Helldivers 2 - I Unlocked and Tested EVERY New Weapon in the Cutting Edge Warbond

SwanyPlaysGames
14 Mar 202414:49

Summary

TLDRSwanie dives into the new weapons introduced in the Cutting Edge War Bond for Hell Divers 2. The LAS6 Sickle is a full-auto energy weapon with light armor penetration and no overheating issues if managed correctly. The G23 Stun Grenade excels at immobilizing enemies, making it a favorite for crowd control. The SG 8P Punisher plasma shotgun, while powerful, struggles with ammo capacity. The LAS7 Dagger Pistol offers long-range potential with limited damage. Lastly, the RK 12 Blitzer shotgun is great for small bug extermination but falters against larger enemies and automatons due to its unfocused firepower.

Takeaways

  • 🔫 The LAS6 Sickle is an energy-based weapon with no alternative firing modes, featuring full auto, three zoom modes, and light armor penetration.
  • 🌡️ The weapon has a heat element, doing 55 damage, a fire limit of 9, and a fire rate of 750, making it the new favorite of the presenter.
  • 🔥 The LAS6 Sickle overheats quickly, but with careful management, it can have effectively unlimited ammo.
  • 🎯 The Sickle is highly accurate, especially mid to long-range, and has a cinematic appeal due to its laser beam shots.
  • 💥 The SG Punisher plasma shotgun has a damage of 100, capacity of 8, and a fire rate of 80, but lacks flashlight, attachments, and scopes.
  • 💣 The Punisher excels in splash damage against grouped enemies but struggles with individual targets and has a high risk of self-damage.
  • 🔫 The LAS7 Dagger pistol is the first energy-based secondary weapon, with light armor penetration, no recoil, and potential for unlimited ammo.
  • 👌 The presenter considers the LAS7 Dagger a solid secondary weapon, with good range and usability while on the move.
  • 🥊 The G23 Stun Grenade is a surprise favorite, effectively stunning enemies, including Bile Titans and Chargers, and pairs well with air strikes.
  • 🌐 The Stun Grenade has limited effectiveness against Automaton tanks but is otherwise highly versatile in crowd control.
  • 🔫 The RK12 Blitzer shotgun has unlimited ammo and is excellent against small groups of bugs but struggles with larger enemies and Automatons.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is a review of the new weapons introduced in the Cutting Edge war bond for Hell Divers 2.

  • How many new weapons does Swanie discuss in the video?

    -Swanie discusses five new weapons in the video.

  • What are the three different zoom modes available for the LAS6 Sickle?

    -The video does not provide specific details about the three different zoom modes for the LAS6 Sickle, only mentioning their existence.

  • What is Swanie's overall impression of the LAS6 Sickle?

    -Swanie's overall impression of the LAS6 Sickle is very positive, stating that it is probably their new favorite weapon in Hell Divers 2.

  • What is the main drawback of the LAS6 Sickle?

    -The main drawback of the LAS6 Sickle is that it overheats quickly, which is a balancing feature to prevent it from being overpowered.

  • How does Swanie describe the performance of the SG Punisher plasma shotgun?

    -Swanie describes the performance of the SG Punisher plasma shotgun as underwhelming and struggled to be effective against individual enemies due to its limited ammo capacity and inaccuracy.

  • What is the unique feature of the LAS7 Dagger pistol?

    -The unique feature of the LAS7 Dagger pistol is that it is the first energy-based secondary weapon in Hell Divers 2, and it has the potential for unlimited ammo if managed correctly.

  • What does Swanie think about the G23 Stun grenade?

    -Swanie thinks the G23 Stun grenade is great and probably one of their favorite grenades in the game, as it effectively stun-locks enemies and can be used strategically against various enemy types.

  • How effective is the ARK 12 Blitzer shotgun against small groups of bugs?

    -The ARK 12 Blitzer shotgun is very effective against small groups of bugs, making it one of Swanie's go-to weapons for fighting the Terminats.

  • What are the main weaknesses of the ARK 12 Blitzer shotgun?

    -The main weaknesses of the ARK 12 Blitzer shotgun are its struggle against larger enemy types like Chargers or Biot Titans, and its ineffectiveness against certain automatons like Devastators and tanks.

