as axes and pickaxes. The discovery of the terraforming feature excites him, allowing for landscape modification. Despite the tedious resource collection, the prospect of crafting and terraforming keeps the gameplay engaging. The paragraph concludes with Josh outlining his strategic approach to base expansion and resource management within the game's boundaries, illustrating the depth of the crafting and building mechanics in 'Inshrouded.'

10:02

🛠 Advanced Base Building and Exploration

Josh's narrative progresses with advanced base building strategies, utilizing a construction hammer and crafting additional workbenches for efficiency. He emphasizes the importance of strategic placement and the benefits of crafting multiple workbenches to avoid backtracking. The discovery of new crafting recipes, such as beds and fireplaces, adds layers to the base building aspect, offering customization and functional improvements to his base. Josh's humorous take on the game continues with his attempts to rescue a character, leading to the use of a summoning staff, showcasing the game's blend of crafting, base building, and adventure elements.

15:03

🌍 Expanding Exploration and Meeting Challenges

As Josh delves deeper into 'Inshrouded,' he focuses on expanding exploration beyond the immediate base area. He crafts a summoning wand and introduces a new character to his base, leading to new crafting options and missions. Josh's adventurous spirit shines as he undertakes a quest to clear the Shroud from an Elixir Well, showcasing the game's combat and strategic elements. He employs creative strategies to bypass a powerful enemy, highlighting the game's flexibility in approach. The narrative also touches on upgrading the flame alter, emphasizing the importance of resource management and strategic planning in expanding the game's exploration and building capabilities.

20:03

🚀 Utilizing Creative Strategies for Game Advancement

Josh explores advanced game mechanics, such as using the glider for extensive exploration and exploiting the game's respawn mechanics for resource farming. He humorously navigates the game's challenges, from engaging with NPCs to upgrading his base's flame alter for greater building capabilities. The strategic use of altars and the creative bypass of combat scenarios underscore the game's open-ended gameplay. Josh's narrative culminates in a daring attempt to reach a mysterious tower, showcasing the inventive and humorous approaches players can take to explore and conquer 'Inshrouded.'

25:05

🎉 Concluding Adventures and Exploits

In the final segment, Josh continues his humorous and inventive exploration of 'Inshrouded.' He ventures into uncharted territories, leveraging his makeshift bridge and glider to explore and activate fast travel points, demonstrating the expansive nature of the game world. The narrative concludes with Josh's misadventures in attempting to enter a seemingly inaccessible location, leading to unexpected outcomes and discoveries. The video wraps up with Josh inviting viewers to express their interest in further adventures, leaving the door open for more exploratory and humorous content in the game's expansive and interactive world.

Mindmap

Keywords

💡Character Creator

The character creator is a common feature in many video games that allows players to customize the appearance and sometimes the abilities of their playable character. In the script, the character creator process is humorously described, focusing on selecting a hairstyle that screams 'midlife crisis' the hardest and settling for a distinct look that includes a 'Pure White' hair color and an 'overgrown gross mustache,' leading to the creation of 'Lord Mustache.' This highlights the player's freedom to craft a unique avatar, which is central to personalizing the game experience.

💡GPU Driver Outdated

The message about the 'GPU driver is outdated' at the beginning of the script is a common notification in PC gaming that suggests the graphics processing unit (GPU) drivers need to be updated for optimal performance. The narrator chooses to ignore this advice and proceeds to play the game, introducing a humorous disregard for technical recommendations that is thematic in the video, emphasizing a carefree and unconventional approach to gaming.

💡Shroud/Shrouded

The 'Shroud' or being 'Enshrouded' refers to a specific game mechanic or environmental feature within the game world. It's described as a hazardous area that affects the player character in some way, such as depleting a protection meter and ultimately consuming the player if they stay too long. This concept is central to the game's exploration and survival elements, challenging the player to navigate and manage their time within these dangerous zones effectively.

