The History of Blindfolded Super Mario 64

Summoning Salt
2 Mar 202447:31

Summary

TLDRThis video script delves into the fascinating world of blindfolded speedrunning in the iconic game Super Mario 64. It follows the journey of players like Bubzia, Zerf, and the enigmatic Noori, who pushed the boundaries of what was thought possible by completing the game without visual cues. The script chronicles their groundbreaking achievements, innovative strategies, and the relentless pursuit of shaving off seconds from world records. From mastering beat counting and audio cues to developing insane muscle memory, these players defied conventional limits, leaving audiences in awe of their abilities to conquer a 3D game with their eyes closed.

Takeaways

  • 👨‍🦯 Blindfolded speedrunning of Super Mario 64, a 3D platformer game, is an extremely difficult and impressive feat that some players have mastered over the years.
  • 🔥 The runners implement ingenious strategies, such as using audio cues, beat counting, and precise muscle memory movements to navigate through the game without any visual feedback.
  • 🏆 The world record for blindfolded 16-star Super Mario 64 has seen intense competition, with players like Bubzia, Zerf, and Noori continuously pushing the boundaries and achieving seemingly impossible times.
  • 🧠 Noori's incredible muscle memory skills and ability to perform complex movements blindfolded, without relying on beat counting, set him apart and allowed him to dominate the category for years.
  • 🌟 Bubzia's perseverance, strategic thinking, and constant improvement in techniques like beat counting and audio cues eventually enabled him to reclaim the world record after years of trailing behind Noori.
  • ⏱️ The current world record stands at an astonishing 21 minutes and 48 seconds, with Bubzia actively pursuing the sub-20-minute milestone, which would be an insane achievement for a blindfolded run.
  • 🤯 The progression of blindfolded Super Mario 64 speedrunning, from barely completing the game to achieving times comparable to visual runs, showcases the incredible dedication and skill of the runners.
  • 🔊 Audio cues, such as footstep sounds, background music beats, and camera angle changes, serve as crucial tools for the runners to navigate and time their movements precisely.
  • 💪 Overcoming setbacks, deaths, and restarts is a constant challenge, but the runners' determination and ability to optimize strategies, routes, and consistency drive them to push the boundaries further.
  • 🤝 The blindfolded speedrunning community fosters collaboration, strategy sharing, and friendly competition, ultimately advancing the category's development and record progression.

Q & A

  • What is the significance of Super Mario 64 in the speedrunning community?

    -Super Mario 64 is one of the most iconic speedruns due to its beautiful movement, bizarre glitches, and awesome tricks, making it a super popular speedrun with an impressive legacy.

  • How did players manage to speedrun Super Mario 64 blindfolded?

    -Players like Bubzia developed skills over time, starting with a few basic stars and expanding to the rest of the game, using audio cues, muscle memory, and beat counting to navigate and perform actions without sight.

  • What are beat counting strategies in blindfolded speedrunning?

    -Beat counting involves using the background music's beat as a metronome to time inputs consistently, replacing the need for extreme muscle memory with rhythmic inputs to perform actions.

  • Who was the first to complete a full game speedrun of Super Mario 64 blindfolded?

    -Bubzia was the first to complete a full game speedrun of Super Mario 64 blindfolded in 2017 with a 16-star run.

  • How did Nobori significantly improve blindfolded Super Mario 64 speedruns?

    -Nobori used his exceptional ability to develop muscle memory, allowing him to perform the game's tasks faster and more efficiently without relying on beat counting or other audio cues.

  • What record did Bubzia achieve with beat counting in Super Mario 64?

    -Bubzia achieved a blindfolded speedrun of Super Mario 64 in 53 minutes using beat counting strategies, significantly improving upon previous records.

  • How did the blindfolded speedrunning technique evolve in Super Mario 64?

    -The technique evolved from basic navigation and action based on audio cues to incorporating beat counting for rhythmic inputs, and later, exceptional muscle memory development for faster performance.

  • What challenges did players face when speedrunning Super Mario 64 blindfolded?

    -Players faced challenges such as navigating 3D spaces without visual cues, performing precise actions like jumps and glitches, and maintaining consistency in levels filled with obstacles and enemies.

  • How did community collaboration impact the development of blindfolded Super Mario 64 speedrunning?

