The New Helldivers 2 Update is SO Much Worse Than We Thought...

Ermz Plays
13 Mar 202412:59

Summary

TLDRThe video script details the intense gameplay experience of the new Helldivers 2 update, highlighting the overwhelming number of B Titans and Chargers encountered at higher difficulty levels. The player shares their struggle with limited ammunition and the continuous spawn of enemies, questioning the game's balance and encouraging the community to voice their concerns to revert the game to its original state at launch.

Takeaways

  • ๐ŸŽฎ The video discusses the first impressions of the new Helldivers 2 update and the challenges faced at higher difficulty levels.
  • ๐Ÿคฏ The initial footage shared didn't fully capture the intensity of the higher difficulty levels, which the speaker agrees upon after further experience.
  • ๐Ÿšจ The speaker landed in a public game at difficulty 8 with a specific loadout to tackle various challenges.
  • ๐Ÿ’ฅ The mission involved dealing with an overwhelming number of Titans, Chargers, and other enemies,่ฟœ่ถ… the speaker's expectations.
  • ๐Ÿ”ซ The use of the Recoilless Rifle and 500 kilo bombs was highlighted, emphasizing the new one-shot headshot meta for Chargers.
  • ๐Ÿš€ The speaker had to constantly manage ammunition and support weapons, indicating the high difficulty and fast pace of the combat.
  • ๐Ÿค– The destruction of the Gatling Sentry by an enemy highlighted the intense enemy AI and the need for strategic positioning.
  • ๐Ÿ‘ฅ The team dynamic was crucial, with coordinated efforts to take down Titans, despite the overwhelming odds.
  • ๐Ÿ”„ The game's spawn rate for certain enemies has been increased in the update, leading to a more challenging experience.
  • ๐Ÿ’ญ The speaker expresses concern about the game's balance, suggesting that the constant balancing changes are negatively impacting the gameplay experience.
  • ๐Ÿ“ข The video ends with a call for the community to recognize the issues and a hope for the game to return to its initial balanced state.

Q & A

  • What was the main topic of the video discussed in the transcript?

    -The main topic of the video was the first impressions of the new Helldivers 2 update and the challenges faced at higher difficulty levels.

  • What was the initial feedback from the community regarding the video?

    -The initial feedback was mixed, with some viewers agreeing that the examples provided in the initial footage did not fully capture the gravity of the situation at higher difficulty levels.

  • What was the player's loadout for the termicide mission?

    -The player's loadout consisted of 500 kilo bombs, a recoilless rifle, a Mech, and a Gatling Sentry.

  • What was the player's strategy for dealing with the Titans?

    -The player used a combination of 500 kilo bombs, recoilless rifles, and Gatling Sentries to deal with the Titans, focusing on headshots and area-of-effect attacks.

  • How many Titans were encountered during the mission?

    -The player encountered over 20 B Titans during the mission.

  • What was the player's reaction to the spawn rate of Chargers and Titans?

    -The player was overwhelmed and critical of the spawn rate, especially considering the recent update aimed to reduce the spawn rate of Heavies in difficulty 7 to 9.

  • What was the player's opinion on the current state of balance in Helldivers 2?

    -The player believes that Helldivers 2 is not in a good state of balance and that constant balancing regressions are destroying the game.

  • What did the player suggest as a solution to the game's balance issues?

    -The player suggested reverting Helldivers 2 back to its state at launch and using that as a baseline to build from, instead of making constant balancing changes.

  • What was the player's comment on the community's reaction to the video?

    -The player criticized the tendency for some community members to dismiss the issues shown in the video by attributing them to skill issues or team play, rather than acknowledging the actual problems.

  • What was the player's hope for the future of Helldivers 2?

    -The player hoped that more people would recognize the balance issues and work towards improving the game, rather than blindly supporting every update.

  • What upcoming feature was mentioned at the end of the transcript?

    -The upcoming Cutting Edge war bond was mentioned as a feature to look out for in a future video.