💡Terraforming

Terraforming in the context of this video game script refers to the player's ability to alter the game's landscape or terrain to their liking. The narrator expresses delight in being able to carve into the ground, emphasizing how games that allow for such environmental manipulation cater to players who enjoy having a tangible impact on the game world. This ability to modify terrain is key to customizing the player's base and exploring creative solutions to obstacles.

💡Base Building

Base building is a gameplay mechanic where players construct a home or headquarters in the game world. The script details the process of setting up a base, including crafting essential structures like a flame altar, workbench, and construction hammer. This aspect of gameplay emphasizes strategy, resource management, and personal expression, as the player chooses the location and layout of their base, reflecting their priorities and aesthetic preferences.

💡Crafting

Crafting is a gameplay mechanic where players combine collected resources to create new items or structures. In the script, the narrator engages in crafting various items, such as a rusty short sword and essential base-building components. Crafting is central to progression in many video games, as it allows players to tailor their equipment and environment to suit their playstyle and overcome challenges more effectively.

💡Lore

Lore refers to the backstory or mythology of the game's world. The script humorously mentions avoiding deep lore to focus on gameplay, illustrating a common player choice between engaging with the game's narrative depth and concentrating on action or exploration. This highlights how lore enriches the game world, offering depth and context for players who seek a more immersive experience.

💡Summoning Staff

The summoning staff is mentioned as a tool for reviving or summoning characters within the game. It illustrates a gameplay mechanic where players can influence the game world or its inhabitants directly, beyond their character. This tool's inclusion in the script highlights the variety of interactive elements games can offer, providing players with unique abilities that affect the game's narrative or strategic landscape.

💡Resource Collection

Resource collection is a fundamental gameplay mechanic where players gather materials from the game world, often necessary for crafting and base building. The script describes collecting stone, wood logs, and plant fibers, showcasing how resource collection drives much of the game's progression by enabling the creation of tools, weapons, and structures. This mechanic encourages exploration and interaction with the environment.

💡Flame Alter

The flame altar is a specific structure mentioned in the script that serves as a focal point for marking the player's home base and possibly provides other gameplay benefits. It symbolizes the player's claim to a territory within the game world and serves as a hub for various activities, including crafting and upgrading. The process of setting up and interacting with the flame altar illustrates how games incorporate elements that serve both practical and symbolic purposes, enhancing the sense of ownership and place in the game world.

Highlights

Josh starts the game 'Enshrouded' by selecting a character and giving it a humorous name.

Despite warnings, Josh chooses to ignore the game's lore and focuses on exploration and mischief.

Josh finds an alternate path avoiding the intended game route by exploiting the environment.

Using a humorous approach, Josh creates 'Lord Mustache' and bypasses traditional gameplay.

Josh experiments with the game's physics and mechanics, leading to unexpected outcomes.

The discovery of a resource collection and crafting system is made fun of.

Josh demonstrates how to exploit game mechanics for unlimited resources.

The base building feature is humorously misused to create unconventional structures.

Josh explores the concept of 'Shroud' in the game, a hazardous zone affecting gameplay.

He humorously navigates the game's survival elements, like crafting and base protection.

Creative use of game's terraforming feature to alter the landscape drastically.

Humorous interaction with the game's NPCs and storyline, ignoring conventional objectives.

Exploration of the game's boundaries and physics to find glitches or exploits.

Josh uses unconventional methods to solve puzzles and progress in the game.

Humorous and inventive use of the game’s mechanics to overcome challenges in unorthodox ways.