    -Community collaboration, such as sharing strategies and techniques, played a crucial role in advancing blindfolded speedrunning, allowing players to learn from each other and improve their runs significantly.

  • What future potential does blindfolded speedrunning hold for games like Super Mario 64?

    -Given the significant progress made in just six years, the future potential for blindfolded speedrunning is vast, with possibilities for even more refined techniques and potentially faster records as the community continues to innovate.

Outlines

00:00

🎮 The Blindfolded Mario 64 Challenge

The paragraph introduces the incredible feat of speedrunning Super Mario 64 while blindfolded. It highlights the impressive movement, bizarre glitches, and awesome tricks involved in top-level runs, emphasizing the game's iconic status and legacy in the speedrunning community. The paragraph then reveals that all the gameplay shown was performed blindfolded, setting the stage for exploring the minds of some of speedrunning's most impressive players in this category.

05:02

🧑‍💻 The First Blindfolded Completion: Bub Zia

The paragraph describes Bub Zia's journey as the first person to complete a full blindfolded run of Super Mario 64. It details his initial attempts, starting with a few basic stars and gradually building up his skills throughout 2017. In October of that year, Bub Zia achieved the first full game completion of blindfolded Super Mario 64, a 16-star run using various strategies, such as audio cues, camera angles, and muscle memory. The paragraph highlights the challenges and setups involved in specific levels like Bob-omb Battlefield, Whomp's Fortress, and the Bowser stages.

10:03

🏆 The Rivalry Begins: Zerf's Improvements

The paragraph introduces Zerf, another player who was simultaneously working on blindfolded Super Mario 64 runs without knowing about Bub Zia's efforts. After learning about Bub Zia's completed run, Zerf continued to practice and improve his strategies. By early 2018, he had surpassed Bub Zia's record, completing the game in 1 hour and 58 minutes, with fewer deaths and a faster route. The paragraph highlights Zerf's improvements, such as collecting different stars, using audio cues more effectively, and implementing riskier strategies.

15:05

🎵 Beat Counting: Bub Zia's Comeback

The paragraph explores Bub Zia's implementation of a technique called beat counting, which involves using the background music's beat as a timing reference for inputs. This allowed for more fluid movement and improved consistency. By utilizing beat counting in September 2018, Bub Zia managed to cut Zerf's record in half, completing the game in just 53 minutes. The paragraph highlights specific levels where beat counting made a significant difference, such as Fire Sea, where Bub Zia saved 15 minutes compared to Zerf's run.

20:06

🔥 Pushing the Limits: Bub Zia's Optimization

After a break, Bub Zia returned to blindfolded Super Mario 64 in the summer of 2019, determined to further optimize his run. Through an 11-day grind, he managed to lower the world record to an incredible 38 minutes, showcasing his mastery of beat counting, muscle memory, and overall skill. The paragraph also describes Bub Zia's strategy for the final Bowser throw, which involved listening for audio cues to determine the perfect moment to release Bowser.

25:08

🤯 The Emergence of Nobori: A New Level of Skill

The paragraph introduces Nobori, a new player who unexpectedly submitted a 35-minute blindfolded run, claiming the world record. Initially met with suspicion, Nobori's skills were soon recognized as legitimate, and he consistently demonstrated unbelievable muscle memory and movement that appeared almost like a visual run. The paragraph highlights Nobori's ability to perform advanced techniques like standing left-side and elevator skips, as well as his impressive final Bowser throw strategy. Nobori's 26-minute run left Bub Zia and others in awe, establishing him as the new dominant force in blindfolded Mario 64.

30:10

💪 Bub Zia's Relentless Pursuit

The paragraph follows Bub Zia's continued efforts to catch up to Nobori's incredible records. After improving his personal best to 28 minutes, Bub Zia had the opportunity to showcase his skills at the Awesome Games Done Quick event in October 2020. While unable to match Nobori's muscle memory, Bub Zia focused on perfecting his beat counting strategies, leading to a 30-minute run, the closest he had come to Nobori's level. The paragraph highlights Bub Zia's determination and the constant exchange of improvements between the two players.

