How Trackmania Players Conquered Bugs

Wirtual
11 Mar 202427:50

Summary

TLDRThe video script chronicles the evolution of TrackMania gameplay through the years, highlighting how players have exploited various bugs and glitches to achieve record-breaking runs on different maps. It showcases the creativity and innovation of the gaming community in utilizing these unexpected elements to push the boundaries of what's possible in the game, transforming it from a traditional racing game into a dynamic and exciting experience full of surprises and challenges.

Takeaways

  • 🏎️ The transcript discusses the evolution of record strategies in the game TrackMania, highlighting how players have exploited bugs and glitches to achieve faster times.
  • 🌟 TrackMania's map D6 became famous for its world record times being broken by seconds after players discovered a shortcut using game bugs.
  • 🔄 The game's history is marked by players finding and utilizing bugs to their advantage, such as the wheel lift bug and the Ramstein bug, which fundamentally changed gameplay.
  • 🎮 The developers at Nadeo initially struggled with whether to patch out these bugs, as they provided a unique gameplay experience not found in other racing games.
  • 💡 The community's ingenuity and creativity in using bugs led to the development of new strategies and record-breaking runs on various tracks.
  • 🌐 The discovery and use of bugs in TrackMania have kept the game competitive and exciting, with players continually pushing the boundaries of what's possible.
  • 🛠️ Nadeo eventually embraced some of the bugs as official features, recognizing their value in enhancing the game's unique appeal.
  • 🎉 The game's community events, such as the Khaki competition, celebrate the creativity and skill involved in exploiting these bugs to create ridiculous tracks and record runs.
  • 📈 The transcript provides numerous examples of specific tracks where bugs have been used to achieve world records, showcasing the depth and complexity of TrackMania gameplay.
  • 🚀 The use of bugs has transformed TrackMania from a traditional racing game into one known for its incredible tricks and the skill required to execute them.
  • ✨ The narrative of TrackMania is one of player-driven innovation and the unexpected, where anything can happen and records are constantly being pushed to new limits.

Q & A

  • When was the map D6 released and in which game?

    -The map D6 was released in January 2006 as an official campaign track in TrackMania Nations.

  • What was the initial world record time for map D6 and how did it evolve over time?

    -Initially, the world record list on D6 included a triple tie at 946 seconds. However, a few months later, the entire top 10 had four-second runs, and the world record was a 3.99 second run by Smokey, after the discovery and exploitation of in-game bugs.

  • What significant event happened in the summer of 2006 in TrackMania?

    -In the summer of 2006, the D6 shortcut was discovered and executed for the first time, which was a historic moment as it opened players' eyes to the potential of exploiting bugs in the game.

  • How did the discovery of the bug on the track G2 influence gameplay?

    -The discovery of the bug on G2 led to a significant change in the world record strategy. Instead of threading the needle through a precise gap, players began to drop off the side of the railing early and hit the finish line from the side, improving the world record by a large margin.

  • What was the financial model of TrackMania Nations Forever and how did it affect the game's development?

    -TrackMania Nations Forever was completely free to play and featured the formula race car. The business model relied on players discovering Nations Forever and then upgrading to United to play other cars. However, since so much content was offered for free, few players chose to upgrade, which almost led to the developer's bankruptcy before they were bought by Ubisoft.

  • What is the Ramstein bug and how does it affect gameplay?

    -The Ramstein bug is a gameplay mechanic where at high speed, sliding on one front tire becomes extremely fast. This bug was discovered to give time advantages in certain situations, leading to new world records on tracks like BO4 Acrobatic.

  • How did the bug slide become a popular and integral part of TrackMania gameplay?

    -The bug slide became popular after it was discovered that landing 90° sideways on grass allowed for a fast and powerful drift, preserving more speed and grip. This led to the creation of tracks with bug slides in mind and a new era of world record hunting in TrackMania.

  • What is the significance of the Uber bug and how did it change competitive gameplay?

    -The Uber bug is a phenomenon where a car can be launched across the map at high speed when bug sliding towards a road border and crashing in a specific state. This bug fundamentally changed how several maps were played, leading to new strategies and records, and making the game more competitive.