Transcripts

00:00

hey there it's Josh welcome back to

00:01

Let's game it out we're checking out in

00:02

shrouded today and yes I see this

00:04

message right here your GPU driver is

00:06

outdated please update for an ideal game

00:09

experience yeah we could do that or I

00:11

could just hit play oh boy it's

00:14

character creator time which one of

00:15

these short kings and queens do we want

00:17

to play as we're going to start with

00:19

this guy because I want to keep the

00:20

dream alive that we can look this good

00:23

when we're his age now let's see which

00:25

one of these hairstyles screams midlife

00:28

crisis the hardest I'm tempted to go

00:30

with this one or even maybe this one but

00:32

I think we all know we're going with

00:34

this one that's not even midlife crisis

00:36

that's just looking good and

00:38

unfortunately we don't have that many

00:40

color options so I guess Pure White it

00:42

is and if you're going to give us beard

00:44

options of course I'm going to choose

00:45

the kind of overgrown gross mustache who

00:48

wants to see that top lip I don't and

00:50

for their character name Lord mustache

00:53

Von suffering oh that doesn't fit Lord

00:56

mustache it is so our journey begins

00:58

with us waking up in this weird little

01:00

chamber at which point we can gleefully

01:02

escape and here we are on planet and

01:04

shrouded I mean I'm pretty sure that's

01:05

not actually what it's called it's just

01:07

what I'm going to call it see this guy

01:09

over here they wanted to learn the real

01:10

lore of this game like what the world

01:12

name is and the lore was just too deep

01:15

and no thank you we're already too old

01:17

we're not going to let that happen to us

01:19

or our ABS we can read their book though

01:22

see what did I tell you it's a bunch of

01:23

lore quick run run as fast as you can

01:26

don't let anything stop

01:27

[Music]