35:11

⌛ The Rise of Hendy: A New Contender

The paragraph introduces Hendy, a newcomer to blindfolded Super Mario 64 who quickly showed immense potential. By combining beat counting and music cues, Hendy managed to achieve a 28-minute run, surpassing Bub Zia and closing in on Nobori's record. The paragraph details Hendy's hybrid playstyle and his ability to find consistent strategies through practice, ultimately leading to a 24-minute run that solidified him as a world record contender alongside Bub Zia and Nobori.

40:13

🔄 Bub Zia's Resurgence

As Hendy took a break from 16-star runs, Bub Zia seized the opportunity to reclaim his position. After completing the world's first blindfolded 120-star run, Bub Zia focused on finding new strategies and optimizing his movement. Through meticulous practice and implementation of new techniques in the Bowser stages, Bub Zia managed to achieve a 23:17 run, finally surpassing Nobori's long-standing record after three years of relentless pursuit.

45:18

⏱️ The Pursuit of Sub-20: Bub Zia's Final Frontier

The paragraph chronicles Bub Zia's latest endeavor: achieving a sub-20-minute blindfolded run, a milestone for visual runners. Collaborating with other players, Bub Zia explored new routes and tricks, such as the blindfolded lblj (backwards long jump) and owless (skipping Owl's Fortress). After abandoning the inconsistent lblj route initially, Bub Zia managed to lower the record to 22 minutes. Undeterred, he revisited the lblj route in 2024, optimizing the run further and achieving a 21:48 time, inching closer to the elusive sub-20-minute mark.

Mindmap

Keywords

💡Blindfolded Speedrunning

Blindfolded speedrunning refers to the practice of attempting to complete a video game as quickly as possible without visual cues, by playing with a blindfold on. This concept is central to the video's theme, showcasing the extraordinary skill and memory required to navigate and complete Super Mario 64 under these conditions. The video highlights how players meticulously use sound cues and memorized sequences of actions to overcome the game's challenges without seeing.

💡Super Mario 64

Super Mario 64 is a landmark 3D platformer game developed by Nintendo for the Nintendo 64. It is renowned for its open-world exploration and fluid movement mechanics, making it a popular choice for speedrunning. In the context of the video, it is the game chosen for the blindfolded speedrunning challenge, illustrating the complexity and depth required to master its levels without visual information.

💡Beat Counting

Beat counting is a technique used by blindfolded players to time their actions according to the rhythm or beat of the game's music. This method provides a consistent frame of reference for executing precise movements or actions in the absence of visual cues. In the video, beat counting dramatically improves the efficiency and consistency of blindfolded runs, enabling players to perform complex sequences with surprising accuracy.

💡Muscle Memory

Muscle memory refers to the ability to execute complex actions without conscious thought, achieved through repetition and practice. In blindfolded speedrunning, muscle memory allows players to perform precise in-game movements and actions based on a deeply ingrained sense of timing and spatial awareness. The video discusses how top players develop and rely on muscle memory to navigate Super Mario 64's 3D environments without seeing.

💡Audio Cues

Audio cues are sounds from the game that blindfolded players use to navigate and make decisions. These cues can indicate the character's location, movements of enemies, or the timing for specific actions. In the video, audio cues are crucial for blindfolded players to understand their environment and execute strategies, demonstrating the players' impressive ability to interpret and react to sound information alone.

💡World Record

A world record in the context of speedrunning is the fastest documented time that a game or a specific category has been completed. The video highlights the competitive nature of blindfolded speedrunning by showcasing the progression of world records in Super Mario 64, emphasizing the dedication and skill required to achieve such feats without the use of sight.

💡LBLJ (Lobby Backwards Long Jump)

LBLJ, or Lobby Backwards Long Jump, is a specific speedrunning trick used in Super Mario 64 to bypass a significant portion of the game by exploiting a glitch with backward long jumps. In the video, the challenge of performing LBLJ without visual cues is discussed as a major breakthrough for blindfolded speedrunning, allowing for even faster completion times by skipping early game content.

💡Optimization

Optimization in speedrunning refers to the process of refining strategies and techniques to complete a game as quickly as possible. For blindfolded speedrunning, optimization involves developing new methods or improving existing ones to reduce time spent on various segments. The video showcases how blindfolded players continually optimize their runs of Super Mario 64, searching for faster and more reliable ways to conquer the game's challenges.

