A Difficult Game About Climbing - Part 1

Markiplier
30 Mar 202424:30

Summary

TLDRIn this video transcript, Markiplier introduces a challenging climbing game, comparing it to the difficult experience of Bennett F I. He prepares himself by securing his chair and using a keyboard and mouse for control. The gameplay involves understanding the physics and mechanics of climbing, with Markiplier experimenting with different techniques to progress. He faces obstacles, slips, and puzzles, but ultimately overcomes them, showcasing his resilience and determination. The video ends with him triumphantly reaching a peak, likening the experience to an oasis and expressing his excitement for the content he creates.

Takeaways

  • 🎮 The game being played is challenging and involves a lot of climbing mechanics.
  • 🕹ī¸ The player, Markiplier, is using a keyboard and mouse instead of a controller and finds it difficult.
  • 🤔 There is a mention of another game 'Bennett F I' which seems to have similar gameplay but with less precise controls.
  • 🧗‍♂ī¸ The player has to learn the physics and mechanics of the game on the fly, including grip and movement.
  • 🚀 The game requires precise timing and control, especially when leaping or swinging.
  • đŸ˜Ŗ The player experiences hand cramping and fatigue due to the intensive gameplay.
  • đŸ¤¯ There are moments of frustration and confusion as the player figures out the game's mechanics.
  • đŸŽŊ The player humorously references changing the past and making content, adding a comedic element to the gameplay.
  • 🏔ī¸ The game appears to be more than just a tutorial, with a larger challenge ahead.
  • đŸĨŗ The player expresses satisfaction and a sense of accomplishment when overcoming obstacles in the game.
  • 🎉 The script ends with a victorious tone, indicating that the player has successfully completed a significant part of the game.

Q & A

  • Who is the speaker in the transcript and what is the game they are playing?

    -The speaker in the transcript is Markiplier, and he is playing a difficult game involving climbing, which has been compared to the Adventures of Bennett F.

  • What precautions did Markiplier take before playing the game?

    -Markiplier took precautions by making his chair more difficult to throw, and he chose to play the game with his brain, hands, keyboard, and mouse, as he did not have a controller.

  • How does Markiplier describe the game's control system?

    -Markiplier describes the game's control system as one that requires precision and involves using the keyboard and mouse. He mentions that it is more precise than the game Bennett FY, which did not have what anyone might call precise control.

  • What challenges does Markiplier encounter while playing the game?

    -Markiplier encounters several challenges, including the difficulty of the climbing mechanics, the lack of a grip meter, the physics of the game, and the precision required to control his character's movements.

  • How does Markiplier react to the game's difficulty?

    -Markiplier expresses frustration and surprise at the game's difficulty, but he also finds it satisfying and engaging. He experiments with different strategies and persists in trying to overcome the challenges.

  • What does Markiplier think about the game's physics?

    -Markiplier comments on the physics of the game, noting that they are interesting and affect his gameplay. He mentions the slipperiness of the green areas and the importance of where he grabs.

  • How does Markiplier handle the game's failure state?

    -Markiplier seems to take the game's failure state in stride, noting that it is not that bad and using it as an opportunity to practice and improve his skills.

  • What is Markiplier's strategy for progressing in the game?

    -Markiplier's strategy involves understanding the mechanics of the game, such as the importance of gripping and swinging his character. He also experiments with different approaches, like using the space bar to help him get to where he needs to go.

  • How does Markiplier feel about the game's pull-up mechanic?

    -Markiplier is not a fan of the pull-up mechanic, finding it unhelpful and causing arm fatigue. He also mentions that it feels different when he inverts the mouse controls.

  • What is the significance of the oasis Markiplier discovers at the end of the transcript?

    -The oasis that Markiplier discovers signifies a moment of success and achievement for him in the game. It represents a break from the challenging climb and a reward for his efforts.

  • How does Markiplier conclude his gameplay session?

    -Markiplier concludes his gameplay session by expressing satisfaction with his performance, considering the challenges he faced. He also humorously mentions that the game's tutorial is over and that there is a whole mountain ahead of him, indicating that he is ready to face more challenges in the game.

Outlines

00:00

🎮 Gaming Challenges and Strategies

In this paragraph, the speaker, Markiplier, introduces a challenging game that involves climbing, drawing comparisons to the Adventures of Bennett F I. He has prepared for the game by making his chair more difficult to throw and choosing to play without a controller, relying on his brain, hands, keyboard, and mouse. The game's core mechanic is climbing, and Markiplier discusses the lack of a grip meter and the physics involved. He also talks about the difficulty of the game and the need for precise control, which he appreciates, and the importance of grasping and grunting manly while playing. The paragraph ends with Markiplier finding the game satisfying despite its difficulty.

05:03

🔍 Exploration and Problem Solving

Markiplier continues his gameplay, exploring the environment and looking for ways to progress. He encounters poison and questions its purpose, wondering if it's related to death or just part of the game's challenges. He investigates further, grabbing items and assessing his situation. Markiplier throws himself into the game, noting the wide design as a practice area. He discusses the mechanics of pulling and swinging, comparing them to previous games. The paragraph ends with Markiplier considering the possibility of a shortcut and his determination to keep trying despite the challenges.

