Can a Bullet Go Through Another Bullet? 875,000FPS - The Slow Mo Guys

The Slow Mo Guys
3 May 202418:55

Summary

TLDRIn this exhilarating video, the Slow Mo Guys, Gav and Dan, embark on a thrilling experiment to recreate a dramatic bullet-through-bullet scene from the film Suicide Squad in real life. They meticulously select two different caliber bullets, a .50 caliber hollow point and a smaller .22 caliber round, to mimic the on-screen action. Using high-speed photography, they capture the bullets' impact at an astonishing 400,000 frames per second, revealing the intricate details of the collision. The results are both surprising and visually stunning, with the smaller bullet embedding itself into the larger one without penetrating through, demonstrating the power and effects of the bullets' composition and velocity. The video concludes with a remarkable comparison to the film's CGI, showcasing the accuracy of the visual effects and the duo's successful replication of the scene in real life. The engaging footage not only provides a fascinating insight into the physics of bullets but also serves as a testament to the advancements in slow-motion technology and the possibilities it offers for recreating cinematic moments.

Takeaways

  • 🎬 The video features Gav and Dan, known as the slow-mo guys, attempting to recreate a computer-generated (CG) moment from the film 'Suicide Squad' in real life.
  • 🔍 They specifically aim to recreate a scene where one character shoots another through their own bullet, using different caliber firearms and ammunition.
  • 🚫 The hosts emphasize safety, advising viewers not to attempt any of the experiments at home due to the dangerous nature of firing bullets.
  • 📸 High-speed photography is employed, starting at 82,000 frames per second and increasing to capture the intricate details of the bullet interactions.
  • 🚀 Various bullet calibers are tested, including a .50 caliber and a .22 caliber, with the latter being fired into the hollow point of the former to simulate the movie scene.
  • 🎯 The experiment reveals that the smaller .22 caliber bullet is absorbed by the larger .50 caliber bullet without passing through, demonstrating the energy transfer and material impact.
  • 🧐 The hosts express surprise at the effects observed, noting that the bullet's copper jacket peels away from the lead core upon impact, and discuss the physics behind the bullet's behavior.
  • 🔊 Sound is also a factor, as the video captures the difference in noise between the smaller and larger caliber bullets being fired.
  • 🎥 The slow-motion footage provides a detailed visual representation of the bullet's impact, including the deformation and expansion of the bullet material.
  • 🌟 The video concludes with a sense of accomplishment for closely replicating the CG effect from the film, despite not achieving a perfect match due to the limitations of physical experimentation.
  • 📝 The hosts invite viewers to suggest other CG moments from films that could be recreated in real life, showcasing their enthusiasm for the intersection of special effects and practical science.

Q & A

  • What is the main focus of the video?

    -The video focuses on recreating a specific slow-motion scene from the movie 'Suicide Squad' in real life, where one character shoots another through their own bullet.

  • What type of ammunition is used in the experiment?

    -Initially, a .50 caliber hollow point and a .22 caliber ball round are used. Later, a larger round is used to escalate the experiment.

  • How is the slow-motion footage captured?

    -The footage is captured using a high-speed camera capable of recording up to 875,000 frames per second.

  • What safety measures are taken during the experiment?

    -The experiment is conducted with a remotely triggered and fired setup, ensuring that the participants are not in the vicinity of the bullets.

  • Why can't both bullets be fired at each other in the experiment?

    -Due to the constraints of the setup, only one bullet can be stationary while the other is fired at it.

  • What is the significance of the primer in the ammunition?

    -The primer is the part of the cartridge that ignites the propellant when struck, initiating the firing of the bullet.

  • What effect does the brass cartridge case have on the firing of a weapon?

    -The brass cartridge case serves as a heat sink, helping to dissipate heat during firing and preventing the weapon from overheating.

  • What is the result when the larger round is fired at the stationary bullet?

    -The larger round causes a significant impact, with the bullet appearing to turn into a liquid and splashing out, closely replicating the effect from the movie.

  • How does the composition of the bullets affect the outcome of the experiment?

    -The composition of the bullets determines how they react upon impact, with harder, armor-piercing rounds potentially penetrating, while softer rounds deform and spread upon impact.

  • What is the conclusion of the experiment regarding the movie's accuracy?

