Dragon's Dogma 2 - Before You Buy

gameranx
20 Mar 202414:30

Summary

TLDRIn this episode, the reviewer dives into the intriguing world of Dragon's Dogma 2, a game that defies conventional AAA titles with its open-world exploration, unique combat mechanics, and complex pawn system. Despite its janky feel and obtuse quests, the game offers a refreshingly different experience from other RPGs, rewarding curiosity and player autonomy. With a beautiful world filled with secrets and challenging enemies, Dragon's Dogma 2 is a love letter to fans of the original and a breath of fresh air in the open-world genre.

Takeaways

  • ๐ŸŽฎ Dragon's Dogma 2 is a sequel to the 2012 original game, offering a more refined experience while maintaining its unique and somewhat janky charm.
  • ๐Ÿš€ The game is an action RPG with a large open world, distinct from other high-profile action RPGs with its specific mechanics and systems.
  • ๐Ÿค– Players team up with three AI-controlled allies called 'pawns' instead of other players, adding a unique twist to combat and exploration.
  • ๐ŸŒ The game features an open-world design that encourages exploration and offers a high level of freedom in completing quests and navigating the world.
  • ๐Ÿ” Quests in Dragon's Dogma 2 can be open-ended with multiple possible outcomes, often requiring player experimentation and decision-making.
  • ๐ŸŽญ The presentation is minimalistic with mute protagonists and text-based dialogues, differing from the more polished presentations in other modern RPGs.
  • ๐Ÿคบ Combat is engaging and dynamic, with a variety of classes and abilities, and a physics-based system that adds to the chaos and excitement of battles.
  • ๐Ÿ•๏ธ Camping is introduced as a new mechanic, allowing for rest and health restoration as well as cooking, adding another layer to the gameplay experience.
  • ๐ŸŒณ The game world is dense with enemies and full of secrets, rewarding curiosity and exploration with unique encounters and discoveries.
  • ๐Ÿ–ผ๏ธ Visually, the game is impressive with detailed environments, though the frame rate on consoles may not be as smooth as on PC.
  • ๐ŸŽฒ Despite some obtuse quests and odd gameplay systems, Dragon's Dogma 2 is a compelling AAA game that offers a refreshing change from standard open-world formulas.

Q & A

  • What is the main theme of the video?

    -The main theme of the video is a review and discussion of the game Dragon's Dogma 2, focusing on its gameplay, unique features, and comparison to the original game.

  • How does the narrator describe the original Dragon's Dogma game?

    -The narrator describes the original Dragon's Dogma as a deeply weird and janky experience that was begging for a more refined follow-up.

  • What is unique about the pawn system in Dragon's Dogma 2?

    -The pawn system in Dragon's Dogma 2 is unique because it consists of AI-controlled allies with complex rules governing their behavior, and there is no multiplayer aspect to the game.

  • How does the game handle open-ended quests?

    -The game handles open-ended quests by allowing players to approach them in various ways, with multiple possible outcomes depending on the player's decisions. It does not provide a list of choices like Bethesda-style games, leaving the player to figure things out.

  • What is the significance of the character creation tools in Dragon's Dogma 2?

    -The character creation tools in Dragon's Dogma 2 are significant because they are described as being very impressive, allowing players to create a unique character before diving into the game world.

  • How does the game world in Dragon's Dogma 2 differ from other open-world RPGs?

    -The game world in Dragon's Dogma 2 differs from other open-world RPGs by offering a high level of freedom and exploration. The world is dense with enemies and secrets, and the game does not force players to follow a specific path or complete objectives in a certain order.

  • What are some of the combat mechanics in Dragon's Dogma 2?

    -Some combat mechanics in Dragon's Dogma 2 include climbing on top of monsters, targeting weak points, and using special moves unlocked as characters rank up their classes. The combat is fully affected by physics, making battles chaotic and dynamic.

  • How does the game handle fast travel and exploration?

    -The game offers limited options for fast travel, with ox carts transporting players between major cities and rare, expensive stones for instant teleportation. This encourages more exploration and walking through the game world.

  • What is the narrator's opinion on the game's presentation and storytelling?