  • How have the developers at Nadeo responded to the various bugs in TrackMania?

    -Nadeo, the developers of TrackMania, initially did not patch out the bugs, allowing the game to evolve with unique gameplay experiences. In the newest TrackMania game released in 2020, they removed some annoying bugs but decided to keep bug slides, Uber bugs, and a few others, recognizing their value in enhancing the game's distinctiveness.

  • What is the Khaki event in TrackMania and how does it celebrate the game's unique features?

    -The Khaki event is a community event in TrackMania where players build the most ridiculous bug-laden tracks they can think of and compete on them for a month straight. This event celebrates the creativity and the unique gameplay elements introduced by the bugs in the game.

  • Can you provide an example of a track where a seemingly impossible shortcut was discovered and how it impacted the game?

    -A notable example is the track A9 Race, where a player named Trinity discovered a way to use a Ramstein bug to perform a nose dive into the downhill at full speed, saving significant time. This discovery showcased the game's capacity for creativity and innovation, as players learned to harness the game's quirks to achieve previously unthinkable feats.

Outlines

00:00

🏎️ The Evolution of TrackMania Records

This paragraph discusses the history and evolution of TrackMania records, focusing on the map D6 released in 2006. Initially, players optimized the track, leading to a world record triple tie at 946 seconds. However, the introduction of game bugs allowed for significant time improvements, with the world record eventually being set at 3.99 seconds by Smokey. This showcased the potential of exploiting bugs in the game to achieve faster times, setting a precedent for future record-breaking strategies.

05:01

🐞 The Impact of Bugs on TrackMania

The paragraph delves into the impact of bugs on gameplay and record-setting in TrackMania. It describes how the discovery and exploitation of bugs, such as the wheel lift and the Ramstein bug, transformed the game. The narrative follows the community's adaptation to these bugs, leading to the setting of new world records on various tracks. The economic and development challenges faced by the game developers, Nadeo, are also discussed, highlighting the decision to leave many bugs unpatched, which ultimately enriched the game's competitive landscape.

10:01

🌿 The Emergence of Bug Slides

This section explores the discovery and integration of bug slides into TrackMania gameplay. Initially dismissed as casual fun, bug slides were eventually weaponized by players to set new world records. The paragraph details how a player named J&B utilized bug slides to revolutionize several maps and set new records, marking the beginning of a new era in world record hunting. The paragraph also touches on the community's amazement and disbelief at these new strategies, emphasizing the creativity and innovation driven by the game's bugs.

15:04

🚀 The Golden Era of TrackMania Shortcuts

The paragraph discusses the 'Golden Era' of TrackMania shortcuts, beginning in 2013 with the formation of the team 'Fastest Way Only'. This team, led by Nino, focused on finding and exploiting shortcuts on various maps, leading to stunning record-breaking runs. The paragraph highlights the team's success on maps like G1 and D3, showcasing the creativity and inventiveness of the players. It also touches on the community's embrace of these bugs, with Nadeo eventually incorporating some of them as official features in the game.

20:04

🌟 The Legacy of Ramstein Bugs

This section delves into the legacy of Ramstein bugs in TrackMania, detailing how these bugs have been used to set new world records on numerous tracks. The paragraph describes the process of understanding and harnessing the Ramstein bug, leading to a significant shift in the game's competitive landscape. It also discusses the community's ongoing exploration of these bugs, with players continually pushing the boundaries of what's possible in the game. The narrative concludes with a reflection on the transformative impact of these bugs on the game's appeal and competitive nature.

25:06

🎉 The Wonder of TrackMania's Unpredictability

The final paragraph reflects on the overall impact of TrackMania's bugs and the sense of wonder they bring to the game. It highlights a specific record-breaking run on the map A9 Race, which showcases the combination of precision, creativity, and the exploitation of game mechanics. The paragraph emphasizes that without the element of unpredictability introduced by bugs, TrackMania might have become just another racing game, but instead, it has maintained its status as a complex and engaging competitive title. The narrative concludes with a hopeful outlook on the future of the game and its community.