Outlines

00:00

🔥 Introducing New Weapons in Hell Divers 2

Swanie introduces the new weapons from the Cutting Edge war bond update for Hell Divers 2. After testing each weapon, Swanie shares detailed impressions, including the LAS6 Sickle, G23 Stun Grenade, SG 8p Punisher plasma shock gun, LAS7 Dagger pistol, and the RK 12 Blitzer shotgun. Swanie highlights the LAS6 Sickle as a favorite due to its high damage and lack of overheating issues when managed properly. The video encourages viewers to like and subscribe for more content.

05:01

💥 LAS6 Sickle: A New Favorite

The LAS6 Sickle is an energy-based weapon with a full-auto firing mode and three different zoom options. It has light armor penetration, deals 55 damage, has a fire limit of nine, and a fire rate of 750. Despite its quick overheating, Swanie praises its accuracy, unlimited ammo potential, and aesthetic appeal, making it a top choice in the game. The weapon's charge-up time is noted as a minor drawback for close combat situations.

10:02

🌟 First Impressions of the SG Punisher

Swanie expresses disappointment with the SG Punisher plasma shotgun, finding it underwhelming despite its high damage output of 100 and capacity of eight. The weapon's lack of flashlight, attachments, and scopes, along with its inaccuracy and self-damaging splash damage, make it less enjoyable to use. Swanie suggests aiming at the ground to maximize splash damage and warns of the risk of friendly fire. The weapon excels in group fights due to its area-of-effect damage.

🔫 LAS7 Dagger Pistol: A Solid Secondary

The LAS7 Dagger pistol is the first energy-based secondary weapon in Hell Divers 2. With 150 damage per second, a fire limit of five, and no recoil, it offers light armor penetration and potential unlimited ammo. Swanie praises its long range, one-handed operation, and ability to shoot on the move. The only downside is its relatively low damage output, which is balanced by its other advantages. Swanie considers it a reliable secondary weapon.

💣 G23 Stun Grenade: A Game Changer

The G23 Stun Grenade surprises Swanie with its effectiveness in locking enemies, particularly useful against swarms and during critical moments like drop ship landings or bug hole appearances. The grenade's ability to stun Bile Titans and Chargers, allowing for strategic attacks, is highlighted. Swanie notes that while it doesn't work well on automaton tanks, its overall utility in stopping and disorienting enemies earns it a strong recommendation.

🦅 RK 12 Blitzer Shotgun: A Mixed Bag

Swanie's impressions of the RK 12 Blitzer shotgun are mixed. The weapon boasts a high damage output of 250, unlimited capacity, and a slow fire rate. It excels against small groups of bugs but struggles against larger enemies like Chargers and Bile Titans. Swanie notes that the shotgun's lightning bolts lack precision, making it hard to target weak spots. Despite its limitations against certain enemy types and automatons, the weapon's unlimited ammo and effectiveness against smaller bugs make it a valuable addition to Swanie's arsenal.

Mindmap

Keywords

💡Cutting Edge War Bond

The Cutting Edge War Bond refers to a new content release in the game Hell Divers 2, which includes a set of newly introduced weapons. It is a significant update that the video discusses in detail, highlighting the features and gameplay impact of the weapons it contains.

💡LAS6 Sickle

The LAS6 Sickle is an energy-based weapon featured in the Cutting Edge War Bond for Hell Divers 2. It is notable for its full-auto firing mode, lack of flashlight, and three different zoom modes. Swanie describes it as her new favorite weapon due to its high damage output, fast time to kill, and the ability to have effectively unlimited ammo if managed correctly.

💡G23 Stun Grenade

The G23 Stun Grenade is a new addition to the game that initially seemed underwhelming to Swanie, but it turned out to be one of her favorite grenades. It is effective at stunning enemies, including biot Titans and Chargers, providing players with a strategic advantage in combat situations.

💡SG 8P Punisher

The SG 8P Punisher is a plasma shock gun that Swanie found to be underwhelming compared to the LAS6 Sickle. It has a high damage output but is limited by its eight-shot capacity before needing to reload, making it less effective in close combat situations.