    -The experiment concludes that the visual effects in 'Suicide Squad' were surprisingly accurate, especially considering the complexity of the bullet interaction.

  • What is the final advice given to viewers?

    -The presenters advise viewers not to attempt any of the experiments at home due to the dangerous nature of firing bullets.

Outlines

00:00

🎬 Recreating Film Moments in Slow Motion

The paragraph introduces the concept of recreating computer-generated (CG) moments from films in real life using slow-motion techniques. It discusses a specific scene from 'Suicide Squad' where one character shoots another through their own bullet. The focus is on the technical aspects of the ammunition used in the film and how they attempt to replicate it with a .22 caliber round, which fits into a hollow point space of a larger bullet. The paragraph also mentions the use of high-speed cameras to capture the event and cautions viewers against attempting such a dangerous experiment at home.

05:00

🚨 High-Speed Impact Analysis

This paragraph delves into the process of filming the impact of a .22 caliber bullet on a larger bullet at extremely high frame rates, such as 400,000 frames per second. It describes the visual effects of the impact, including the copper jacket peeling away from the lead and the bullet's behavior upon impact. The paragraph also discusses the challenge of filming the event and the adjustments made to the setup for better results. It highlights the importance of safety and the use of a bulletproof shield during the experiment.

10:00

📹 Experimenting with Bullet Composition

The focus of this paragraph is on the experiment's progression to using a larger bullet to achieve a more film-accurate result. It details the successful impact of the larger bullet, which results in a 'splash' effect similar to the movie's depiction. The paragraph also explores the concept of bullet composition and how it affects the outcome of the impact. It concludes with a discussion on the accuracy of the film's visual effects and the team's admiration for the film's attention to detail.

15:03

🌟 Achieving Film-Like Effects with Real Bullets

The final paragraph summarizes the experiment's findings and the satisfaction derived from the successful replication of the film's bullet impact effect. It mentions the annihilation of the table used in the experiment, emphasizing the power of the larger bullet used. The paragraph also invites viewers to suggest other film moments that could be recreated in real life with slow-motion technology, highlighting the potential for further exploration in this area.

Mindmap

Keywords

💡Slow-motion

Slow-motion is a technique used in filming where the video is captured at a higher frame rate than the normal speed of viewing, resulting in the ability to see fast actions in greater detail when played back at normal speed. In the video, the creators use a high-speed camera to film the impact of bullets at 82,000 frames per second, increasing to 200,000 and even 400,000 frames per second to capture the intricate details of the bullet's behavior upon impact.

💡CG Moments

CG stands for Computer Graphics, which refers to the application of computer-generated imagery in filmmaking to create special effects. The video's theme revolves around recreating such CG moments in real life. For instance, the script mentions recreating a specific slow-motion moment from the movie 'Suicide Squad' where one character shoots another through their own bullet.

💡Bullet

A bullet is a projectile that is fired from a firearm. The video discusses various types of bullets, such as a .50 caliber (50 cal) hollow point and a .22 caliber ball round. The characteristics of these bullets, such as their size, shape, and the way they behave upon impact, are central to the experiments conducted in the video.

💡Hollow Point Bullet

A hollow point bullet is designed to expand upon impact, causing a larger wound channel. It is mentioned in the script that the character in 'Suicide Squad' uses a hollow point bullet, which is also tested in the video to see its effect when hit by another bullet in slow motion.

💡Frame Rate

The frame rate in video production refers to the number of individual images (frames) that are captured or displayed per second. The video's experiments are conducted at extremely high frame rates, such as 82,000, 200,000, and 400,000 frames per second, to capture the slow-motion effects of bullets in detail.

💡Ammunition

Ammunition refers to the projectiles fired from a weapon, such as bullets or cartridges. The script discusses different types of ammunition, including a .50 caliber bullet and a .22 caliber round, and how their composition and size affect the outcome of the experiments.

💡Propellant

Propellant is the substance that burns to create the high-pressure gas that propels a bullet out of a firearm. The script mentions the propellant in the context of the large amount of propellant in a .50 caliber bullet and how it contributes to the bullet's performance.

💡Shrapnel

Shrapnel refers to the fragments of a bullet or shell that are sent flying upon impact or explosion. In the video, the creators discuss the potential for shrapnel when filming high-speed impacts and take safety precautions, such as using a bulletproof shield.