Mindmap

Keywords

💡TrackMania

TrackMania is a racing video game series known for its complex tracks and the ability for players to create and share their own maps. In the context of the video, it is the game where players optimize runs, exploit bugs for shortcuts, and compete for world records, showcasing the game's intricate mechanics and community-driven nature.

💡Bugs

In the context of the video, bugs refer to unintended game mechanics or glitches in TrackMania that players have discovered and exploited to achieve faster times and break world records. These bugs add an element of unpredictability and creativity to the gameplay, as players harness them to perform incredible shortcuts and tricks.

💡World Records

World records in TrackMania denote the fastest times achieved by players on specific maps. The video highlights how players have continuously pushed the limits of the game to set new world records, often through the discovery and exploitation of game bugs, showcasing the competitive and innovative spirit of the TrackMania community.

💡Shortcuts

Shortcuts in the video refer to unconventional paths or methods used by players to complete tracks in TrackMania more quickly than intended. These shortcuts often involve exploiting game bugs and require precise execution, adding a layer of strategy and skill to the game beyond traditional racing lines.

💡Optimization

Optimization in the context of the video refers to the process of refining and perfecting a player's route or strategy on a TrackMania map to achieve the fastest possible time. This involves meticulous analysis of the track, precise execution of driving techniques, and leveraging any available shortcuts or bugs.

💡Community

The TrackMania community consists of the players, map creators, and enthusiasts who engage with the game, share content, and compete against each other. The video emphasizes the role of the community in driving the game's culture, innovation, and record-breaking achievements through collective effort and knowledge sharing.

💡Racing Line

A racing line is the most efficient path a player can take through a track in racing games like TrackMania, aiming to minimize the time taken to complete the course. The video discusses how traditional racing lines have been supplemented and sometimes replaced by the use of bugs and shortcuts in pursuit of faster times.

💡Wheel Lift

Wheel lift is a phenomenon in TrackMania where a car's front wheel lifts off the ground, often due to a bug or specific driving technique. This can result in the car gaining unexpected speed or taking a different trajectory, which players have learned to exploit for their advantage in achieving faster times.

💡Bug Slides

Bug slides are a gameplay mechanic in TrackMania where players perform a specific type of drift on grass that results in a fast and powerful slide, preserving more speed and grip than a normal turn. This technique was initially used for fun but later became a strategic element in competitive play, allowing players to shave off significant time on their records.

💡Uber Bug

The Uber bug, also known as the Ramstein bug, is a specific type of glitch in TrackMania that allows players to gain significant speed and distance by lifting the car's front wheel in a controlled manner, often resulting in the car flying across the map. This bug has been used strategically by players to achieve record-breaking times on certain tracks.

Highlights

The map D6, released in January 2006, became known for its optimized gameplay and world record times.

Players managed to push the limits of D6, achieving a world record of 3.99 seconds, utilizing game bugs.

The discovery of a game bug on another track led to the achievement of 4-second runs on D6.

The shortcut on D6 was the first time in the game's history a map had been shortcut using two bugs.

The game's developers, Nadeo, struggled with whether to patch out the bugs, due to their impact on gameplay and the community.

Nadeo's business model with Trackmania Nations Forever and Trackmania United Forever influenced their decision on bug patches.

The Ramstein bug, which initially seemed to only affect one track, was later found to be useful on multiple tracks.

Bug slides, another gameplay element, were discovered and popularized, changing how maps were played and built.

The Uber bug, which allowed cars to fly, was discovered and added a new level of complexity to the game.

The team Fastest Way Only was dedicated to breaking maps and finding new shortcuts, pushing the boundaries of the game.

The Ramstein bug was eventually understood and exploited, leading to a new era of world record hunting.

The game's developers at Nadeo embraced some bugs as official features, recognizing their value to the game's uniqueness.

The Khaki event showcases player-created bug-intensive tracks, celebrating the game's unique gameplay elements.

The A9 race track saw a significant time save due to the discovery and exploitation of a Ramstein bug.