    -The narrator finds the game's presentation functional but bare-bones compared to other modern RPGs. The main quests are described as flat and simple, with the game not investing much in getting players emotionally involved initially. However, the game eventually leads to some wild and intriguing plot developments.

  • What are the technical aspects of the game that the narrator comments on?

    -The narrator comments on the game's visuals, which are described as excellent for the console, and the frame rate, which mostly stays above 30 FPS but can drop in dense areas. The game is also noted to be bug-free and responsive, despite its complexity.

  • How does the game reward curiosity?

    -The game rewards curiosity by placing unique items, secrets, and encounters throughout the world, encouraging players to explore and discover them on their own, rather than marking objectives off a checklist.

Outlines

00:00

๐ŸŽฎ Introduction to Dragon's Dogma 2: A Unique AAA Experience

The paragraph introduces Dragon's Dogma 2, a sequel to the 2012 original game. It highlights the game's unexpected development, noting that while a refined follow-up was anticipated, the result is a game that remains true to the original's quirky and janky charm. The summary emphasizes that despite not being perfect, with issues like obtuse quests and inconsistent frame rate, the game is intriguing and exciting, offering a distinct experience from other AAA titles. It lacks multiplayer but makes up for it with its unique gameplay mechanics and open-world exploration, setting the stage for a compelling gaming experience.

05:00

๐Ÿค– The Pawn System and Combat Mechanics

This paragraph delves into the game's unique pawn system and combat mechanics. It explains how players team up with three AI-controlled allies called pawns, which have complex behavior rules. The absence of multiplayer is noted, but the game's open-ended quests and systematic world, complete with day and night cycles and NPCs with schedules, make up for it. The combat is likened to Monster Hunter, with large enemies that can be climbed and targeted for weak points. The pawns, which can be obtained and improved, play a crucial role in battles, making the combat experience in Dragon's Dogma 2 stand out from other RPGs.

10:01

๐ŸŒ Exploration and World Design

The paragraph discusses the game's open-world design and exploration elements. It highlights the freedom players have in exploring the world, with the ability to ignore the main quest and the lack of restrictions on player actions. The world is described as dense with enemies and full of secrets, rewarding curiosity. The game's lack of fast travel options is mentioned, but the enjoyable combat and beautiful world design make the extensive hiking less tedious. The paragraph also touches on the game's impressive character creation tools and the non-traditional presentation compared to other modern RPGs.

Mindmap

Keywords

๐Ÿ’กDragon's Dogma 2

Dragon's Dogma 2 is the sequel to the 2012 action role-playing game (RPG) Dragon's Dogma. The game is noted for its unique blend of open-world exploration, deep combat mechanics, and a dynamic AI system called 'pawns'. In the video, the reviewer discusses their impressions of the game, highlighting its faithful continuation from the original and its intriguing, albeit sometimes janky, gameplay experience.

๐Ÿ’กAction RPG

Action RPG, or Action Role-Playing Game, is a subgenre of RPGs that emphasizes real-time combat and action elements, often requiring more immediate and skillful input from the player. In the context of the video, Dragon's Dogma 2 is described as an action RPG with a unique combat system that involves climbing on and targeting weak points of large enemies, reminiscent of Monster Hunter.

๐Ÿ’กPawns

In Dragon's Dogma 2, 'pawns' are AI-controlled allies that accompany the player on their adventures. These pawns have complex behavior governed by a set of rules and can be customized and upgraded by the player. They add a unique strategic element to the combat and exploration, as the player can issue them vague commands to assist in battles.

๐Ÿ’กOpen-World

An open-world game design allows players to explore a virtual world freely, without being confined to a linear path or progression. In Dragon's Dogma 2, the open-world aspect is emphasized by the lack of restrictions, enabling players to approach quests and exploration in any order they choose, contributing to the game's sense of freedom and non-linearity.

๐Ÿ’กCombat

Combat in the context of video games refers to the player's engagement in battles with enemies, utilizing various attack strategies, defensive maneuvers, and special abilities. In Dragon's Dogma 2, combat is a core gameplay element, featuring a mix of melee attacks, ranged attacks, magic, and the unique ability to climb on and interact directly with large monsters.