01:28

you oh except maybe death well I guess

01:31

now we get to see what happens when you

01:32

die oh okay we just come back to life

01:34

well thank goodness for that anyway as I

01:36

was saying welcome to the world of been

01:38

shrouded a game where I don't learn my

01:39

lesson the first time and we see if we

01:41

can jump down here without dying but I

01:43

feel like if we hit this just right we

01:44

can land on like the side of a slope or

01:46

something and survive oh or not okay you

01:49

know what I'm pretty sure what the game

01:50

wants me to do is go into that cave

01:52

there and then pop out right there oh

01:54

yeah see there you go did you see that

01:56

little thing fly over there and light up

01:58

that Lantern pretty sure that's the

01:59

tutal tutal telling me this is the right

02:01

way to go which means we won't be doing

02:02

that at all instead we're going to try

02:04

and see if we can find an alternate way

02:06

around like I bet if we just go over

02:07

here hop on over here to this little

02:09

spot and then jump on this ow and then

02:11

we'll just slide on down this and we're

02:13

home free we did it there we go made it

02:15

down without taking that structure over

02:17

there and look at that I've made some

02:19

friends I'm sure if I just keep running

02:20

everything's going to turn out okay oh

02:23

my goodness and it has they've left me

02:25

behind Okay so first things first you

02:27

see how there's like a camp here we got

02:28

to do something like that I mean not

02:30

just like this this isn't our cam nor do

02:32

I want it to be I mean after all I was

02:34

going to steal their things but G it's

02:36

more lore that it wants me to read it's

02:39

my personal Kryptonite quick run from it

02:41

as fast as we can anyway as we can see

02:43

this used to be what looks like a town

02:45

which is fine by me because they're not

02:47

going to need these wood supplies

02:48

anymore and I certainly will not to

02:50

mention these barrels that are just in

02:52

my way and apparently are hiding the

02:53

most sacred of treasures churning butter

02:56

just kidding that's not for us take that

02:58

all right let's see what this Treasure

02:59

Chest has for for us oh good items for

03:01

killing anyway we're just going to run

03:03

around and rans Sack this place and I

03:05

could be concerned that there's a fire

03:06

still lit indicating that there's

03:08

probably somebody still around but why

03:09

would I worry when I can just punch the

03:11

campfire to death oh wow and nature

03:13

immediately reasserted itself and no

03:15

lore I won't read you but I will break

03:17

the table you're on I can't break this

03:19

can

03:20

I oh well there you go and now that

03:22

we've broken down everything not nailed

03:24

down what the heck is this wo wo wo

03:27

turns out there's some bad guys in this

03:29

game that really want a piece of us

03:30

that's okay we can punch them too yeah

03:32

and that's when I noticed that weird

03:34

Cloud we walked into I think that means

03:35

we're in the Shroud or the enshrouded or

03:38

it's enshrouded or I'm enshrouded

03:39

whatever something is enshrouded that's

03:41

what matters most and it looks like this

03:42

is where some of the bad guys live and

03:44

give us stuff like shroud spores a

03:46

strange kind of energy it appears

03:47

unstable for now but perhaps it can be

03:49

refined and that's great and all but I'd

03:51

rather refine this right now a rusty

03:53

short sword anyway as you can see we can

03:55

only spend a certain amount of time in

03:56

the Shroud and it's even kind enough to

03:58

remind us to leave but of course we're

04:00

not going to and instead we're just

04:01

going to wait and see what

04:06

happens oh yeah see there you go it's

04:08

the Shroud and it's consumed us your

04:10

shroud protection depleted remember to

04:12

let it recover outside of the shroud I'm

04:14

sorry that I wasn't paying close enough

04:16

attention to my shroud refractory period

04:18

so yeah it sounds like we should

04:19

definitely limit our time in the Shroud

04:21

although something's telling me that at

04:23

some points we'll have to go through it

04:24

call it a hunch anyway the next order of

04:26

business is we need to find a nice place

04:28

to set up our base and and I think I see

04:30

the perfect spot over there somewhere so

04:32

I know I just said the thing about not

04:33

going through the Shroud but we're going

04:35

to go through the Shroud after all we've

04:36

got five minutes and all I need to do is

04:38

just run by the bad guys and just like

04:41

that we're through the Shroud and look

04:42

at all this beautiful space for setting

04:43

up a base I don't know about you but

04:45

this nice shaded area seems good to me

04:47

as soon as we clear out some of the Riff

04:49

raft like this wolf that appears to be

04:50

barking at a tree well so be it sorry

04:53

this is my land now I'm sure it

04:55

understands yeah that's the spirit thank

04:57

you for the blessing okay so in order to

04:58

get started we need to go to crafting

05:00

here's the basic setup we need these

05:02

Essentials a flame alter a workbench and

05:04

a construction hammer and you'll notice

05:06

they're all highlighted red because if

05:07

we click on them oh but of course we