💡Primer

A primer is the small, sensitive explosive charge that ignites the propellant in a cartridge when struck by the firing pin of a firearm. The video includes an experiment where a bullet is fired directly into a primer, demonstrating the primer's role in initiating the firing sequence.

💡Caseless Ammunition

Caseless ammunition is a type of ammunition that does not have a traditional casing to contain the propellant and primer. The video briefly touches on the concept of caseless ammunition and its potential issues, such as overheating, contrasting it with traditional brass cartridge cases that also serve as a heat sink.

💡High-Speed Impact

High-speed impact refers to the collision of objects at a very fast speed, which is the focus of the video's experiments. The creators use high-speed cameras to film the impacts of bullets at various sizes and speeds, revealing the intricate physics and visual effects of these high-speed impacts.

Highlights

The Slow Mo Guys, Gav and Dan, attempt to recreate a dramatic slow-motion bullet interaction from the film Suicide Squad.

They discuss the use of a .50 caliber hollow point bullet versus a .22 caliber ball round to mimic the movie's scene.

An experiment is conducted with a stationary bullet and a fired bullet to see the interaction at high speed.

The use of a high-speed camera at 82,000 frames per second to capture the bullet's impact.

A bulletproof shield is used for safety during the experiment.

The surprising result of the .22 caliber bullet being absorbed by the .50 caliber bullet without passing through.

The realization that the bullet's impact is more significant than initially anticipated, demonstrating the bullet's energy transfer.

An increase in the camera's frame rate to 200,000 frames per second for a more detailed analysis.

The observation of the copper jacket of the bullet peeling away from the lead upon impact.

The experiment with a full cartridge to see the effect of a direct hit on the primer.

The cartridge case remains intact with the primer hit, demonstrating the bullet's force.

The discovery that the brass cartridge cases also act as a heat sink when firing weapons.

An escalation to a larger bullet to achieve a more movie-accurate effect.

The larger bullet creates a more liquid-like splash upon impact, closely resembling the movie's visual effects.

The realization that both the composition and the speed of the bullets are crucial to achieving the movie's depicted effect.

The final experiment results in a massive difference in the bullet's behavior, impressing with the accuracy of the movie's CG.

The Slow Mo Guys express their admiration for the film's visual effects team for the accurate depiction of the bullet interaction.

They invite viewers to suggest other cool CG moments from films that could be recreated in real life with their technology.