Outlines

00:00

๐Ÿ’ฅ Intense First Experience with Helldivers 2 Update

The narrator shares their first-hand experience with the new Helldivers 2 update, highlighting the challenging higher difficulty levels. They acknowledge the community's mixed feedback on their initial impressions and present new footage capturing the intensity of the game. The summary includes details about the narrator's loadout, the overwhelming number of enemies, and the strategic use of weapons and support items. The paragraph emphasizes the unexpected and thrilling aspects of the gameplay, as well as the narrator's excitement in sharing these moments with the audience.

05:04

๐Ÿ”ฅ Onslaught of Titans and Chargers in Helldivers 2

This paragraph describes the narrator's continuous battle against an unrelenting wave of Titans and Chargers in Helldivers 2. The summary outlines the narrator's tactical decisions, such as alternating between mech support and deploying bombs, and the overwhelming pressure of managing multiple threats simultaneously. It also touches on the scarcity of ammunition and the need for strategic use of resources. The paragraph conveys the high stakes and fast-paced nature of the game, as well as the narrator's determination to hold their ground against the relentless enemy onslaught.

10:07

๐Ÿšจ Critical Assessment of Helldivers 2's Balance Post-Update

In this paragraph, the narrator critically assesses the state of balance in Helldivers 2 following the recent update. The summary highlights the excessive spawn rate of Titans and Chargers, which challenges the game's difficulty settings and the players' ability to strategize effectively. The narrator expresses concern over the game's direction and calls for a reversion to the state at launch as a baseline for future improvements. The paragraph ends with a call to action for the community to recognize the issues and a teaser for upcoming content, maintaining a balance between critique and optimism for the game's future.

Mindmap

Keywords

๐Ÿ’กHelldivers 2

Helldivers 2 is a video game that the video script is discussing. It is a first-person shooter where players control soldiers called Helldivers who are tasked with defending a planet from an alien invasion. The game is noted for its difficulty and cooperative multiplayer gameplay. In the context of the video, the speaker is discussing an update to the game that has significantly increased the difficulty and spawn rate of enemies, leading to a critique of the game's balance.

๐Ÿ’กFirst Impressions

First impressions refer to the initial thoughts or feelings one has about something, in this case, the recently released update to Helldivers 2. The video script discusses the creator's initial reactions to the changes made in the update, highlighting both positive and negative aspects. These impressions are important as they shape the viewer's expectations and understanding of the game's current state.

๐Ÿ’กDifficulty Levels

Difficulty levels in video games like Helldivers 2 determine the challenge presented to the player. Higher difficulty levels typically mean more enemies, less time to react, and fewer resources available. The script discusses the impact of the new update on higher difficulty levels, where the increase in enemy spawns and the intensity of the gameplay have been significantly amplified.

๐Ÿ’กTermicide Mission

A 'Termicide Mission' is a specific type of mission in Helldivers 2 where the objective is to eliminate a certain number of enemies within a set time limit. The video script describes the speaker's experience in a Termicide Mission at a high difficulty level, where they faced an overwhelming number of enemies, highlighting the intensity and challenge of the game mode.

๐Ÿ’กSOS Beacon

An SOS Beacon in Helldivers 2 is a mechanism that players can use to call for reinforcements when they are in a difficult situation. It serves as a way to request help from other players in the game, especially when facing overwhelming odds. The script mentions the speaker joining a game via an SOS Beacon, indicating a moment of high difficulty that required additional support.

๐Ÿ’ก500 Kilo Bomb

The '500 Kilo Bomb' is a type of heavy weapon or equipment in Helldivers 2 that players can use against enemies. It is noted for its large area of effect and significant damage potential. In the context of the video, the speaker uses this weapon to deal with the overwhelming number of Titans, illustrating the extreme measures required to manage the increased difficulty.