💡Consistency

Consistency in the context of speedrunning is the ability to reliably reproduce strategies and complete runs with minimal mistakes. It is particularly important in blindfolded speedrunning, where visual feedback is absent. The video demonstrates how achieving consistency is a major challenge for blindfolded players, requiring immense practice and concentration to maintain performance across attempts.

💡Game Done Quick

Games Done Quick is a series of charity video game marathons featuring high-level speedrunning gameplay. The video mentions blindfolded runs being a staple at these events, highlighting the entertainment value and skill display of completing games under such restrictive conditions. It underscores the broader community and charitable aspects of the speedrunning culture, including blindfolded challenges.

Highlights

Introduction of blindfolded speedruns in Super Mario 64, showcasing an entirely new way to experience and challenge the game.

The story of Bubzia, a pioneer in blindfolded Super Mario 64 speedrunning, starting with basic stars and gradually taking on the full game.

The detailed strategy and incredible memorization required to speedrun Super Mario 64 without visual cues, using audio and muscle memory.

The first successful blindfolded 16-star run by Bubzia, highlighting the unique challenges and strategies involved.

Introduction of beat counting, a technique that revolutionized blindfolded speedrunning by using the game's music as a timing tool.

The progression of the blindfolded speedrun world record, showing the evolving strategies and decreasing completion times.

The emergence of new contenders like Zurf and Nobori, each bringing their unique approaches and further pushing the boundaries of what's possible in blindfolded speedrunning.

The impact of muscle memory and audio cues in achieving seemingly impossible feats without visual information.

Bubzia's return to the blindfolded scene, implementing new strategies and attempting to reclaim the world record.

The introduction of new, highly skilled players who have mastered blindfolded speedrunning, creating a competitive and evolving community.

The role of beat counting and other audio-based strategies in performing precise movements and overcoming obstacles.

The unveiling of potential cheating in blindfolded runs and the community's efforts to verify the legitimacy of record-breaking achievements.

The continuous push for optimization and the quest for sub-hour blindfolded runs, highlighting the dedication and skill of the community.

The cultural impact and popularity of blindfolded speedruns within the gaming community, showcasing the creativity and innovation of players.

The future potential for blindfolded speedrunning, with ongoing efforts to lower records and explore new strategies.

Transcripts

00:00

Super Mario 64 one of the most iconic

00:04

speedruns of all time top level runs are

00:07

beautiful there's incredible movement

00:10

bizarre glitches and awesome tricks it

00:13

all adds up to a super popular speedrun

00:16

giving Mario 64 the impressive Legacy it

00:19

has but I've got a secret to share all

00:23

the gameplay you've just seen was

00:25

performed with a blindfold

00:28

on this might sound too insane to be

00:31

real but for the past several years

00:33

players have been trying to speedrun

00:35

Super Mario 64 without looking at the

00:38

screen how is this possible how do you

00:41

take a three-dimensional game and not

00:44

only play it with your eyes closed but

00:46

practically make it look easy let's take

00:49

a journey Inside the Minds of some of

00:50

speedr running's most impressive players

00:53

welcome to the world of blindfolded

00:56

Mario

00:58

64

01:00

[Music]