Transcripts

00:00

hello I'm gav I'm Dan we're the slow-mo

00:02

guys I'm on a bit of a kick of

00:03

recreating CG moments from films but in

00:06

real life like very satisfying Suicide

00:09

Squad um the good one yeah yeah has an

00:13

amazing slow-mo moment where one

00:14

character shoots another character

00:16

through his own bullet that's right um

00:20

shoots yeah I mean I was trying to avoid

00:22

the spoiler but okay fine no fine fine I

00:25

see what you're doing yeah that bit

00:27

where character X shoots character y

00:30

through his own bullet character y yeah

00:33

had something similar to this shun so

00:35

it's a thick boy it's a 50 cal goes in a

00:38

desert eagle it's a hollow point so

00:39

that's what he was using and it's

00:41

designed to sort of expend all its

00:42

energy straight away into the Target and

00:45

character X was using something similar

00:47

to this that's just a 22 this is just a

00:49

22 22 if you're in the US ball round and

00:52

we're going to try and oh yeah fits

00:55

perfectly I'm amazed that it actually

00:56

does fit perfectly within the little

00:58

hollow point Zone yeah even if it's not

01:00

the exact ammunition he was using in the

01:01

film it fits pretty much like the size

01:03

is about right I think he was using a

01:05

much pointier round we can't really fire

01:07

both bullets at each other we can only

01:08

have one stationary and the other one

01:09

going at it yeah so this one will be sat

01:11

there and this one will be fired correct

01:12

if you do want to see an amazing video

01:14

of two bullets actually hitting each

01:16

other both fire from Guns check out

01:18

Destin's video Absol a masterpiece

01:22

masterpie let's get on it I'm just going

01:24

to put a 50 cal bullet here on this nail

01:27

aim the 2 two by looking down the the

01:30

barrel before I place the round in and

01:31

hopefully we can get it nice and snug

01:33

I'm going to start at about

01:34

82,000 frames a second with a TMX behind

01:37

a nice bulletproof Shield because this

01:38

will be I assume shrap north city if the

01:41

move is anything to go by yes yeah but

01:44

we are just using the force of the the

01:47

two two rather than both of them going

01:48

to each other so it remains to be seen

01:51

we might just shoot this and then it

01:52

just goes think it goes without saying

01:55

uh just don't try any of this at home

01:57

there we go that is a fat little round

02:00

isn't it look how much propellant is in

02:04

here jeez you going to pop a a 2 two for

02:09

reference yeah pull a 2

02:12

two

02:19

okay that is very

02:22

funny it's a really eye openening sort

02:25

of comparison there isn't it different

02:27

applications yeah blue T there

02:30

that'll do is't it the Nail's like a tea

02:32

it's like mental

02:34

golf it will be remotely triggered and

02:37

remotely fired so we won't be anywhere

02:39

near this this bad boy will so I'm just

02:41

going to once

02:42

again get the monitor out of the

02:44

shrapnel Zone imagine if you get this

02:46

first try I think I will do you really

02:48

think so I think I will all right I'll

02:52

move my sunglasses out the

02:56

way okay we loaded loaded here we

03:03

go well it's gone safe yeah it's

03:08

gone oh did I know I think that's in

03:10

there that's in there isn't it let's

03:12

look under here that's in there that's

03:15

in there rewind it for like a few frames

03:18

like four

03:19

frames go that's in there it looks like

03:22

the the bullet came out like wonky that

03:24

shouldn't be happening that's unusual oh

03:28

and and then it just stops dead on that

03:30

bullet I I thought that it wasn't going

03:32

to have that much of an effect but it

03:34

really did I mean the bullet did not go

03:37

through it was just absorbed into the

03:39

front but I mean it knocked it but that

03:42

is cool though cuz that kind of shows

03:43

the principle of what's Happening faster

03:46

closer faster closer good

03:49

shot me okay I'm much closer with the

03:51

camera now and I've squashed the frame

03:53

down to a thin slit top and the bottom

03:55

aren't giving us any information so

03:56

we're now at 200,000 frames a second

03:58

looking more into the front loaded

04:01

safety off firing in three two

04:05

1 it looks like a little mini golf swing

04:09

honestly like that is look at this

04:11

little blue tack left slightly bending

04:14

the nail each time you don't think

04:15

that's DBW DBW Dan based wage no

04:25

maybe

04:27

lovely that is Middle

04:30

that is a premium shot much better frame

04:33

rate

04:34

yeah I like the flash hang on is

04:37

that go look at that that is that is a

04:41

baby made that is straight in there b

04:45

yeah and then you have the uh the air

04:47

getting squished and firing through the

04:49

little gaps yeah yeah yeah just like you

04:50

get when you fire the actual hollow

04:52

points and stuff that's what happens

04:53

yeah like if you hit steel isn't it yeah

04:55

I mean I'm surprised it has that much of

04:56

an effect considering that all it's

04:58

holding on there is a bit of BL

05:00

I thought we might have to like back it

05:01

with something strong to stop it from

05:02

going anywhere I don't think it makes a

05:04

lick a difference it's coming in so fast

05:06

it's awesome you can see the the the

05:08

copper jacket gets peeled away from the

05:10

uh the lead as well see how soft it is

05:12

yeah look at this as well look at the

05:13

blue

05:14

T but that's happening so quick in

05:17

reality it's going like yeah in reality

05:20

it's like

05:22

yeah you know I think slowly is

05:24

hammering the nail down I think it is

05:26

too cuz I keep having to move the gun

05:28

down I think you're I've been like huh I

05:31

keep having to let adjust it down okay

05:33

I've Shrunk The Resolution down even

05:35

more very tiny slit this is probably as

05:37

thin as I'm going to go in color and we

05:39

now double the frame rate 400,000 frames

05:41

a second that will slow 1 second to

05:43

about 4 and 1/2 hours who so not messing

05:47

around barring in 3 2

05:49

1 I saw it seemed to like SP out into

05:55

like a sunflower shape and was going and

05:57

spinning like a flat disc kind of went

06:00

over like that over in that direction it

06:02

kind of

06:08

[Music]