๐Ÿ’กCharacter Creation

Character creation is the process in video games where players customize and design their in-game avatars, choosing from a variety of physical attributes, skills, and other characteristics. In Dragon's Dogma 2, the character creation tools are praised for their depth and flexibility, allowing players to create unique protagonists to navigate the game world.

๐Ÿ’กQuests

In video games, quests are tasks or missions assigned to the player, often involving combat, exploration, or dialogue with non-player characters (NPCs). Dragon's Dogma 2 features open-ended quests that offer multiple outcomes and solutions, emphasizing player choice and agency within the game world.

๐Ÿ’กFrame Rate

Frame rate in video games refers to the number of individual images (frames) displayed per second, which affects the smoothness and responsiveness of the game's visuals. A higher frame rate generally leads to a more fluid gaming experience. The reviewer notes that while Dragon's Dogma 2 has excellent visuals, the frame rate can dip in certain areas, affecting the overall performance.

๐Ÿ’กCamping

In the context of Dragon's Dogma 2, camping is a gameplay mechanic that allows players to set up a temporary resting place in the open world. This mechanic serves multiple purposes, including restoring health and providing a base for cooking and other activities. It adds a layer of strategy and convenience to the game, as players can heal and prepare without returning to towns.

๐Ÿ’กExploration

Exploration in video games involves the player discovering and navigating through the game's environment. In Dragon's Dogma 2, exploration is a key aspect, with a large and detailed world map filled with secrets and unique encounters. The game encourages curiosity and rewards players for venturing off the beaten path.

๐Ÿ’กNon-Linear

Non-linear gaming refers to a game structure where the player is not required to follow a strict sequence of events or levels. Instead, they can often choose their path and order ofๅฎŒๆˆไปปๅŠก, leading to a more personalized and open-ended experience. Dragon's Dogma 2 is highlighted for its non-linear design, allowing for a high degree of freedom in quest resolution and world exploration.

Highlights

Dragon's Dogma 2 is a sequel to the 2012 original game, offering a more refined experience while maintaining its unique and 'janky' charm.

The game is a relentlessly faithful follow-up to the original, staying true to its roots despite the long gap between releases.

Developed by Nacom, Dragon's Dogma 2 could have been a medieval fantasy Monster Hunter clone but chose to be distinct and enthralling.

While not a perfect game, Dragon's Dogma 2 is described as intriguing and exciting, offering a different experience from other AAA games.

The game features obtuse quests and oddball gameplay systems that are not fully explained, offering a challenge to players who enjoy figuring things out.

Dragon's Dogma 2 has inconsistent frame rates and low-key opening hours, but these flaws do not detract from the overall experience.

The game is an action RPG with a focus on character creation and exploration in an open world, setting it apart from other high-profile action RPGs.

Combat in Dragon's Dogma 2 is reminiscent of Monster Hunter, with players battling gigantic enemies and utilizing pawns instead of a multiplayer party.

The game offers a high level of freedom, allowing players to ignore the main quest, explore randomly, and even fail quests without severe consequences.

Dragon's Dogma 2's quests are open-ended, and the game world is systematic with day and night cycles and NPCs with schedules, making it a unique hybrid of Monster Hunter and Skyrim.

The game's presentation is functional but bare-bones, with minimal cutscenes and a mute protagonist, relying on text for most dialogue.

Main quests are simple and often incidental to exploration, while side quests offer more complexity and multiple possible outcomes.

The pawn system in Dragon's Dogma 2 is improved from the first game, with AI-controlled allies that can guide players during quests.

The game has minimal menu busywork, focusing on crafting, skills, and equipment without the loot game mechanics of other RPGs.

The world map in Dragon's Dogma 2 is large and full of secrets, rewarding players' curiosity and exploration.

Combat is engaging and class-based, with a variety of moves and abilities that change how the character functions as they rank up.

The game does not include a dodge button or lock-on feature by default, making combat fundamentally different from other RPGs like Dark Souls.

Camping is introduced in Dragon's Dogma 2, allowing players to rest, heal, and cook real meat, adding to the game's unique features.

Fast travel options are limited, encouraging players to explore the world on foot, despite the presence of numerous enemies and potential ambushes.