01:11

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02:19

summoning

02:21

Sal blindfolded speed runs aren't A New

02:24

Concept for years blindfolded runs have

02:27

been a staple at Games Done Quick events

02:29

and Runners have even grinded at home to

02:31

optimize blindfolded World Records but

02:34

those were usually for simpler games

02:37

compared that to Mario 64 with its 3D

02:41

gameplay and wide open levels getting

02:44

consistency with this seemed out of the

02:46

question and for many years nobody

02:49

bothered trying but then we arrive in

02:53

2017 when the main character of our

02:55

story comes onto the scene neet Busia

03:04

Busia had seen players like Runner guy

03:06

2489 and 360 crism play blindfolded 3D

03:10

games before and it inspired him to see

03:12

what he could do in Super Mario 64 bubs

03:16

has started by figuring out a few basic

03:18

Stars blindfolded from there he expanded

03:22

to the rest of the game he slowly built

03:24

up his skills throughout

03:26

2017 and finally by October he was ready

03:30

to try for the First full game

03:32

completion of blindfolded Super Mario 64

03:36

here's how he did it first off this was

03:39

a 16st star run of the game collecting

03:42

at least 70 stars is the intended

03:45

glitchless route but that was not going

03:47

to happen with a blindfold on instead

03:50

bbia performed a popular speedrunning

03:52

route collect 16 of the easiest stars

03:56

then tackle a couple glitches to skip to

03:58

the last stage that was much more

04:00

manageable than going for 70 Stars right

04:04

from Bub's first inputs you can see his

04:06

General strategy he ran forward until he

04:09

heard Mario hit the wall then turned

04:12

right and kept going it was slow but

04:15

these inputs were hard to mess up and he

04:17

eventually made it to the cut scene in

04:19

Bob on Battlefield bubz worked on

04:22

getting to the top of the mountain for

04:23

the first star he used the camera angles

04:26

to his Advantage he'd run forward till

04:28

he hit an object then carefully adjusted

04:31

the camera and kept moving forward this

04:34

normalized his movement and lined him up

04:36

so he'd always end up running to the

04:38

same place every

04:41

time after gradually inching his way up

04:44

the slope he got to use audio techniques

04:47

on the boss he backflipped to pick him

04:49

up then counted the audio of Mario's

04:52

footsteps to know when he was in the

04:54

middle this lined him up so he was

04:56

perfectly underneath the star when it

04:58

spawned bbia ended up collecting three

05:01

stars in B on Battlefield and they all

05:04

followed the same idea very simple and

05:07

safe setups to reliably work his way

05:09

through the map he then headed to wamps

05:12

Fortress where he ultimately picked up

05:14

five more stars he used a plethora of

05:16

strategies to get these slowly back

05:19

flipping up the long ramp running from

05:21

wall to- wall and even using a bit of

05:23

muscle memory his setups were so

05:26

normalized that whenever something went

05:28

slightly Off Script he usually couldn't

05:30

recover and either died or restarted

05:33

this happened nine times throughout W's

05:36

Fortress bbia continued through the game

05:39

slowly but surely collecting Stars while

05:42

a lot of his strategies looked safe they

05:44

required an unbelievable amount of

05:46

memorization and skill to do

05:49

blindfolded none were harder than the

05:51

Bowser stages he needed Inside Out

05:54

knowledge of the level to ensure he

05:56

could platform without looking he had a

05:58

clever SCP strategy for the Bowser fight

06:00

Itself by constantly letting go and reg

06:03

grabbing his tail Mario gradually moves

06:06

forward eventually you'll collide with

06:09

the bomb and skip having to somehow aim

06:11

a Bowser throw without being able to see

06:15

after an hour and 25 minutes bubs had

06:18

collected 15 Stars he had a precise

06:21

setup to grab myips the rabbit and then

06:23

counted Mario's footsteps to know when

06:25

to turn through the hallways to clip

06:28

through the doors bub Zia had more

06:30

setups that involved reg grabbing mips

06:33

repeatedly they worked and Bub Zia was

06:35

through both doors after a few minutes

06:39

but then he arrived at the hardest part

06:41

of the entire run Bowser in the fire sea

06:45

there are so many cycles moving objects

06:48

and obstacles all over the place that

06:51

even with the best setups bbia couldn't

06:54

consistently make it through he had a

06:56

few smart strategies to help by

06:59

listening in the silly kicks he could

07:01

tell where the platform was in its cycle

07:04

a longer distance between each Kick

07:05

meant it was moving

07:08

down and a shorter distance meant it was

07:11

moving

07:12

[Music]