05:09

don't have the required stone or in the

05:11

case of this workbench we need wood logs

05:13

and string well we know what it's time

05:15

for then the collectathon give me this

05:17

for twigs and plant fiber which after

05:19

grabbing enough of it allows us to make

05:21

string out of the plant fiber great and

05:24

the resource collection continues Stone

05:26

of course we can get out of regular

05:27

Stone like this after punch ing it a

05:29

bunch and the stone just kind of Falls

05:31

right off it what a deal oh boy and a

05:33

recipe unlocked strike that multiple

05:36

recipes unlocked like the ability to

05:37

build an axe which of course is for

05:39

cutting trees or a pickaxe which is used

05:41

for cutting rocks well don't look too

05:43

upset about your new pickaxe get to

05:45

mining there that's the good stuff oh

05:47

and what a curious border we have now

05:49

what does this do oh is this doing what

05:50

I think it's doing am I carving into the

05:53

ground I am carving into the ground well

05:56

this is just great oh boy do I love me

05:59

need some terraforming any game that

06:01

allows this really has my needs in mind

06:03

but let's not get too excited we're not

06:05

going to tear up the entire Earth just

06:07

yet because not only do we need Stone

06:08

but we have to chop all these trees down

06:10

first well have to is probably an

06:12

overstatement but there's always

06:13

something a little satisfying about a

06:15

little deforestation and before you know

06:17

it this looks like this see that's much

06:20

better look at all this detail we didn't

06:21

even know was here you know like this

06:23

rock we can see better and this little

06:25

Cliff side oh and also this giant thing

06:28

over here who could have known that was

06:29

just sitting there hiding from us anyway

06:31

with all of that out of the way it's

06:33

time to build our base so first things

06:35

first is we need to build that flame

06:36

alter because as the description says

06:38

that's what lets us Mark our home so

06:40

after a quick crafting of that let's see

06:42

where are we going to place this thing

06:44

now it doesn't want to let me shove this

06:45

inside this hole but something tells me

06:47

it's more about me needing to clear

06:48

space for it so let's even out the space

06:50

a little bit okay and there we go I sure

06:53

hope this is enough I guess we're about

06:54

to find out oh yeah there we go fits

06:56

like a glove and now the game wants me

06:58

to commune with the flame as you do here

07:00

let me break this down for you blah blah

07:02

story blah blah ancient vaults blah blah

07:05

one beckons blah blah space bar oh thank

07:08

God it added a marker to my map I love

07:10

not having to remember anything I did

07:12

notice something kind of silly though if

07:13

you exit out of the game and then load

07:15

back in well wouldn't you know it all of

07:17

the trees are back wow how lucky am I a

07:19

whole Forest to cut down again well now

07:22

that has me wondering something if I

07:23

just go back over here and chop down one

07:25

of these trees and then I go back into

07:27

the menu and I go over to the thing ofab

07:28

Bob and then I hit play again and then

07:30

we load back into the game ah yes there

07:32

it is our magical tree friend is back oh

07:35

I think I know what might be happening

07:36

here so if we switch to our pickaxe this

07:38

border appears on the ground which as we

07:40

know from placing our flame thingy that

07:42

this border indicates the edge of our

07:44

base so I'm willing to bet if we make a

07:46

hole right here and then if we also make

07:48

a hole right here I'm going to assume

07:49

that when we reload our game one of

07:51

these is going to be here and one isn't

07:53

okay well there you go mystery solved it

07:55

looks like the only stuff with

07:56

permanence is the stuff inside of our

07:57

borders so wait what happens with with

07:59

something like this where some of it's

08:01

inside but some of it isn't let's just

08:02

Hammer the whole thing down and see what

08:04

happens yeah there we go a little more

08:06

like that and definitely isn't like a

08:08

gross eyesore now anyway let's reload

08:10

and see what happens oh well there you

08:12

go and also it looks like we can see the

08:13

exact place where our base starts and

08:15

stops we can also see that there's like

08:17

a ceiling above us so it doesn't look

08:19

like we can actually go that high in the

08:20

air or presumably that low I mean I

08:23

assume we're about to find out and find

08:25

the lower limits of our base yep there's

08:27

the line that's how far down we can go

08:29

which goes down pretty far by the way

08:31

how far you might wonder oh pretty far

08:34

see there's the fire thingy and here is

08:36

the hollowed out husk of the lower

08:38

limits of our base now I didn't dig it

08:40

all up but you can see that the

08:41

boundaries are ever present but I got to

08:43

hand it to our little flame thingy it

08:45

does certainly give us a lot of space to

08:47

work with and you're probably wondering

08:49

how do we get back to the flame alter

08:51

well that's easy we just take the death

08:53

Express over to it TAA easy peasy and

08:56

now if we ever have to do some communing

08:58