๐Ÿ’กB Titans

B Titans are a type of enemy in Helldivers 2, known for their size and difficulty to defeat. They pose a significant challenge to players, especially when they appear in large numbers. The video script describes numerous encounters with B Titans, emphasizing the update's impact on enemy spawn rates and the resulting difficulty in managing such encounters.

๐Ÿ’กCharger

A 'Charger' is a type of enemy in Helldivers 2 characterized by their aggressive charging attacks. Chargers are fast and can quickly overwhelm players if not dealt with effectively. The script mentions several instances where Chargers are part of the overwhelming enemy forces, contributing to the increased difficulty and intensity of the gameplay.

๐Ÿ’กRecoiless Rifle

The 'Recoilless Rifle' is a weapon in Helldivers 2 known for its lack of recoil, allowing for more accurate long-range shots. It is a valuable tool for players when dealing with enemies from a distance. The speaker in the video script uses this weapon to engage with enemies, indicating a strategic choice to manage the challenging gameplay conditions introduced by the update.

๐Ÿ’กGatling Sentry

The 'Gatling Sentry' is a deployable turret in Helldivers 2 that automatically targets and shoots at enemies. It serves as a defensive tool that provides cover and suppressive fire for players. In the video script, the speaker uses the Gatling Sentry to zone off an approaching patrol, demonstrating its utility in managing the high volume of enemies.

๐Ÿ’กSpawn Rate

Spawn rate in video games refers to the frequency at which enemies or objects appear in the game world. In the context of the video script, the speaker is critical of the recent update to Helldivers 2, which they claim has increased the spawn rate of enemies, particularly the B Titans, leading to a more challenging and chaotic gameplay experience.

๐Ÿ’กGame Balance

Game balance refers to the state of a video game where the gameplay experience is fair, challenging, and enjoyable for players. It involves adjusting various game elements such as enemy strength, player abilities, and resource availability to ensure a balanced experience. The video script critiques the current balance of Helldivers 2, suggesting that the recent update has disrupted this balance by making the game excessively difficult.

Highlights

The release of a video discussing the new Hell ofs 2 update and its impact on gameplay.

The acknowledgment that the initial footage shared did not fully convey the gravity of the higher difficulty levels.

The experience of the first-ever termicide Mission at difficulty level 8.

The use of 500 kilo bombs, recoilless rifle, and a Gatling Sentry as initial loadout.

The unexpected and intense encounter with multiple B Titans early in the game.

The strategic use of one-shot headshots for chargers, emphasizing the new meta in the game.

The moment when the Gatling Sentry was taken out by charger number four.

The critical moment of taking down B Titan number four with a well-aimed rocket.

The realization of the overwhelming number of Titans and the need for more ammunition.

The decision to use both the mech's HMG for light chaff cover and throwing half-ton bombs.

The impressive takedown of B Titan number nine with a 500 kilo bomb.

The overwhelming onslaught of Titans 11 and 12, highlighting the game's spawn rate issues.

The struggle with the game's ammo and strategy cooldowns amidst the chaos.

The unexpected rocket glitch that allowed for a one-shot kill, showcasing the unpredictability of the game.

The final moments of the mission, where the host quits and the game ends with over 20 B Titans counted.

The critique of the game's current state of balance and the call for a return to the initial launch state of Helldivers 2.

The upcoming feature on the new Cutting Edge war bond, indicating future content.