07:14

up and later on by back flipping onto

07:17

this box bub Zia knew that even if he

07:20

took damage in the lava he was lined up

07:23

with the heart so he could recover safe

07:25

strategies like these helped but it

07:28

still took BB had nearly an hour to get

07:31

through fire sea with 11 deaths along

07:34

the way but eventually he cleared the

07:37

level and after 2 and 1/2 hours he was

07:39

in the home stretch next up were

07:42

backwards long jumps and there was no

07:44

big secret to doing these blindfolded he

07:47

just had to line up and hope his mashing

07:49

got him through the door and up the

07:50

stairs and finally Bowser in the sky

07:55

it's quite similar to fire SE in that

07:57

there's several Cycles you have to deal

07:58

with the hardest being the two elevators

08:01

right at the very end but thanks to a

08:04

combination of back flips audio cues and

08:07

normalization setups bubs had made it

08:10

through after three deaths the final

08:13

Bowser fight requires three throws and

08:15

bubsy's strategy for the first two was

08:17

letting Bowser run at him then dropping

08:20

him right into the bomb but that's not

08:22

an option for throw three so he had to

08:26

just randomly spin Bowser and hope he

08:28

hit a long one random throw away from

08:32

history being

08:40

made first try okay okay calm down I

08:44

need to connect this Stu calm down guys

08:47

calm down

08:48

[Music]

08:55

guys please man please should be to the

08:59

left two back flips or one back

09:07

flip no no no that's not good that's not

09:11

good

09:14

yes we did

09:18

it yes

09:22

guys we did it bbia had shocked the

09:26

world he could literally beat Super

09:28

Mario 64 with his eyes closed probably

09:31

one of the craziest gaming achievements

09:34

ever now his run did take over 3 hours

09:38

and he either died or restarted 33 times

09:41

across the game there was room for

09:43

optimization if bbia so desired but he

09:47

didn't he was the only person in the

09:50

world capable of doing this and he was

09:52

happy to move on with his life but

09:55

little did bubs know while he was

09:58

working on his 16 star run there was

10:01

another player on the other side of the

10:03

world doing the exact same thing zerf

10:08

neither player knew of the other's

10:09

existence and Bub's completed run came

10:12

as a big surprise to zerf he was still

10:16

working on individual Stars this other

10:19

guy was way ahead of him but zurf wasn't

10:22

deterred he talked with bbia learning

10:25

some of his strategies while improving

10:27

on his own he found different routes to

10:30

take and ways he could complete certain

10:31

Stars Faster by the time he started full

10:34

game runs in early 2018 he was a much

10:37

improved player zerf ended up beating

10:40

Bub's run by a few minutes on February

10:43

2nd and a month later he took a full

10:47

hour off the world record Mario 64

10:51

completed blindfolded in an hour and 58

10:54

minutes a big part of the Improvement

10:57

was the fact that zerf simply died less

10:59

than bbia he had to restart just 15

11:02

times across the run compared to busia's

11:05

33 but his route through the game was

11:08

also quicker for one thing he opted to

11:11

collect both Peach slide Stars he had a

11:14

fairly safe strategy to leap over the

11:16

edge and make it to the end before 21

11:18

seconds that's fast for a blindfolded

11:21

star he also switched out a couple stars

11:24

in hazy maze cave to save a bit more

11:26

time but beyond the route changes

11:29

zerf was simply faster than bbia he used

11:33

more audio cues to his Advantage for

11:35

instance in the Bowser stages he could

11:38

tell where the rotating platforms were

11:40

based on what part of the background

11:42

music was playing and just all over the

11:45

Run zurf strategies were a bit riskier

11:48

running up a slope rather than back

11:50

flipping and using fewer

11:52

setups meanwhile as zerf was lowering

11:55

the Mario 64 blindfolded record bubo was

11:59

working on other blindfolded games most

12:01

notably Pokemon and Kingdom Hearts he

12:04

planned to come back to Mario 64

12:06

eventually but if nothing else these

12:08

other games were still helping him

12:10

improve as a blindfolded speedrunner he

12:13

picked up on different blindfolded

12:14

strategies and ideas while he played and

12:18

as the months passed bubs realized there

12:20

was one technique that might really help

12:23

with Mario

12:24

64 something that would make his

12:26

movement look much more fluid almost

12:29

like he was playing with his eyes open

12:32

that fall Busia came back to Mario 64

12:35

implementing a trick called beat

12:38

counting beat counting is essentially

12:41

using the background music's beat as a

12:43

metronome to time your inputs to now

12:46

it's important to note that this isn't

12:48

the same as a music CU that's where you

12:50

wait for a specific moment in the song

12:53

to use as a

12:54

[Music]

12:57

queue instead beat counting is Simply

13:00

Having a consistent frame of reference

13:02

in this case the beat of the song to

13:04

help time different

13:09

[Music]