💡LAS7 Dagger Pistol

The LAS7 Dagger Pistol is the first energy-based secondary weapon introduced in Hell Divers 2. It offers light armor penetration, no recoil, and the potential for unlimited ammo if managed properly. Despite its lower damage output, Swanie appreciates its long range and one-handed operation, making it a solid secondary weapon choice.

💡RK 12 Blitzer Shotgun

The RK 12 Blitzer Shotgun is a weapon with unlimited ammo and high damage per shot, making it effective against small groups of bugs but less so against larger enemies like Chargers and biot Titans. Its lack of ability to target weak spots and slow fire rate are noted as downsides.

💡Weapon Balancing

Weapon balancing refers to the process of adjusting the attributes of weapons in a game to ensure that no single weapon is too powerful or too weak compared to others. In the context of the video, Swanie discusses how certain features, like the quick overheating of the LAS6 Sickle and the limited capacity of the SG 8P Punisher, serve as balancing mechanisms to prevent them from being overpowered.

💡Gameplay Mechanics

Gameplay mechanics are the rules and systems that govern how a game functions and how players interact with it. In the video, Swanie explores the mechanics of new weapons, such as the zoom modes of the LAS6 Sickle, the splash damage of the SG 8P Punisher, and the unlimited ammo of the RK 12 Blitzer Shotgun, and how these mechanics affect the player's strategy and overall gaming experience.

💡Hell Divers 2

Hell Divers 2 is a video game in which players take on the role of space marines fighting against alien creatures on a hostile planet. The video focuses on the new weapons introduced in the game through the Cutting Edge War Bond, and how these additions affect gameplay and player strategies.

💡First Impressions

First impressions refer to the initial reactions or opinions formed about something, in this case, the new weapons in Hell Divers 2. Swanie shares her personal experiences and thoughts on the weapons after using them in the game, providing viewers with a subjective evaluation based on her gameplay.

Highlights

Introduction to the new weapons in the Cutting Edge war bond for Hell Divers 2.

The LAS6 Sickle is an energy-based weapon with no alternative firing modes, featuring full auto and three different zoom modes.

The LAS6 Sickle has light armor penetrating capabilities and deals 55 damage with a fire limit of nine and a fire rate of 750.

The LAS6 Sickle is the new favorite weapon of the speaker, surpassing the previously preferred SG8 Punisher shotgun.

The LAS6 Sickle has a quick overheating rate but can potentially have unlimited ammo if managed properly.

The SG8 Punisher plasma shotgun has a damage output of 100, capacity of eight, and a fire rate of 80, with explosive damage traits.

The SG8 Punisher is less effective against individual enemies due to its limited capacity and inaccurate shots.

The LAS7 Dagger pistol is the first energy-based secondary weapon in Hell Divers 2, offering long range and potential unlimited ammo.

The G23 Stun Grenade is effective at stunning enemies, including Bile Titans and Chargers, providing a strategic advantage.

The G23 Stun Grenade can also be used in combination with air strikes for a powerful attack strategy.

The RK12 Blitzer shotgun has unlimited ammo and is particularly effective against small groups of bugs.

The RK12 Blitzer struggles against larger enemy types like Chargers and Bile Titans, as well as some automatons.

The LAS6 Sickle is praised for its accuracy and cinematic look, resembling a Star Wars experience.

The SG8 Punisher's splash damage can inadvertently harm the user or teammates if not used carefully.

The LAS7 Dagger pistol's damage output is a trade-off for its long range and potential unlimited ammo.

The G23 Stun Grenade's inability to destroy bug holes or factories is a drawback when compared to other grenades.

The RK12 Blitzer's lightning shots make aiming for weak spots difficult, affecting its effectiveness against certain enemies.

The video encourages viewers to share their thoughts on the new weapons and supports the content with likes and subscriptions.