Transcripts

00:00

hey guys earlier today we released a

00:01

video with our first impressions of the

00:03

new hell ofs 2 update as usual there was

00:06

solid discussion both ways in retrospect

00:09

that initial footage I shared didn't

00:11

quite capture the gravity of what's

00:12

going on in the higher difficulty levels

00:14

and I totally agree with those of you

00:16

that said some of my examples didn't

00:17

quite hit home I'm back now with footage

00:20

that I can't actually believe myself I

00:23

can't believe I just experienced this

00:25

and I just want to share it with you I'm

00:27

so glad I got to capture these moments

00:29

on video

00:30

it was my first ever termicide Mission I

00:33

dropped in as a reinforcement for an SOS

00:35

beacon in a public game at difficulty 8

00:37

and what followed was unlike anything

00:39

I've ever experienced I loaded out with

00:42

500 kilo bombs recoiless rifle Mech and

00:44

a Gatling Sentry to be ready for

00:46

anything but honestly I don't think

00:48

anything would have got me ready for

00:50

what I experienced not knowing what this

00:52

Mission type was about I landed and

00:54

threw down my Gatling Sentry to Zone off

00:56

an approaching Patrol and then promptly

00:57

called Down The Recoil rifle to get

00:59

ready for anything

01:00

requesting

01:03

Sentry calling down a support weapon

01:05

calling down a

01:08

sry it wasn't long before an approaching

01:10

charger needed a head shot which I

01:12

gladly obliged I will say I do really

01:15

like this new one- shot headshot meta

01:17

for charges it gives the at weapons Far

01:19

More

01:20

utility about 30 seconds after I dropped

01:22

in the team had already dispatched three

01:24

charges this was followed by the first B

01:27

Titan of many oh God so

01:33

many charger number four quickly took

01:36

out my Gatling Sentry while getting

01:37

microwave by an orbital

01:43

laser the moment I finish reloading

01:45

charger number five was already making

01:46

his way in a well- aimed rocket to the

01:48

face puts an end to

01:50

[Music]