The evolution of Trackmania's world record strategies over time reflects the community's creativity and the game's complexity.

The game's initial design as a regular Formula racing game transformed into one known for its incredible tricks and strategies.

Trackmania's history is filled with moments of wonder and innovation, keeping players engaged and the community thriving.

Transcripts

00:00

this is the map D6 released in January

00:02

of 2006 as an official campaign track in

00:05

TR Mania Nations at a first glance a

00:08

very simple looking track consisting of

00:10

only a wall ride turn up to the finish

00:13

and it didn't take very long for players

00:15

to optimize it after only a few months

00:17

the world record list on D6 included a

00:20

triple tie at 946 and the rest of the

00:23

top 10 were all within 200s of a second

00:26

perhaps this is to be expected for such

00:28

a short track but in a game as complex

00:31

as trach Mania you'd be surprised how

00:33

far the records can be pushed a few

00:36

weeks later something incredible

00:38

happened with the entire top 10 having

00:41

four second runs and the world record

00:43

Being A 3.99 by Smokey for the first

00:47

time in the game's history a map had

00:49

been shortcut using a combination of two

00:52

ridiculous bugs and in the 18 years

00:54

since this event players have only

00:56

gotten better at harnessing the floss in

00:58

the game to optimize their runs to

01:01

Perfection this is the story of how

01:03

trackmania players conquered

01:06

[Music]