Transcripts

00:00

hello everyone my name is swanie and for

00:02

today's video I'm going to be going over

00:04

all of the new weapons in the brand new

00:06

Cutting Edge war bond that just released

00:09

for hell divers 2 now I've unlocked and

00:11

tested every new weapon that just

00:13

released in today's new war bond and I'm

00:15

going to go over each of the new weapons

00:17

in detail give you a bit of a mini

00:19

summary and go over my first impressions

00:21

of each weapon this includes the las6

00:24

sickle the G23 stun grenade the SG 8p

00:28

Punisher plasma shock gun the las7

00:31

dagger pistol and The RK 12 Blitzer

00:34

shotgun now at any point if you guys

00:36

enjoyed this video then please consider

00:38

giving it a thumbs up because it helps

00:39

me out in the algorithm and it's greatly

00:41

appreciated and if you're new here

00:42

consider hitting the Subscribe button

00:44

that way you don't miss out on any

00:45

future hell divers 2 videos now with

00:47

that said let's go ahead and get right

00:49

into it now the first weapon I want to

00:51

talk about is the first one that you can

00:53

unlock and it's the las6 sickle energy

00:56

based weapon so first things first this

00:58

weapon has no alternative firing modes

01:00

it has one firing mode which is just

01:03

full auto it has no flashlight which

01:05

kind of sucks for those nighttime Maps

01:07

but it does come with three different

01:09

Zoom modes so for the weapon stats it

01:11

says that it has light armor penetrating

01:13

and it has heat it says it does 55

01:15

damage it has a fire limit of nine it

01:17

has a recoil of two because it shoots

01:19

lasers and it has a fire rate of 750 now

01:23

after playing a handful of matches with

01:25

this weapon I have to say that this is

01:28

honestly probably my new favorite weapon

01:30

in all of Hell divers 2 before today I

01:33

was going with the sg8 Punisher shotgun

01:35

I really love how they buffed it in the

01:37

latest balancing update and I thought

01:39

that the sg8 Punisher was just really

01:41

powerful but now with the release of the

01:43

las16 sickle I just absolutely love this

01:46

weapon it does pretty great damage which

01:48

means it has a pretty fast time to kill

01:50

and since it's an energy weapon and it

01:52

has heat if you pay attention to your

01:54

ammo meter you can essentially have

01:56

unlimited ammo as long as you don't

01:58

overheat the weapon but if you do

01:59

overheat the weapon you can reload it a

02:01

total of six times which kind of segus

02:04

me into the only negative that I have

02:06

with the weapon and it's that this

02:07

weapon overheats pretty quickly that's

02:10

literally the only downside and they did

02:12

that for balancing purposes honestly if

02:14

this weapon could fire any longer

02:15

without overheating it would probably be

02:18

borderline overpowered so that's kind of

02:20

how they balanced it you know it

02:21

overheats pretty quickly but as long as

02:23

you pay attention you can essentially

02:25

have unlimited ammo now this weapon is

02:28

super accurate because it shoots lasers

02:29

so it's pretty good at Mid to long range

02:32

and I got to mention that this weapon

02:33

just sounds and looks really cool I mean

02:35

you're shooting just straight up laser

02:37

beams especially at the nighttime Maps

02:39

when you're facing the robots and

02:40

there's tons of red lasers coming at you

02:43

and you're returning fire with the

02:44

yellow lasers and it's just so cinematic

02:47

and it looks super cool it makes me feel

02:48

like I'm in Star Wars or something and

02:50

this weapon does have a slight charge up

02:52

time so like if enemies are straight up

02:54

in your face you do have to hold in the

02:56

trigger for about 1 second before it

02:59

starts to fire so do keep in mind that

03:01

if enemies are getting straight up in

03:02

your face this isn't really the best

03:04

weapon to deal with that kind of

03:05

situation I'd say this weapon is

03:07

designed for more like medium range but

03:09

like I said this is one of my favorite

03:11

weapons in all of Hell divers 2 now I

03:13

really really enjoy it and I think you

03:15

guys are going to as well so up next is

03:17

the SG Punisher plasma shotgun now I'm

03:20

going to be honest I thought that this

03:22

weapon was pretty underwhelming now I

03:25

played a number of different matches

03:26

with this and I just wasn't very

03:29

impressed now I'm sure someone out there