01:52

that a finish loading to turn around

01:55

only to see the team taking on B Titan

01:57

number two the old 500 kilo bomb in team

02:00

missile to the face combo two

02:02

Taps I turn around mid reloading to see

02:04

B Titan number three has spawned back

02:06

where my Gatling Sentry was I throw my

02:09

500 kilo bomb and just as it deploys

02:12

Titan number four emerges right where

02:14

number three was the 500 kilos

02:16

apparently small AOE doesn't get it so I

02:18

shoot it with the old at Rocket to the

02:20

face I aim for B Titan number four only

02:24

to see that number three still isn't

02:27

dead my teammate's amazing f kilo aiming

02:30

skills embed the bomb inside the Titans

02:32

carrus for a glorious finish now I've

02:36

had my recall this rifle out for a

02:38

minute and I'm already completely out of

02:40

rockets and the B Titans are still

02:42

coming luckily I find a supply pack

02:44

brought down by my team earlier and my

02:46

guy vaed automatically like a I

02:48

start reloading to take out Titan number

02:50

four not before I'm massacred by a

02:52

hunter of course everyone's new favorite

02:54

critical head shot fluff bunny re the

02:58

team brings me back and I quickly

02:59

realized the breaker incendiary has

03:01

nowhere near the stopping power for the

03:02

masses of chaff the game now spawns on

03:04

you I then look up to see Titan number

03:07

five making its way over the horizon I

03:09

take it out with my recoil list only to

03:11

realize that I'm going to need a lot

03:13

more ammo if this is how it's going to

03:15

be fire in the

03:17

hole what I assume is Titan number four

03:20

is still walking around I pull in a

03:22

Gatling Sentry to cover myself and I'm

03:24

forced to bring down the Patriot ring

03:25

down a

03:28

sentry

03:31

Titan number four is Wrecking havoc on

03:33

my team as I follow in the mech trying

03:34

to position for a rocket or two to the

03:36

face I turn around only to see number

03:39

six in the

03:41

distance requesting Advanced weapon

03:44

heavy Norwest 50

03:53

m it takes five damned Rockets to take

03:56

out number four but we finally did it I

03:59

decided to leave number six alone hoping

04:00

it doesn't pull aggro mind you at this

04:03

point I have no idea what this Mission

04:04

type is about so I'm just moving around

04:06

trying to give my team some cover I go

04:08

up the stairs only to see Titan number

04:10

seven in the distance closing on my team

04:13

and then of course number eight teaming

04:15

up with it request approved

04:17

reinforcements on the

04:19

way in the distance we see number nine

04:22

has spawned and is making its way over

04:24

to using an

04:28

eagle

04:32

tagging Man heavy Northwest M heavy West

04:38

close three rockets take out number

04:40

seven while number eight does a nice

04:42

little break dance after seeing its mate

04:44

taken

04:45

out I take a moment to ruminate on the

04:47

fact that a ninth Titan is in the

04:49

distance and I've been in this game for

04:51

all of around 5 minutes Chargers spawn

04:54

in all over the place but at this point

04:55

they're the least of our

04:58

worriors

05:03

re in the distance I see Titan number 10

05:06

while to my left is what I presume is

05:08

still number six I run out of rockets

05:11

and think boy this is going to get

05:13

properly interesting now do I stay in

05:15

the mech and do light chaff cover for my

05:17

team with HMG and let them deal with the

05:18

Avalanche of Titans or do I get out and

05:20

start throwing half ton bombs around I

05:23

opt to do a bit of

05:28

both

05:32

ending in an eagle unleashing

05:40

democracy what I assume is Titan number

05:42

nine has made its way over to

05:54

us I nail a sick 500 kilo bomb on number

05:57

nine just as it melts me

06:05

there were charges and breaches

06:06

everywhere which at this point is barely

06:08

a blip on my concern

06:10

radar I look up to see Titans 11 and 12

06:13

in the distance coming toward us as a

06:16

meteor one shots

06:18

me I try to at least land my hell part

06:20

on one of the Titans but the game

06:22

doesn't let me I desperately try to find

06:24

my recoiless rifle and pack because I

06:26

know this onslaught of Heavies isn't

06:28

going to stop

06:38

I look up to see what I assume is number

06:39

12 in the distance as a charger Stars me

06:44

down at this point I know I need ammo I

06:47

need guns or it's all over my Mac is

06:50

still on cool down for another 5 minutes

06:52

but luckily my recess rifle can be

06:54

called in again with a new ammo pack

06:56

requesting Advanced weaponry

07:04

an we lob two 500 kilo bombs onto number

07:07

12 and hope to kill it through sheer

07:12

attrition it somehow doesn't work I look

07:16

in the distance to see number 13 on its

07:19

way over to us quick reprieve to take

07:21

out a charger number 13 now making its

07:24

way over to us as the orbital laser

07:25

takes a vacation I shoot it in the face

07:28

as it's being microwave waved which

07:30

seems only mildly annoy

07:36

it out of ammo again I look over to see

07:40

the team taking on number 14 quick

07:43

reprieve to take out the charger messing

07:45

up my team calling in

07:50

reinforcement I've lost count of the

07:52

amount of charges we've taken out by

07:54

this point but I think it's still less

07:55

than the amount of B Titans by this

07:58

point we're all out of ammo strategems

08:00

on cool down and getting ravaged by

08:01

endless chaff reinforcements the half a

08:04

dozen Hive guards make me think it would

08:05

have been better to load out with my

08:07

precious Slugger for

08:09

this requesting

08:11

s my teammate experiences the rocket

08:14

glitch and one shots himself in the mech

08:16

he is very happy about this ma

08:19

empty I take out charging number one

08:22

bazillion as it's

08:25

[Applause]