06:10

goes we're now in black and white at

06:13

875,000 frames a second 3 2 1

06:18

fire did you see it

06:20

yeah that's so satisfying the the entire

06:24

lead is gone

06:27

oh yeah it's more or less perfectly

06:30

peeled along the lines of the sort of

06:31

hollow point weaknesses you can

06:38

[Music]

06:40

see okay camera is now right behind the

06:42

gun and we're back at 200k on the frame

06:44

rate looking right down the old Bullet

06:46

Hole this is going to be quite a

06:47

satisfying shot do you think so I think

06:49

so cuz you're going to see everything as

06:50

it happens yeah hopefully there's not

06:52

too much muzzle Gump firing in 3 2 1

07:00

you found it

07:02

yeah perfect flower again they're pretty

07:06

much

07:07

identical yeah they're never making it

07:09

through the

07:16

[Music]

07:23

back bloody close with the camera

07:25

counting a lot on this bulletproof

07:26

Shield firing in 3 2 1

07:30

that's a chip yeah right in front of

07:33

where the lens is good job Shield bloody

07:37

what is this bullet doing what's going

07:39

on it's coming in like a flared

07:44

plane I can't tell part which one's

07:47

which but it never seems to get through

07:49

the hole of the bullet it's pretty much

07:51

like halfway to what happened in the

07:53

film but we just don't have the power to

07:54

get through it what if it was a full

07:56

cartridge just for no reason yeah the

07:58

full round

08:00

all I want to see it too all right but I

08:03

just don't know what's going to happen

08:04

something I like about suicide squad is

08:06

they got a lot right they got the spin

08:08

of the bullets they got what would

08:09

happen to the bullet kind of right some

08:11

movies like was it Naked Gun 32 or

08:13

whatever 33 and a third the record speed

08:17

and on the front cover there's full

08:20

cartridges and bullets flying around

08:22

like making holes in things I get it

08:24

that that's you know it's a bit of a

08:26

tongue-and-cheek movie but the amount of

08:28

times that in media they think that

08:30

bullets come and come through the air

08:32

like this yeah we got a lot of grief on

08:33

our thumbnail for um the pinfire

08:37

video before they even watch the video

08:39

then afterwards they're like

08:41

oh I

08:43

think I'll let you push on just the

08:46

front of your nose at first even though

08:47

you're wearing

08:51

goles I went like this I went I'm going

08:53

to have to sort of push on my nose and

08:55

then I realized I think the bullet will

08:58

come out of the case and the case will

08:59

be split and there will be no propellant

09:01

in it I think I think the primer will be

09:03

intact but we'll find like a split brass

09:05

case somewhere firing in three 2

09:09

1 well it didn't initiate the

09:13

cartridge otherwise there would have

09:15

been a loud

09:24

[Music]