The game's visuals are stunning, with detailed environments and grand vistas, though the frame rate on console versions is not as high as on PC.

Dragon's Dogma 2 is a confident game that trusts players to figure out its mechanics without handholding, offering a refreshing and rewarding experience.

Transcripts

00:01

welcome back to another episode of

00:03

before you buy the show where we give

00:05

you some straightup gameplay and our

00:06

first impressions of the latest games

00:09

releasing just a few years ago I'd have

00:11

told you this isn't going to happen but

00:13

it's here I'm playing it it's Dragon's

00:16

Dogma 2 against all odd the original

00:18

game from 2012 is a deeply weird kind of

00:21

janky experience that was begging for a

00:24

more refined followup that never really

00:26

materialized until now almost 12 years

00:29

later nacom could have easily taken the

00:31

safer route and turned this into a

00:33

medieval fantasy themed Monster Hunter

00:35

game but instead they made a

00:37

relentlessly faithful followup to the

00:38

original that is still a little weird

00:40

and a little janky but utterly

00:42

enthralling it is not a perfect game but

00:44

Dragons Dogma 2 is one of the most

00:46

intriguing and exciting AAA games I have

00:49

played in a very long time there are

00:51

things about this game that some people

00:52

are going to hate for sure uh it's got

00:55

some obtuse quests some pretty Oddball

00:57

gameplay systems that go relatively

00:59

unexplained

01:00

uh some inconsistent frame rate and

01:03

extremely lowkey opening hours but in a

01:05

lot of ways this is kind of the anti-pa

01:08

it ziggs where most games zag and while

01:10

that may be disorienting for some out

01:12

there I'm going to say I really like it

01:15

so what the hell even is this game it's

01:18

hard to explain if you haven't played

01:19

the first one if you have it's like that

01:22

it's an action RPG where you make your

01:24

character pick a class and explore a big

01:26

open world on the most basic level it

01:29

sounds IND distinguish able from most

01:31

high-profile action RPGs but this game

01:34

it's really not exactly like anything

01:36

else out there um the combat's a little

01:38

like Monster Hunter where a lot of the

01:40

beasts you take on are these gigantic

01:42

enemies that you can climb on target

01:44

weak points etc etc but instead of going

01:47

it alone or with a party of other

01:49

players Dragon's Dogma has you team up

01:51

with three pawns these are AI controlled

01:54

allies that have their own complex rules

01:56

governing their behavior there is no

01:58

multiplayer in this game so if that's

02:00

what you're looking for you're not going

02:01

to find it um I would argue there's

02:03

plenty of other things to look for

02:05

though uh there's the quests which tend

02:08

to be very open-ended uh and the

02:09

extremely systematic game world with day

02:11

and night cycles and NPCs with schedules

02:14

it's sort of like Monster Hunter had a

02:16

weird baby with Skyrim but I I don't

02:18

know that that accurately captures how

02:20

odd this game is it's one of those

02:22

things where you just have to play it or

02:23

at least see it for a while to get

02:26

what's really going on unlike the first

02:28

game which took way too long get you

02:30

into the open world this one starts with

02:31

a short prologue where you create your

02:33

character using the game's frankly

02:35

really impressive character creation

02:37

tools and then pretty well drops you

02:39

into the game if you so desire you can

02:41

totally ignore the main quest and start

02:43

exploring in random directions it's up

02:44

to you as an example of just how open

02:47

this game can be there's a quest where

02:48

this Soldier is escorting you back to

02:50

the capital in any other game this would

02:52

be some scripted thing where you're

02:53

forced to follow this guy but there's

02:54

nothing stopping you from going off the

02:56

beaten path and getting him killed by

02:58

mistake and if you fail the quest

02:59

there's no no restarting you just have

03:00

to make your way to the capital on your

03:02

own later on there's a gate that keeps

03:04

you from entering a southern section of

03:06

the map in any other game this would be

03:07

locked By plot progression but in Dragon

03:10

Dogma 2 there's other ways of getting

03:12

past there's just a level of Freedom you

03:14

rarely see in a game that is on this

03:17

scale there's multiple ways to resolve

03:19