01:18

bugs the D6 shortcut is truly historic

01:22

it was done for the first time in the

01:23

summer of 2006 and it opened most

01:26

people's eyes to how broken a game Tre

01:28

Mania could be the idea of the shortcut

01:31

is obvious enough but getting up to the

01:34

Finish looked impossible no matter how

01:36

you climb the wall you just wouldn't get

01:38

the height required to fly through the

01:40

Finish but perhaps that wouldn't be a

01:43

problem because already on the second

01:45

day of the game being out a big

01:48

Discovery was made on another campaign

01:49

track on the 28th of January in the same

01:52

year the player hanu was driving age

01:54

three and attempting to get a good time

01:57

it's another very simple map with just a

01:59

quarter pipe jump up to a few different

02:01

finishes since he was aiming for the top

02:03

finish he flipped out late and high from

02:05

the quarterpipe but he still undershot

02:08

The Jump by a lot fortunately though he

02:11

managed to hit the exact area just below

02:14

the finish line and his run

02:16

counted in the days following hundreds

02:19

of players copied the strange bug to get

02:22

their own 4-second time on the

02:23

leaderboards but for a while it didn't

02:25

see much use beyond that one map copying

02:29

a strategy you've seen someone do on a

02:30

track and having the foresight to

02:32

attempt it on other Maps is two quite

02:35

different things it would take 2 months

02:37

before another use case of it was found

02:39

on the track G2 where the world record

02:42

strategy used to be threading the needle

02:44

in a precise Gap but where now with the

02:47

knowledge of the bug finish being

02:49

possible alore 38 dropped off the side

02:52

of the railing early hitting the finish

02:54

line from the side and improving the

02:56

world record by a huge margin for such a

02:58

short track the reason this works is due

03:01

to an oversight from the developers that

03:03

has the Finish Line hitbox extending out

03:05

to the side of a block and it can also

03:08

be hit from underneath exactly below the

03:10

road border a few months later and in

03:13

the case of D6 it's likely that some

03:15

players knew the bug finishes existed

03:18

and it's natural to set up on the left

03:20

side to try to fly up into it but

03:22

without getting the wheel lift the

03:24

shortcut wouldn't work and what exactly

03:27

was that thing nobody really why it

03:30

happened but when crossing the green

03:32

border enough times this weird

03:34

phenomenon would eventually happen and

03:37

if it did you could beat D6 in just 3.9

03:42

seconds in Broad terms this was the

03:44

trach Mania equivalent of a caveman

03:46

striking two rocks together and

03:48

accidentally making a fire a stunning

03:50

coincidence that if it could be properly

03:52

understood and harnessed would have

03:55

massive implications for other tracks

03:57

too though before trying to understand

03:59

the bugs players wanted to know whether

04:01

or not they would be patched out of the

04:03

game as they were frustrating in regular

04:05

game playay and even in competitions

04:08

where many great runs would fall victims

04:10

to crossing the side edges and getting a

04:13

huge wheel lift instantly resulting in a

04:15

crash and for the devs it must have been

04:18

a difficult situation on the physic side

04:21

of things it's likely they didn't know

04:23

how to easily fix these bugs without

04:25

making changes to the car or blocks

04:27

which would come with a new set of

04:29

problems

04:30

invalidating past records and breaking

04:32

old Maps but the biggest issue was

04:35

likely Financial in 2008 noo revamped

04:38

all their past games into two titles

04:41

trackmania Nations forever and

04:42

trackmania United forever Nations

04:45

forever was completely free to play and

04:47

featured the formula race car where

04:49

United had the formula race car plus six

04:52

other vehicles that you could compete on

04:54

nao's business model was banking on that

04:56

people would discover Nations forever

04:58

and then later up upgrade to United to

05:00

play the other cars but almost nobody

05:03

did in Nations you could play endless

05:06

hours of content in online lobbies

05:08

official campaigns and user main Maps

05:11

you could also make your own maps and

05:13

skins as well with so many things being

05:15

offered for free it made very little

05:18

sense to upgrade and this almost caused

05:20

noo to go bankrupt before they were

05:22

bought by Ubisoft in late 2009 and for

05:26

nadeo it made no sense to focus their

05:28

efforts on improving the free game when

05:31

they wanted to get players over to the

05:32

paid version and so shortly after its

05:35

release TR Mania Nations forever was

05:37

considered a finished product no further

05:40

updates would be pushed and everything

05:42

that existed in the game was there to

05:44

stay bug finishes Landing bugs wheel

05:48

lift bugs and many more would all live

05:50

on unpatched

05:53

forever it's easy to think that the

05:55

existence of bugs automatically make a

05:57

game worse after all they are mistak

05:59

akes and oversights so they should be

06:01

fixed until everything is perfect but

06:04

perfect can sometimes be boring and

06:06

predictable and in the case of

06:07

trackmania the bugs provided a unique

06:09

gameplay experience that no other racing

06:11

game had and maybe that wasn't such a

06:14

bad thing because even the most annoying

06:16

bugs like the wheel lift could have its

06:21

moments on the official track bo4

06:24

acrobatic the world record seemed

06:26

completely maxed out in 2009 the track

06:29

itself is again simple featuring only a

06:31

downhill a wall ride and a straight line

06:33

to the finish and the leaderboard looks

06:35

just like you'd expect with the entire

06:38

top 10 being within a few hundreds of a

06:40

second and the world record Being A 1256

06:43

by caran but then one small accident led

06:46

to a big spark in the community a

06:49

completely unknown player called Zombie

06:51

uploaded his one and only ever replay to

06:54

the leaderboards a run on bo4 acrobatic

06:57

where he unfortunately got the wheel

06:59

lift bug in the start which on a map as

07:01

precise as this would make most players

07:03

instantly hit the restart key but he

07:05

decided to keep driving and it resulted

07:08

in a world record tie as wonky as that

07:11

run looked zombie inexplicably gained

07:14

time from the bug and whatever it was it

07:17

opened the possibility for a new world

07:19

record on an otherwise optimized map

07:21

several top players took note of this

07:24

and rushed to B4 to be the first to do

07:26

it and in May of 2009 the player Barta

07:30

eventually got this

07:32

[Music]