09:27

bang look at that it's perfectly made it

09:31

like trumpeted is there an intact primer

09:33

yes the primer is intact that's the one

09:36

so it's been shot burst it open and just

09:43

left all the pow's gone and the bullet's

09:45

gone that's wild should we just you know

09:48

for absolutely no reason has no

09:49

relevance whatsoever to Suicide Squad or

09:51

anything we're doing today let's just

09:52

turn it around and fire it with a gun

09:55

that should do it right into the primer

09:56

I think so all right judging by my

09:58

accuracy so far I think we'll we'll get

10:00

it this should be a much bigger bang I'm

10:02

expecting it to be firing in 3 2 1 3 2

10:07

1 might have just wrecked it oh did it

10:11

go I think it went

10:13

yeah there a direct

10:15

hit

10:17

wa my goodness the the cartridge case

10:20

just sort of stayed in the middle

10:23

there that that was clean into the

10:25

primer and now the bullet is just in the

10:28

in the other case awesome look at the

10:30

shot it did did it even initiate most of

10:34

the propellers I don't think so it just

10:36

knocked the primer it might have just

10:37

been the primer got smashed into the

10:39

back of the bullet yeah it's just dented

10:41

the back of the bullet knocking the

10:43

bullet out and I think most of the

10:44

powder I mean there was a shock wave but

10:46

I think most of the powder went

10:47

untouched that shows how insensitive the

10:49

the powder is and then there's just like

10:51

a a messed up ballooned case with no

10:54

primer

10:55

crazy cream in the middle there

10:59

another shot wave at the back that's so

11:01

cool isn't it you can see it travel all

11:02

along the way of the brass

11:05

there just knocks the bullet out yeah a

11:07

little bit of brass went back yeah it

11:09

wasn't most of it it was just a a little

11:11

wing yeah a tiny little spinning

11:13

fragment that you can see that piece

11:14

spinning really quickly going off oh you

11:16

can see before the bullet gets shot out

11:18

that the case actually gets like smushed

11:20

further up like the bullet goes further

11:22

in and then out oh yeah because you know

11:25

a lot of like what gives a bullet is

11:27

oomph is the barrel and I think to an

11:29

ENT the case just to get it out oh yeah

11:31

so when the case is immediately like

11:33

popped open before all the powder's gone

11:35

it's like there's there's nothing that

11:36

can happen cuz all the powder's in the

11:37

air that's true you know the the a bit

11:40

of information for you here um the brass

11:43

cartridge cases are also a heat sink

11:45

when you're firing weapons they

11:46

developed caseless ammunition but the

11:49

guns were more likely to overheat but

11:51

because you're expending a lot of heat

11:52

energy into each case it's then being

11:54

released so they serve several purposes

11:58

they are hot when they come out mhm look

12:00

how cleanly I shot through the primer

12:03

that's an amazing shot especially

12:05

considering a lot of these bullets were

12:06

coming out a little bit janked well

12:08

that's probably why it's done that you

12:09

see yeah cuz it it probably hit it

12:11

directly but then the Jank made it go

12:13

through do you fancy a subtle escalation

12:16

yeah I mean we're not quite getting the

12:18

same results as is on the film with the

12:21

22 so let's escalate it with this bad

12:24

boy does that even fit in the hole I

12:26

guess the tip will the tip will and

12:28

that's all you really need to get in is

12:29

the tip so not uh movie accurate cuz I

12:32

think the entire bullet in the film goes

12:34

through yeah this is just it will go

12:37

through it'll go through it but it's not

12:40

we haven't been film accurate at any

12:42

point we'd have to get sort of like an

12:44

armor piercing hard tipped round if you

12:47

actually want but you know they're

12:48

pretty difficult to get yeah they you

12:50

can't just pop down to your local

12:51

Walmart and get them these though

12:53

perfectly fine 3 two

12:57

1 look at this

13:00

blood yeah ready so much bigger oh oh my

13:05

word like it's a bunch of liquid that

13:08

was almost identical to the to the movie

13:12

except it was almost more liquid it a

13:14

splash on the cuz it didn't go in the

13:16

hole it went just it just hit the the

13:18

size of the spark that's a CR

13:21

like oh that's more like the effect from

13:25

the movie or like a combination between

13:26

the smaller bullet and that bullet yeah

13:28

was like kind of like the movie I think

13:30

if we can get that hit dead on yeah

13:33

that' be premium it's not easy but uh it

13:35

is fun so I'll do it again I mean

13:37

nothing about this is easy think it's a

13:39

nice frame rate yeah I liked it I liked

13:41

it a lot wish I had a bit more depth cuz

13:43

it's a much bigger Barrel than the the

13:46

22 yeah there's a lot more sort of space

13:48

where the bullet can be when I look down

13:50

the barrel with the 22 it was like space

13:53

yeah you might have to get further back

13:54

from the the hole yeah pretty much okay

13:58

ready yep 3 two

14:08

1 3 2

14:15

1

14:17

bloody hell it just turns it to liquid

14:21