quests you can access certain locations

03:21

earlier than you're supposed to you can

03:23

kill plot critical characters and

03:26

everything just keeps going the actual

03:28

presentation on all this stuff is isn't

03:30

always that impressive to be fair uh

03:32

there are a few full cutcenes um but

03:34

your character is a classic mute RPG

03:37

protagonist most of the dialogue is done

03:39

through basic text you know the old text

03:41

box technique and a character's just

03:43

standing somewhere you know it's

03:45

functional but pretty Bare Bones

03:46

compared to the presentation in a lot of

03:48

other modern RPGs the game is just

03:50

really unusual in that most of the main

03:52

quests are pretty flat and simple go

03:53

here and get that sort of things rarely

03:55

does a main quest even directly force

03:57

you into a fight most of the combat in

03:59

this game is incidental to exploring

04:01

rather than a driving force of the story

04:03

um it's not like Monster Hunter where

04:04

every main quest is to hunt a new

04:06

monster it's more like you're going

04:07

somewhere and they're just so Happ to

04:09

see a monster in your way side quests

04:11

can be a little more complex with

04:13

multiple possible outcomes depending on

04:15

what you decided to do this game never

04:17

gives you a Bethesda style drop- down

04:19

list of choices the things you do are

04:21

entirely up to you and it's both

04:22

liberating and potentially frustrating

04:24

depend on exactly how you drive with it

04:27

for an example of what I'm talking about

04:28

there's a quest called hunt for the jite

04:30

orb where a guy had this orb stolen from

04:32

I mean he had an orb and somebody took

04:34

the orb there's two guys who want it and

04:36

you could just find the orb and hand it

04:38

over to either of them if you want but

04:40

if you really want to resolve the quest

04:41

the best way you go to the local item

04:43

forger and get a duplicate made of the

04:46

orb and you give the crappy one to the

04:47

jerk and the real one to the nice guy

04:50

and you get a better reward none of how

04:52

this plays out is signposted or

04:53

explained other than the general Quest

04:55

area where these guys appear um beyond

04:58

that it it just leaves you up to figure

05:00

this stuff out and when you do it feels

05:02

awesome I really like knowing that

05:04

everybody is satisfied with their orb

05:06

even though one of the orbs is clearly

05:07

inferior they don't know that and I

05:10

don't have to stick around to find out

05:11

if anybody gets orb regret I just move

05:14

right on the game does have a few

05:16

systems to help you out though like the

05:18

pawns for example who depending on their

05:20

experience may be able to guide you

05:21

during a certain Quest but that usually

05:23

just boils down to taking you to a

05:25

specific place and I mean that's it this

05:27

can be extremely helpful During certain

05:29

Quest don't get me wrong but they're not

05:30

going to explain any fine details of

05:32

anything for you there's also an oracle

05:35

who's about equally as helpful uh and

05:37

when I say that what I mean is not that

05:39

helpful on the subject of Pawns yes

05:42

they're better than they were in the

05:43

first game and yes they don't talk as

05:46

much they still talk too much and repeat

05:48

certain lines a lot like do you really

05:50

need to point out that same ladder every

05:51

time I pass by it I don't think you do

05:54

but overall again they talk a lot less

05:56

and act more intelligently in battle

05:58

pawns are what make combat in Dragon

06:01

Dogma feel unlike any other RPG because

06:04

you're rolling with a team of three AI

06:06

assistants that can only be given four

06:07

vague commands like come here and help

06:10

which might make them sound kind of

06:11

worthless but if you built a solid team

06:13

they can practically win battles for you

06:15

you can obtain pawns from these Rift

06:17

Stones there's one main Pawn you design

06:20

yourself and then you can bring along

06:21

two guest pawns which are the ones you

06:24

obtain by using Rift stones and spending

06:26

in-game currency called Rift crystals

06:28

pawns on your own are always free um but

06:31

higher level pawns cost more and

06:33

depending on your settings the ones you

06:35

see in the rift will either be pawns

06:36

created by other players or pawns

06:38

created by Capcom there's a whole lot to

06:41

talk about here with these things how

06:43

they work what they do but I'm going to

06:45