03:30

in the community is going to make a

03:32

video saying that this is like the best

03:33

weapon in the game and maybe I'm just

03:35

using it wrong but first impressions

03:38

just picking it up and using it I wasn't

03:40

really having much success with it

03:42

compared to the las16 sickle I mean I

03:44

was getting kills left and right with

03:45

that thing but with this gun I was

03:47

struggling a bit so first up this weapon

03:50

has no flashlight it has no attachments

03:52

it has no scopes and it has no way to

03:54

change your fire rate then looking at

03:56

the stats it says it has a damage of 100

03:59

a capacity of eight recoil of 110 and a

04:02

fire rate of 80 and for the weapon

04:04

traits it says that it has explosive

04:07

damage now right away I'm going to tell

04:08

you that the capacity of eight shots

04:10

before you have to reload is really

04:12

holding this weapon back because if

04:14

enemies get close to you and they're

04:16

rushing you and you're kind of panic

04:17

firing you're going to run out of ammo

04:20

constantly it just always feels like

04:22

you're reloading this weapon so it's a

04:24

plasma launching shotgun it's got to be

04:25

good at something right I mean it looks

04:27

really powerful based off the Traer it

04:30

looked like it was doing a ton of damage

04:31

and honestly I found that this works

04:33

best when you're trying to shoot at like

04:35

a small group of enemies maybe there's a

04:37

bunch of robots that just got dropped

04:39

off at a drop ship and they're all

04:40

clustered up or there's a bunch of bugs

04:42

that just came out of a hole in the

04:43

ground and they're all clustered

04:45

together you're going to get the most

04:46

out of this weapon when you're shooting

04:47

those large group of enemies cuz it does

04:49

Splash damage and it has a bit of an AOE

04:52

effect and it's going to hit multiple

04:54

enemies at the same time so it really

04:56

exceeds in that regard but when it comes

04:58

to individual enemies this weapon really

05:00

struggles because you only get eight

05:02

shots and this weapon is very inaccurate

05:04

I recommend that you don't aim directly

05:07

at enemies try to shoot the ground in

05:09

front of them cuz you want to take

05:10

advantage of that Splash damage if you

05:12

try to hit an enemy rushing at you

05:14

directly I noticed that a lot of my

05:15

shots were just straight up clipping

05:17

through the enemies they would just

05:18

phase right through so when you use this

05:21

you're definitely going to want to aim

05:22

at the feet which kind of brings up

05:24

another big downside with this weapon

05:25

and is that it's super easy to kill

05:28

yourself if you're getting sworn Med and

05:30

you're kind of in a panic and you just

05:31

shoot the ground you are going to do a

05:33

ton of Splash damage and it's very easy

05:36

to kill yourself like as you can see

05:37

here I had a personal shield and I was

05:40

at full health and just one shot at the

05:42

ground was enough to just instakill me

05:44

and with it being this easy to kill

05:46

yourself it's also extremely easy to

05:48

kill your teammates so you're going to

05:50

want to watch out for that so overall

05:52

honestly this weapon kind of felt

05:54

gimmicky like it's fun to just kind of

05:56

lob plasma grenades at stuff and it's

05:58

fun to take out groups of enemies but

06:00

when compared to the previous weapon I

06:02

just wasn't enjoying it as much and I

06:04

think for this weapon to really shine

06:05

it's going to have to have some sort of

06:07

ammo capacity buff because you're

06:09

definitely going to find yourself

06:10

burning through those eight shots pretty

06:12

quickly so next up let's talk about the

06:14

las7 dagger pistol now the las7 dagger

06:17

pistol is the First Energy based

06:19

secondary weapon that's come to Hell

06:21

divers 2 and honestly I thought this was

06:23

a pretty good secondary weapon when we

06:25

look at the stats it says it has 150

06:27

damage per second it has a fire Lim of

06:30

five it has a recoil of one because

06:32

shoots laser beams so there basically is

06:35

no recoil it has light armor penetrating

06:37

it can be used with one hand it shoots a

06:39

beam and it has heat so that means that

06:42

this secondary weapon can also

06:44

potentially have unlimited ammo as long

06:46

as you're paying attention and I got to

06:47

say from the couple matches that I

06:49

played just using this thing like I