it's like a splash the that's the way I

14:23

can describe it as a splash even though

14:24

we've used a bigger bullet than the

14:26

movie they got it pretty much exact

14:29

accurate pretty much exactly what

14:30

happened that's exactly what Happ I

14:31

wonder if they did a bunch of testing or

14:33

whether they just simulated it and

14:34

that's you know you can enter in

14:36

different material values I can only

14:38

assume I think they'd have tested it cuz

14:41

that's so accurate Co I wonder if anyone

14:44

from that film knows if you take send in

14:48

an email put a comment yeah all I'm said

14:50

is props to the visual effects

14:51

Department that is bang on that's really

14:53

cool I'm only disappointed that they

14:55

didn't do it for real at this

14:57

point yeah you just need like a 7,000

15:00

mph camera move you know I don't think

15:02

that would be that different a result if

15:04

the other bullet was rifling and moving

15:07

towards us at speed oh so if we had

15:08

fired both yeah maybe it' be slightly

15:11

more of a splash I want to see detail in

15:13

all this stuff behind like I want that

15:15

sharp so so you're going to focus

15:17

slightly behind with a bit more depth

15:18

I'm probably just going to move the

15:19

camera perpendicular again and put this

15:23

in the danger zone I mean when you say

15:26

danger zone come and have a look at this

15:28

look at all this shrap I've had second

15:30

thoughts yeah so I think because you

15:34

fire the the 306 here and it hits the 50

15:38

cal bullet but the splash kind of fans

15:40

out yeah so cuz it goes like this you

15:44

could be at this angle slightly behind

15:46

it and still get a lot of the the action

15:48

happening behind cuz it goes out like

15:50

that just behind the cone of hate just

15:51

be just behind the cone of Doom yeah

15:53

yeah cuz even our bulletproof Shield has

15:56

value to it like even that isn't cheap I

15:58

am attached to it 3 2

16:03

1 it's just giant it's nice and thin

16:06

still it's just the amount of extra

16:07

velocity it has it's it's weight and

16:10

velocity boom

16:13

Oh what an absolute peage so I think

16:15

what the film didn't have they didn't

16:17

have the the air igniting from inside

16:20

the hole but even this bullet I mean

16:22

it's not a very hard tipped bullet but

16:24

it doesn't come out the other side it

16:26

just sort of merges oh ends up just like

16:29

squished into everything else I kind of

16:31

expected it to still be in one piece

16:34

yeah I think it's absolutely mangled

16:37

what we found out from this is basically

16:39

if they were both fired at each other

16:41

yeah instead of one being stationary

16:42

potentially they would just

16:44

go if they both fir at the same speed

16:46

cuz the they kind of mush into each

16:48

other yeah well I think it' be more of

16:50

like

16:51

a so instead of everything going one way

16:53

because it's stationary they would go

16:55

like it' be just a big sphere of pieces

16:58

so so they'd both be fine so in actual

17:01

fact in actual fact what character X

17:03

should have said was not smaller

17:07

bullets he should he should have said

17:10

this no no no no no he's holding his

17:13

neck and like oh sorry and he goes how

17:20

okay

17:21

how it's actually the composition of the

17:24

bullets is harder and uh

17:31

I couldn't see you there for a second

17:32

perfect yeah I just I was just gone

17:35

Wicked I mean it looks great I think

17:37

that's the mission

17:38

accomplished well a incredibly

17:41

satisfying footage and B we will be

17:43

needing a new

17:45

table it's been annihilated I thought

17:47

we'd got away with it but I'm also

17:49

pleased because the footage was so good

17:50

yeah I'm also really pleased that the

17:52

table's ruined because we stepped up to

17:54

that bigger round made all the

17:55

difference didn't it totally made all

17:57

the difference made a massively

17:58

different effect and I'm quite impressed

17:59

with how well they managed to replicate

18:01

it yeah the the CG was I would say

18:04

insanely accurate I mean barring that we

18:06

didn't get a bullet to come out the

18:07

other side and there wasn't a flash in

18:10

the CG but that's true amazing attention

18:13

to detail yeah it's really cool and

18:15

wildly consistent on that 22 it was

18:18

wasn't it every time we managed to find

18:19

quite a few this is my

18:21

favorite nice and sped yeah well feel

18:24

free to leave a comment if you can think

18:25

of other cool CG moments from films

18:28

because we potentially have the

18:30

technology to be able to recreate them

18:32

in real life which is damn good fun in

18:34

my opinion yeah I'd say there was a

18:35

period about 10 years ago where slow-mo

18:37

cameras weren't really there but the

18:39

computers that made CGI were yeah so

18:41

there's a lot of practical effects that

18:43

can be done now and actually filmed at

18:45

the frame rate for real I agree and I

18:47

want to try it well there we go make

18:48

sure you subscribe if you like slimo and

18:50

we'll see you right back here in the

18:51

next video thanks for watching bye

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