13:13

inputs for example you can run forward

13:16

then know to jump after three beats then

13:18

press jump again after four more beats

13:21

and so on this can help make otherwise

13:24

brutal sections become nearly trivial as

13:27

it replaces insane muscle memory with

13:29

consistent inputs beat counting was

13:32

first implemented in Super Mario 64 by a

13:35

player named Katon who used it in his 70

13:37

star run it helped him all over allowing

13:40

for fluid movement that looked like a

13:42

visual player at times after seeing it

13:45

utilized in other Speed games bubs

13:48

decided he had to try using it in 16

13:51

star so in September 2018 he came back

13:55

to Super Mario 64 he wanted to see how

13:58

much time he could take off of Z surf's

14:00

record of 1 hour and 58 minutes how much

14:03

could beat counting

14:06

help well right away bubs has saved time

14:09

on the very first star he picked up a

14:12

box and navigated into the corner of the

14:15

gate by beat counting by then setting it

14:17

down on top of Mario's hitbox he got

14:20

pushed behind the gate and was able to

14:22

collect the star this is an obscure old

14:25

trick known as box clip and predates the

14:28

more traditional bomb clip used in

14:29

modern visual runs new strategies with

14:33

beat counting were used throughout the

14:34

game often these helped big time with

14:37

consistency as well as being faster the

14:40

slide in cool cool Mountain was now beat

14:43

counted and bubs had a safer myips grab

14:45

thanks to beat counting too but the

14:48

biggest time saves with beat counting

14:50

were the Bowser stages especially fire

14:53

SE as you recall this is probably the

14:56

hardest level in the run it took zurf

14:59

over 17 minutes to get through it in his

15:01

world record but here bbia used a beat

15:05

count for the entire stage developed by

15:08

katun highlights included a section in

15:10

the Middle where he navigated without

15:12

adjusting the camera since he couldn't

15:14

see anyway there was no point in

15:16

changing the camera angle he still knew

15:19

exactly where to go pbia flew through

15:22

the whole level and ultimately he

15:25

completed it in Just 2 minutes a

15:28

15minute time save over zurf that's the

15:31

power of beat counting pubo was cruising

15:35

the Run was far from perfect but after

15:38

demolishing fire se he knew he was way

15:40

ahead of zf's world record he couldn't

15:43

see his exact pace of course but he knew

15:46

it had potential to be a big record the

15:49

backwards long jumps went well and

15:51

thanks to beat counting and other audio

15:53

cues Bowser in the sky was quick too

15:56

once again it all came down to hitting

15:59

this last bowser throw and then he could

16:02

find out just what type of pace this

16:04

really

16:06

[Music]

16:08

was yes

16:16

yes

16:17

Su 53

16:20

yes

16:24

yes

16:26

yes this was ahead of even his Wildest

16:29

Dreams Not only was it sub hour but it

16:32

was sub hour by several minutes the

16:35

whole game beaten blindfolded in 53

16:38

minutes the Run did have its slow

16:41

moments he died a handful of times and

16:44

the worst part was when he had to

16:45

intentionally drown to restart in dire

16:48

dire Docks but being able to cut a world

16:51

record in half did not happen very often

16:55

this was everything bub Zia wanted and

16:57

more beat counting had changed

16:59

blindfolded Mario 64 forever but once

17:03

again Bubsy had decided this was a good

17:06

place to stop despite there still being

17:08

room for improvements he remained

17:10

interested in exploring other

17:12

blindfolded speedruns so he stopped

17:15

playing and for the next year his

17:17

blindfolded world record remained

17:21

unchallenged but of course bubo wasn't

17:24

going to stay away for long 16 star was

17:27

his bread and butter and if you've seen

17:29

my other videos generally people who

17:32

dominate a game can't help but come back

17:34

to it time and time again bub Zia wanted

17:37

to see just how low he could take the

17:39

Blindfolded record so after a 10-month

17:42

break he spent the summer of 2019

17:45

rerouting the Run changing up the Stars

17:48

a bit and trying to optimize his

17:50

strategies by August he was ready to

17:53

start up runs again and over the course

17:56

of just 11 days he did

17:59

[Music]

18:11

[Music]

18:24

[Music]

18:26

this I'm not happy man I'm not happy at

18:33

[Music]

18:45

[Music]