06:51

played an entire match literally only

06:53

using this pistol and it was doing

06:55

pretty good it has surprisingly long

06:57

range because you know you're just

06:59

shooting a laser beam so you can

07:00

accurately hit targets at medium range

07:02

and farther and since it's one-handed

07:05

you can shoot this thing while you're on

07:06

the run so if you're being chased by

07:08

enemies you can just look behind you and

07:10

shoot while you're trying to escape and

07:12

the only downside that I really have

07:13

with this weapon is that it doesn't do

07:16

that much damage I found that this

07:17

pistol would come close to overheating

07:19

after pretty much every single kill I

07:22

think that's kind of how they balanced

07:23

it since it has long range and it can

07:25

potentially have unlimited ammo the

07:27

trade-off is that it just doesn't do

07:29

that much Dam damage but overall I think

07:30

it's a pretty solid secondary I don't

07:33

have too many complaints with it I think

07:35

out of all four of the options that we

07:37

have in the game right now this is the

07:39

one that I'm probably going to be

07:40

sticking with so the las7 dagger pistol

07:43

definitely has my seal of approval so up

07:45

next I want to talk about the G23 stun

07:47

grenade now this stun grenade definitely

07:50

caught me off guard before it came out

07:51

today I was thinking what's the point of

07:53

a stun grenade we have impact grenades

07:56

we have just regular grenades like why

07:58

would I ever want to use a stun grenade

08:00

and boy was I wrong because this stun

08:02

grenade is great it's honestly probably

08:04

one of my favorite grenades in the game

08:06

now and I was having a blast with this

08:08

grenade because it does such a great job

08:11

at stun locking enemies let's say a drop

08:13

ship lands or a bug hole appears and

08:15

you're getting swarmed you can just

08:17

throw a stun grenade it will stun all of

08:19

the enemies in the area and that will

08:21

give you either a couple of seconds to

08:23

escape or to mow them all down and one

08:25

thing that I really love about this stun

08:26

grenade is that it can actually hold the

08:28

bile tight and the Chargers in place I

08:31

was able to kill a number of different

08:33

bile Titans this way simply just throw

08:35

one of these stun grenades at its face

08:37

and it will stun lock the biot Titans

08:39

for like 3 to 5 Seconds which is the

08:41

perfect amount of time to get off a

08:43

strategy to finish off the bot Titan I

08:45

also found that the stun grenade works

08:47

really well with teammates there was a

08:49

couple of different times where I

08:50

stunned a bile Titan and then pinged it

08:52

and then called in a reinforcement and

08:54

they were able to land directly onto the

08:56

biot Titan because it was stunned and

08:58

wasn't able to move so that was

09:00

definitely pretty cool another thing

09:01

that I really love about the stung

09:03

grenade is that it can stop Chargers mid

09:05

charge now it glitches out the animation

09:07

and the charger basically just going to

09:09

be running in place but it will stop

09:11

them completely in their tracks there

09:13

was a couple times where I just threw a

09:15

stung grenade at a charger ran behind it

09:17

and was able to unload in its weak spot

09:20

the only thing I found that the stun

09:22

grenade doesn't really work too well on

09:23

is the automaton tanks there was a

09:26

couple different times where I threw

09:27

every single grenade I had had a tank

09:30

and it just did absolutely nothing to it

09:32

but the stun grenades worked on pretty

09:33

much everything else so the stun grenade

09:35

definitely has my seal of approval if

09:37

there's large groups of enemies it will

09:39

completely stop them all on their tracks

09:41

I found a really good combo to do is to

09:43

just throw a grenade and stun lock a big

09:45

group of enemies and then call in one of

09:47

those quick air strikes that can be done

09:48

in like two to 3 seconds the stun lock

09:51

air strike combo is really really

09:53

powerful so just in the couple matches

09:55

that I played using the stun grenades it

09:57

saved my life a number of different

09:59

times and honestly I really really enjoy

10:01

it the only thing I don't like about the

10:03

stun grenade is that when you have it

10:05

equipped you're kind of sacrificing the

10:06

ability to blow up like bug holes or

10:09

factories or anything like that so if