give you the short version here and say

06:47

that they work they work really well

06:48

actually and while you'll be swapping

06:50

out guest pawns a lot cuz they can't

06:52

gain experience in your world finding

06:54

new and better pawns is always

06:56

satisfying another thing I appreciate is

06:58

there's surprisingly not that much menu

07:00

busy work in this game there's basic

07:02

crafting but you're only making a few

07:04

specific items there's skills and

07:05

different jobs to unlock but those are

07:07

only accessed at certain vendors and

07:09

while there's a lot of different armor

07:10

and sets of weapons to find there's no

07:12

randomization on stats or anything it's

07:13

not a loot game you're only getting so

07:15

much stuff and it's a big relief so most

07:18

of your time get this is spent doing the

07:21

actual fun parts of an RPG fighting

07:24

monsters and exploring the world there's

07:26

a lot to explore in this game too the

07:27

world map is very very large it's full

07:30

of little secrets and tons of unique

07:31

little things too they clearly put a lot

07:33

of effort into making this an enjoyable

07:35

world just to be in um it's dense

07:38

without resorting to covering the map in

07:40

Ubisoft style icons so a lot of what you

07:42

end up doing feels natural because

07:45

you're the one who found it you're not

07:47

just marking objectives off a checklist

07:49

you're doing things because you want to

07:51

do them at least that's what I assume

07:53

maybe there's something wrong with you I

07:54

don't know but yeah and there's tons of

07:57

cool stuff to find I haven't played a

07:59

game rewards your curiosity like this

08:01

since Elon ring like there's some really

08:03

really crazy stuff tucked away in the

08:05

corners of this world and yeah well

08:07

you're wandering around you are going to

08:08

deal with a pretty constant onslaught of

08:10

enemies mostly some combination of

08:12

wolves goblins Bandits harpies with a

08:16

random giant monster thrown in good

08:18

measure like a cyclops or a griffin the

08:20

world is just dense with enemies and

08:22

ambushes so it can get a little

08:24

exhausting after a while I'm not going

08:26

to say it can't it'd be a bigger issue

08:28

if the combat wasn't so damn good and

08:30

and make no mistake it's very good no

08:33

matter whether you're playing as a

08:34

warrior an Archer a thief a mage or one

08:37

of the more exotic hybrid classes you're

08:39

going to have a ton of tools to work

08:41

with every class has a few basic attacks

08:44

but the many special moves you can

08:45

unlock really change how your character

08:47

works as you rank up your class you

08:49

unlock flash year more over the top

08:51

abilities and it really works well one

08:54

important thing to keep in mind is that

08:56

if there's one thing this game isn't

08:57

it's dark souls there's no Dodge button

09:00

by default and no lock on so how you end

09:03

up playing is pretty fundamentally

09:05

different you can climb on top of

09:06

monsters and stab them or grab their

09:08

legs and push them over everything's

09:09

fully affected by physics which can

09:12

sometimes work out in your favor and

09:13

sometimes really work against you

09:15

battles can be chaotic and crazy the

09:18

terrain you're fighting on can make a

09:19

huge difference in battle as you explore

09:22

and fight monsters you're overall health

09:24

slowly drains from scratch damage and

09:26

the only way to heal it is to rest at an

09:27

inn or make Camp the addition of camping

09:30

also makes Dragon STG but to an obvious

09:32

pick over the original um you're no

09:34

longer forced to wander around in the

09:36

Pitch Black Knight and it doesn't just

09:38

restore your health without having to

09:40

take a lengthy trip back to town for an

09:41

inn it does other stuff you got the

09:44

prerequisite cooking menu only this time

09:46

you're cooking real meat it's such an

09:48

odd but Charming inclusion to make all

09:50

the cooking cut scenes full motion video

09:52

like actual video footage of cooking of

09:55

meat it's another way this game is just

09:57

doing its own thing and there's a lot of

09:59

combat uh because there is a lot of

10:01

wandering around there's very few

10:03

options for fast travel uh there are ox

10:05

carts which can transport you between

10:07

major cities and it's a very rare

10:09

expensive stones that can be used to

10:10

instantly teleport but that's it which

10:12

means you're going to be doing a lot of

10:14