07:40

run a

07:42

1254 beating the world record by 200s of

07:45

a second This Record has since been

07:48

improved many times and it was only in

07:50

recent years understood that the reason

07:52

the bug gains time is because at high

07:55

speed sliding on one front tire is

07:57

extremely fast which might be an

08:00

explanation that makes you even more

08:02

confused but that's TR Mania for you the

08:05

wheel lift bug would later become known

08:07

as the Ramstein bug and it wouldn't only

08:09

be useful on bo4 acrobatic because the

08:13

next year a similar accident happened on

08:15

the track A3 race the world record at

08:18

the time was 1845 Tied by three people

08:22

and the rest of the top 10 all had

08:25

1846 yeah it's another map that mostly

08:28

had basic turns where players aimed for

08:31

ultimate precision and the one key

08:33

feature on the track is a jump in the

08:35

middle the main strategy was to release

08:38

the acceleration on this jump in

08:40

combination with driving diagonally so

08:43

that you would reduce as much air time

08:44

as possible and carry maximum speed on

08:47

the last straight towards the finish in

08:50

2010 the player enex was driving AO3 on

08:53

an online server when he got the

08:56

luckiest bug of his

08:58

life

08:59

[Music]

09:08

1844 beating the triple world record

09:11

high by just 100th of a second the

09:14

Ramstein bug Eno SC caused his front

09:16

wheel to lift at just the right time to

09:19

dive over the top of the hill Landing in

09:22

the downhill on the other side at full

09:24

speed and though his Landing was shaky

09:27

he kept his cool and kept enough speed

09:29

to beat the world record the community

09:32

was just stunned at this nobody had seen

09:35

anything like it an attempt to recreate

09:37

it were unsuccessful nobody else could

09:40

get the bug that Eno got but

09:42

impressively in 2011 damager managed to

09:46

beat the world record without using the

09:48

bug achieving at

09:50

1843 and since then the idea of the AO3

09:53

bug was kind of forgotten about

09:56

something else in the tmania world had

09:58

been stealing in the spotlight and that

10:00

thing was yet another bug which

10:03

fundamentally changed how several Maps

10:05

were

10:07

[Applause]