10:11

you're doing any of those types of

10:12

missions I recommend not bringing the

10:14

stun grenade and then the final weapon

10:16

on our list is the ark 12 Blitzer

10:19

shotgun and my first impressions of this

10:21

weapon are pretty mixed so for starters

10:23

there's no attachments at all there's no

10:26

flashlight there's no different fire

10:27

modes there's no zooms so that kind of

10:30

sucks for the weapon stats there's no

10:32

special traits at all and then for the

10:34

damage it does a beefy 250 it has a

10:37

capacity of unlimited which is pretty

10:40

great it has a recoil of 60 and a fire

10:42

rate of 30 so it definitely has a pretty

10:45

slow fire rate but that brings me to the

10:47

first thing that I really enjoy about

10:48

the weapon and it's the fact that it has

10:50

unlimited ammo having unlimited ammo is

10:53

a pretty big deal in this game like I'm

10:55

always constantly running out of ammo

10:57

and I'm looking for ammo on the ground

10:59

or I'm trying to call in resupply

11:00

packages you don't have to worry about

11:02

that with the ark2 Blitzer you can shoot

11:04

as much as you want and you just never

11:07

run out it just always recharges and you

11:09

know that part of the weapon is really

11:12

great you can shoot as much as you want

11:13

you don't have to worry about reloading

11:15

you don't have to worry about Ammo

11:16

management none of that stuff so that is

11:18

a huge Plus for this weapon and the

11:20

second thing I really enjoy about this

11:21

weapon is that this weapon is great I

11:24

mean great at taking out small groups of

11:27

bugs any enemy type other than a charger

11:30

or a biot Titan will get absolutely

11:33

wrecked by this weapon I was having so

11:35

much fun facing the terid with this

11:37

thing it is an easy 10 out of 10 when it

11:39

comes to fighting the terminats it is

11:41

awesome I was taking on entire swarms of

11:44

the bugs just by myself I went like an

11:47

entire match without even dying because

11:49

of just how good this weapon was

11:51

performing it was awesome so when it

11:53

comes to killing the small bugs it is

11:56

great now the downside is that when it

11:58

comes to the bigger enemy types like the

12:00

Chargers or the biot Titans it really

12:03

really struggles I tried so hard just to

12:05

kill one charger with this weapon and I

12:08

couldn't do it I kept throwing stung

12:10

grenades to hold the charger in place

12:12

and then I'd run behind it and try to

12:13

shoot it in the weak spot and it just

12:15

was not doing enough damage I wasn't

12:17

able to kill a single charger using this

12:19

weapon same thing goes for the biot

12:21

Titans I unloaded into the bile Titans

12:24

and I wasn't able to do hardly anything

12:26

I couldn't tell if I was doing any

12:27

damage at all to the biot Titans to be

12:29

honest uh so it just definitely

12:31

struggles when it comes to the bigger

12:33

enemy types and then another thing that

12:35

I didn't enjoy about this weapon is that

12:36

it struggles against the automatons you

12:39

would think that a shotgun that shoots

12:40

lightning would do really well against

12:42

robots but surprisingly it struggles a

12:46

lot of the robots like the Devastators

12:48

the ones that have the Rockets or the

12:49

shields it was doing like no damage at

12:52

all to those guys same with the big Hulk

12:54

robots or the tanks I was doing like

12:57

nothing to those the only robots I was

12:59

able to kill consistently with this

13:01

weapon were the smaller ones like the

13:02

ones with the sword arms or the basic

13:04

ones that have like a rocket launcher

13:06

the smaller weaker tier robots I was

13:08

able to kill those but anything outside

13:10

of that this weapon just really

13:12

struggled with those and I think the

13:13

reason that this weapon struggles so

13:15

much is because you can't really aim at

13:18

weak spots when you fire this weapon the

13:20

lightning bolts just kind of go out and

13:22

do their own thing like if you try to

13:23

get a head shot for example it's pretty

13:25

much impossible because the lightning

13:27

bolts will just go wherever they want in

13:29

any direction and because of that it's

13:31

good at damaging multiple enemies at the

13:33

same time if they're in a group but it's

13:35

definitely going to struggle if you're

13:36

trying to hit a specific body part on an

13:39

enemy so overall with the ark 12 Blitzer

13:41

I was kind of mixed it's both