hiking which would be worse but the

10:15

world is it's honestly So Beautiful to

10:18

explore and the combat is so enjoyable

10:20

having to walk through certain parts

10:23

multiple times doesn't quite have the

10:24

sting it does in certain other games

10:26

this is a stunning game at times too the

10:28

environment are incredibly detailed

10:30

overall and at any given moment you'll

10:33

be at a Grand Vista that's hard not to

10:35

just stop and stare at for a while I'm

10:36

playing it on PS5 and while the visuals

10:39

are excellent for the console the frame

10:41

rate isn't quite there if you're on the

10:43

Wilderness it mostly stays above 30 but

10:45

in certain dense areas like the main

10:47

city the frame rate is going to tank I

10:49

wish the game had some kind of

10:50

performance mode to make up for this but

10:52

it doesn't if you want 60 frames per

10:54

second Dragon's Dogma 2 um it's not

10:57

going to be on console that's that's not

11:00

happening that's not how you're going to

11:01

get it you got to get it on PC but I

11:03

I'll also say that the 30 frames per

11:04

second didn't really bother me didn't

11:06

hurt the experience of playing it at the

11:08

very least the performance is a lot

11:09

better than the original game on Xbox

11:11

360 um now that game that was a chugger

11:14

as someone who's usually pretty

11:15

sensitive about games that aren't 60

11:17

frames per second this one really wasn't

11:19

so bad it it might be that I I've played

11:22

the original a lot and this feels a lot

11:25

like the original except for it doesn't

11:27

crap out the way that the original did

11:29

all the time and like there's some games

11:31

that Target 30 frames per second they

11:33

feel like they're in slow motion or

11:35

underwater um this game feels really

11:37

responsive at that frame rate so it's

11:39

it's pretty tolerable at least to me I

11:41

haven't seen any bugs like I don't love

11:44

that frame rate but man not one bug so

11:46

far that's amazing for how complex this

11:49

game is I've definitely seen a lot of

11:51

oddness like certain enemies barely

11:53

hanging off a ledge or NPC shuffling

11:55

into place or awkwardly facing the wrong

11:58

direction to talk during a quest or

12:00

something but that doesn't mean it's not

12:02

working right that's just a little bit

12:04

of that Jank I kind of expected that

12:06

bugs and Jank or different things and

12:08

there were parts of the game where I

12:09

thought maybe like a trigger was missing

12:11

um maybe a real bug but uhuh wrong that

12:15

was just me being dumb I'm just so used

12:17

to RPG's handholding you through quests

12:19

uh that when a game makes me figure it

12:21

out it feels wrong which I guess is kind

12:23

of really sad actually but it's also it

12:26

makes me really happy that this game

12:28

trusts me I don't know that there's

12:30

something about that that makes me like

12:32

it more even though it might be a little

12:34

bit more frustrating I do think that is

12:37

going to cause some people not

12:38

necessarily to drive with the game it

12:41

does expect a lot out of you like I said

12:44

I like that but not everybody is going

12:46

to many things are are are they're not

12:48

explained or just expect you to

12:50

experiment to figure it out and the

12:51

actual main plot isn't super interesting

12:54

at least at first it eventually goes to

12:56

some pretty wild places but that first

12:59

or so hours there's not a really large

13:01

amount of attempt of getting you

13:03

invested it's one of those games that's

13:05

so confident in what it is that it

13:06

doesn't even try to rope in new players

13:09

and to me that's just it's so good the

13:12

lack of tutorials the straightforward

13:14

opening the unmarked Secrets open-ended

13:16

quests it expects a lot from the player

13:19

it trusts the player to be able to do

13:22

those things and if you're willing to go

13:24

with it there's a whole lot of fun to be

13:26

had here they did not dumb it down to

13:28

capture a wider audience it's a game

13:30

that's unlike almost every other open

13:31

world game out there and while there are

13:34

some boring and awkward moments it's

13:36

overall a game that I would highly

13:38

recommend to anybody who loved the

13:39

original or wants an open world game

13:41

that's a little less formulaic than we

13:43

normally get it's frustrating and it is

13:45

confusing at times but it's the good

13:47

kind of frustrating and confusing the

13:49

kind that keeps you coming back from