08:28

zoned and of course over the hill comes

08:30

B Titan number 15 good thing shooting it

08:33

directly in the face does

08:37

nothing neither does an air strike by my

08:39

teammate with any luck my farm jilo will

08:41

do the

08:48

Jobe my 5 kilo does not do the job as B

08:52

Titan number 16 comes around the

08:58

silo I embed a glorious picturesque 500

09:02

kilo bomb directly in 15's head as

09:04

number 16 massacr my team and of course

09:07

number 17 soon follows its

09:14

friend the Pelican pilot delivering my

09:16

Mech does a stellar job on number 16 and

09:19

we're left with only a single Titan to

09:21

deal with it looks like my team dealt

09:23

with number 17 as I was melting some

09:25

chaff with the HMG breaches pop up

09:28

everywhere as we attempt to dial in Solo

09:30

number three again bear in mind at this

09:32

point I still have no idea what the

09:34

premise of this Mission type is so I'm

09:35

just walking around trying to be mildly

09:37

useful out of HMG ammo as I take on

09:40

charger number one squillion and one

09:42

reinfor have

09:45

launched charges one squillion 2 and one

09:48

Squan 3 promptly charge us one of them

09:51

does a glorious pouette 9.5 out of 10

09:55

I'd say very graceful its corpse acts as

09:57

a shield and of course we see Titan

09:59

number 18 in the

10:06

distance number 19 comes out of a breach

10:09

next to me I unload my last two rockets

10:12

into its face as its mouth is open but

10:14

it doesn't seem to mind

10:15

much I need a team

10:19

reload sending in an

10:22

eagle Max empty my glorious F jilo

10:26

finishes the

10:28

job

10:31

we look up to see number 20 wrecking

10:33

havoc on my team I throw a reinforcement

10:36

hoping my teammate can act as my bomman

10:38

number

10:40

20 request approved reinforcements on

10:43

the way no such luck so I try with the

10:45

resupply

10:46

beacon resupply doesn't phase it too

10:49

much now there's a Titan between me and

10:51

the ammo I so desperately need to take

10:53

out said Titan this is going to be

10:56

interesting I hope my Sentry can pull

10:58

aggro as I go around to flank

11:05

it the Sentry lasts all of a

11:09

second I set up to make my glorious Last

11:12

Stand loading my recoil list as the

11:14

Titan rolls back to spew

11:17

and the host rage quits and the mission

11:21

ends over 20 b Titans counting

11:25

conservatively countless charges not to

11:28

mention the endless ads given that the

11:30

recent update specifically bumped up

11:31

their spawn rate an update specifically

11:34

set up to reduce the spawn rate of

11:35

Heavies in difficulty 7 to 9 and this

11:39

wasn't even the highest difficulty that

11:41

you just saw I honestly don't know what

11:44

to say that this footage wouldn't have

11:45

already said for me if you believe that

11:48

hell divers 2 is currently in a good

11:49

state of balance then we're simply after

11:51

drastically different things in our

11:53

games I'm not going to tow the line of

11:56

toxic positivity blowing hot air to tell

11:58

you that every new update is is great

11:59

and amazing just to get the community on

12:01

side the problem with ideological

12:03

possession and ingroup defense is that

12:05

people will watch an entire video like

12:06

this and contrive reasons like oh the

12:09

team play wasn't good enough you guys

12:10

could have fought them off if you worked

12:12

together better or you missed that one

12:14

bomb while being mobbed by dozens of ads

12:16

so it's totally a skill issue or hey if

12:18

you aim that recall Rifle right into the

12:20

whites of the Titan's eye as it was

12:22

moving across the battlefield 100 m away

12:24

from you ganking your team you could

12:25

have saved a rocket all of which are

12:27

true to a degree do we really expect

12:30

people to play at the level of sweaty

12:31

Esports Professionals in public games

12:34

the cope is endless and the evidence is

12:36

right before your very eyes you just

12:38

need to open them anyway My Hope Is that

12:41

more people wake up to this we can

12:43

revert hell divers 2 back to where it

12:44

was on launch and then use that as a

12:46

baseline to build from CU these constant

12:48

balancing regressions are destroying the

12:50

game make sure to subscribe to catch our

12:52

feature of the new upcoming Cutting Edge

12:55

war bond coming I think tomorrow see you

12:58

then

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Related Tags
Helldivers 2Gameplay ReviewDifficult ModeTitan EncountersCharger BattlesFirst ImpressionsGaming CommunityBalance IssuesPublic GameUpdate Critique