this is the way we can do it it which

08:59

I'm sure we will be doing from time to

09:01

time because I see options like

09:02

upgrading the Altar and extending its

09:04

building range as well as strengthening

09:06

the flame which gives us fun benefits

09:08

like how many altars we can have active

09:10

as well as I guess different kinds of

09:11

shrouds we can go through how long we

09:13

can spend in the Shroud and then

09:15

whatever this fourth thing is I'm

09:16

already tired of reading and then all we

09:18

have to do is find this random stuff and

09:20

then when we're done being intimate with

09:21

the flame you might next wonder how do

09:23

we get down also

09:25

easy oh wait maybe not so easy well

09:28

surely there's a spot nearby that we can

09:30

hit that won't kill us somewhere okay

09:33

plan B first we're going to access the

09:35

Altar and then we're going to extinguish

09:36

this Flame extinguishing the flame will

09:38

reset the currently protected area after

09:41

some time or with the next start of the

09:43

game that's the plan and now we'll have

09:45

ourselves another leap of faith of a

09:47

certain kind okay now we're back at the

09:49

beginning and now all we need to do is

09:51

just run all the way back to where we

09:53

were it couldn't be more simple after

09:55

all it's just a haunted jaunt away okay

09:57

and here we are again and would you look

09:59

at that nature is trying to reassert

10:01

itself I don't know why I thought the

10:03

flame alter would still be there in the

10:04

middle but whatever it's not like we

10:06

can't just Place another one somewhere

10:07

in fact let's make it weird for now

10:09

we'll just put one right here which of

10:10

course is going to alter the boundaries

10:12

of our base now which only extends that

10:14

far actually you know what I bet we can

10:16

make this work I bet we can get it back

10:18

into the center there all we're going to

10:19

need now is our construction Hammer can

10:21

only be used within the range of a flame

10:23

alter works for me okay now that we have

10:25

our wild glowing Hammer it's time to go

10:27

into our wild glowing build mode look at

10:30

all this fun stuff we can build walls

10:32

and shapes and roofs and stairs and

10:34

windows and whatever although right now

10:35

I'm just interested in this making a

10:37

single wall block which let us just go

10:39

ahead and place one right here oh

10:42

missing materials craft blocks at the

10:44

work bench okay if you say so we'll go

10:46

ahead and do that I guess which let's

10:49

see where can we place this that is the

10:51

most weird looking maybe up against this

10:53

rock will do let's see oh yeah there we

10:55

go that's exactly how we want our

10:57

workbench now we can make blocks like

10:59

these rough stone blocks so let's go

11:01

ahead and craft some okay much better

11:03

here we go okay so we placed one and

11:05

we're going to place another and then

11:06

we're going to jump on this and place

11:08

another and another actually wait what

11:11

am I doing that's exactly what this

11:12

other stuff is for let's see let's find

11:14

a building piece that really speaks to

11:15

us yeah here we go this terrain tool for

11:18

making a little puck excellent and I can

11:20

just put this anywhere I want that's

11:22

much better look at that now I can just

11:23

jump on this and then make another one

11:26

and just keep doing this all the way to

11:28

the CER just got to expand the area a

11:30

little bit more there we go flame alter

11:33

number two ready to go now we can go

11:35

back over here to the first one and

11:36

disable it give it a quick extinguish

11:38

stare straight into its eyes until it

11:40

evaporates right in front of you and now

11:42

that we've got that squared away let's

11:43

get to making our base down there and

11:45

all that beauty of course we're older

11:47

and wiser now and we know if we just

11:49

jump off we'll die good thing we can

11:50

make crappy stairs to take care of this

11:53

let's see we'll take this and we'll just

11:54

rotate it like that and shove it into

11:57

the Earth and then take another one and

11:59

do the same whoops ah well it still

12:01

works that's all that matters and then

12:03

we'll just Place another one and another

12:05

one and so on and so forth what a master

12:08

class of architecture and now I'm hungry

12:10

for waffles for some reason okay so now

12:12

that we're down here let's get the

12:14

basics set up and for that we're going

12:15

to start with a workbench which we're

12:17

going to place in a weird way just like

12:19

that yeah you know what actually why

12:21

stick with one after all it looks like

12:23

I'm going to be using this thing quite a

12:24

bit so why not build a couple more of

12:26

these so I never have to go far to

12:28

access one and let's see one right there

12:31

yeah here we go a little more like this

12:33

finally I won't have to go far to use a

12:34

workbench there's always going to be one

12:36

conveniently in my grasp and now that we

12:38

got that little problem out of the way

12:40

let's go ahead and access literally any

12:42

of these now let's see what other kinds

12:43

of stuff we can make ooh beds fireplaces

12:46

illumination doors we love those yes

12:50

please give me a couple of these ooh and