10:11

played late in 2009 it was discovered

10:14

that when Landing 90° sideways you could

10:17

perform a fast and Powerful drift on

10:19

grass preserving way more speed and grip

10:22

than if you tried to drive the turn as

10:24

normal at first this was called grass

10:26

riding then grass lights

10:29

and afterwards it was named after a

10:31

certain plant for whatever reason before

10:33

the community finally landed on the

10:35

mostly agreed upon bug slide as the term

10:39

many tracks were built with bug slides

10:41

in mind and they became very popular on

10:44

online servers for most players bug

10:46

slides were just casual fun but one

10:49

player realized there was more potential

10:51

in this trick than just playing in

10:53

online lobbies early in 2010 the player

10:57

J&B would completely re illusionize many

11:00

maps in the game when he went on a world

11:02

record spree it started in April when he

11:05

completely crushed the world record on

11:07

the track d11 acrobatic the old record

11:10

from Aon of 12 seconds did two very

11:12

clean jumps without any real wild things

11:16

going on J&B though realized that with a

11:19

precise jump he could do

11:27

this a bug slide on the ramp going

11:31

through the ring in a 360 spin and

11:34

Landing up on the last platform saving 1

11:37

second but he didn't stop there 2 weeks

11:41

later he went onto another campaign map

11:44

B12 race where the last turn is a long

11:47

grass Corner traditionally the best

11:49

strategy was to jump out all the way to

11:52

the right side so that you could carry

11:54

as much speed as possible with a smooth

11:56

line towards the Finish j& B how however

11:59

did the complete opposite going fully on

12:02

the inside and using the pool border to

12:04

get air time to set up sideways and then

12:07

he bug slid through the last Corner

12:10

again using the pool boarders to

12:12

straighten his car towards the booster

12:14

and the finish beating the world record

12:16

by 3/10 of a second at first but later

12:19

improving down to a

12:21

4045 over 1 second faster this was the

12:25

first time bug slides had been used to

12:27

beat the world record on such a s this

12:29

map and many community members outright

12:32

couldn't believe it this bug had existed

12:34

in the game ever since tmania nations in

12:37

2006 and it took 4 years for it to be

12:40

discovered and properly harnessed but

12:42

now the floodgates were wide open and a

12:45

new era of TR Mania world record hunting

12:47

had

12:49

begun the player Bliss who had the world

12:52

record on a similar track bo7 race

12:55

claimed that the trick wouldn't be

12:57

possible there but less than one year

12:59

later it too got completely destroyed by

13:02

bug slides then there was A9 race a

13:05

short map with a lot of tricks where in

13:08

the last turn you could skip across the

13:10

pool and land in a small bug slide

13:12

perhaps not as flashy as some of the

13:14

other ones but still another one on the

13:16

list bug slides are really difficult to

13:19

control you really just hold accelerate

13:22

break and steering hoping it will take

13:24

you through the turn nicely but they

13:26

often result in crashes and in 2011 and

13:31

2012 when some players crashed while bug

13:33

sliding their car inexplicably went

13:36

flying getting launched across the

13:39

stadium at Mac 5 speed what on Earth is

13:43

going on

13:44

here why this bug works is not fully

13:47

understood but the best theory is that

13:50

the game sometimes misinterprets your

13:51

speed values when bug sliding and if you

13:54

crash in the state it gives you more

13:56

speed rather than reducing it send in

13:59

the car

14:00

flying players at the time didn't know

14:02

any of this they just tried to replicate

14:05

what they'd seen in the liftoff videos

14:07

and sure enough bug sliding towards a

14:09

road border with the car pitched

14:11

slightly upwards could every now and

14:13

then ye you across the

14:16

map 4 years after being left to their

14:18

own devices by noo kmania players had

14:21

just discovered how to make a formula

14:23

race car fly a site that to the

14:26

developers must have been totally

14:27

hilarious and absurd the game they

14:30

designed to be a regular Formula racing

14:32

game was turning into so much more and

14:35

though it seemed crazy it was now only

14:38

more competitive than ever this bug was

14:41

coined the Uber bug derived from German

14:44

and meaning the biggest bug players

14:46

scoured the official maps to find

14:48

somewhere it could be used eventually

14:51

realizing there was at least one map

14:54

which had all the factors

14:56

required this track is quite literally

14:58

Al perfectly designed for the Uber bug

15:00

to work it has speed in the start a drop

15:04

down to set up the car in a bug slide a

15:06

road Edge to lift off from and several

15:09

finishes pointing in that direction

15:11

exactly where you'd fly to you had no

15:14

control over but since this Skips a huge

15:16

right turn if you landed anywhere near

15:18

the finishes it would save several

15:21

seconds I've made an entire video

15:23

detailing the world record history on

15:25

a12 speed which I will link in the

15:27

description and hey if you're interested

15:29

in more videos like this then subscribe

15:32

looking at the series of events in a

15:33

broader picture it's fascinating to see

15:35

the evolution of trach mania's world

15:37

record strategies over time going from

15:40

Mostly precise racing lines in the early

15:42

days to more and more complex quirks in

15:45

the game's code being understood and

15:47

exploited as a player the goal has

15:49

always been the same to go as fast as

15:52

possible the only difference was that

15:54

now players knew of more ways to gain

15:56

time than before regardless L of how

15:59

weird these tricks were these events

16:02

were still over one decade ago and since

16:05

then things have escalated to even

16:07

greater levels in 2013 is where the true

16:11

Golden Era of trach Mania shortcuts

16:14

began that year the player Nino created

16:17

the team fastest way only a shortcutting

16:20

team of dedicated players trying to

16:22

break as many Maps as possible one of

16:24

the tracks they'd set their sights on

16:27

was G1 a unique map with a road

16:30

spiraling upwards and a pretty absurd

16:33

shortcut idea that if it could be pulled

16:36

off would look pretty stunning the team

16:39

hunted the map for several weeks and

16:41

eventually it would be the team's leader

16:43

Nino who pulled off this

16:49

[Music]

16:57

run

17:02

a beautiful Yuber buug near the top of

17:04

the map skipping two layers of roads and

17:07

ultimately saving over 4 seconds against

17:10

the world record but the team didn't

17:13

stop there on the map D3 a platforming

17:16

track with tight turns they discovered

17:19

it was faster to drop off onto the grass

17:21

before the last corners and crash