10:05

💡 Mastering Controls and Techniques

In this part, Markiplier focuses on mastering the game's controls and techniques. He experiments with different moves, such as leaping and pulling, and comments on the improvement in his gameplay. Markiplier struggles with the hand cramping from intense play and contemplates using a controller. He also discusses the pull-up mechanic and its effect on reducing arm fatigue. The paragraph highlights Markiplier's attempts to solve the game's puzzles, his frustration with the inverted mouse control, and his eventual realization that using the space bar can help him progress. He concludes this section by acknowledging the challenge of climbing and his determination to overcome it.

15:23

🌟 Overcoming Obstacles and Learning from Failure

Markiplier reflects on his gameplay, acknowledging that he has learned little but recognizing the value of practice. He discusses the game's design, the effects of gravity, and his strategies to counteract them. Markiplier experiments with different approaches, such as going up first to counteract gravity and using a swing motion. He experiences moments of success and failure, learning from each attempt. The paragraph ends with Markiplier's realization that he needs to let go at the right time and his satisfaction when he finally achieves his goal, demonstrating his growth as a player.

20:28

🏆 Triumph and Reflection on the Gaming Experience

Markiplier celebrates his success in the game, proclaiming himself the greatest climber. He reflects on the challenges he faced, the climb to victory, and the satisfaction of overcoming obstacles. Markiplier contemplates the idea of changing the past to rewrite the future and thanks his audience for their support. He concludes the game with a sense of accomplishment and looks forward to future challenges, expressing his readiness to face whatever the game has in store for him next.

Mindmap

Keywords

💡Climbing

Climbing refers to the act of ascending or descending steep surfaces such as walls, rocks, or mountains. In the context of the video, it is the primary activity that the player engages in, requiring skill and precision to navigate through the game's challenges. The term is used to describe the difficulty and satisfaction of overcoming obstacles in the game, as seen when the player experiences a sense of achievement after successfully climbing a section.

💡Difficulty

Difficulty in this context refers to the level of challenge or complexity that the player faces while playing the game. The video emphasizes the tough nature of the game, with the player comparing it to the arduous adventures of Bennett F. The term is used to convey the player's anticipation of a hard experience and their reactions to the obstacles they encounter.

💡Controls

Controls refer to the mechanisms by which a player interacts with and influences the game, such as keyboard and mouse inputs. In the video, the player discusses their choice of using a keyboard and mouse over a controller, indicating a preference or necessity based on their setup. The term is integral to understanding the player's experience, as it affects their ability to perform actions within the game and their overall satisfaction.

💡Physics

Physics, in the context of the video, refers to the game's simulation of real-world physical properties such as gravity, friction, and motion. The player comments on the 'physics' when describing the game's mechanics, indicating that the game's realism and responsiveness to player actions are important aspects of the gameplay experience.

💡Strategy

Strategy in this context refers to the thoughtful planning and execution of moves to achieve a goal within the game. The player discusses various tactics and approaches to climbing, such as pulling, swinging, and timing their actions. The term is crucial to understanding the player's mindset and the cognitive aspect of gameplay.

💡Practice

Practice denotes the act of repeatedly performing an activity to improve one's skills. In the video, the player suggests that the game's design allows for practice, which is essential for mastering the game's mechanics and overcoming its difficulties. The term is linked to the player's learning curve and their progression through the game.

💡Arm Fatigue

Arm fatigue refers to the tiredness or strain experienced in the arms, often due to prolonged or repetitive use. In the video, the player expresses discomfort from using the mouse and keyboard, highlighting the physical exertion involved in playing the game. The term is significant as it underscores the physical demands of the gaming experience.

💡Inversion

Inversion in the context of the video refers to the process of reversing the functionality of controls, such as mouse movement or button inputs. The player experiments with inverting the mouse settings, which alters the direction of the cursor movement. This term is important as it illustrates the player's attempts to adapt and find comfort in the game's control scheme.

💡Puzzle

A puzzle, in this context, refers to a problem or challenge that the player must solve to progress in the game. The player perceives the game's climbing challenges as a 'puzzle', requiring strategic thinking and skillful execution. The term is significant as it highlights the cognitive aspect of gameplay, where the player must interpret and react to the game's environment to succeed.

💡Swing

Swing, in the context of the video, refers to the player's action of moving their character in an arc-like motion to overcome obstacles or gaps in the game. The term is used to describe a specific technique for climbing and progressing, which adds a layer of complexity and strategy to the gameplay. The player's use of 'swing' illustrates their evolving understanding of the game mechanics and their attempts to find the most effective way to climb.

💡Success

Success in this context refers to the achievement of a goal or the overcoming of challenges within the game. The player expresses a sense of accomplishment and victory when they manage to climb to a certain point or solve a part of the puzzle. The term is significant as it encapsulates the player's motivation and the rewarding nature of overcoming the game's difficulties.

Highlights

Markiplier introduces himself and the challenging game he's about to play, setting the stage for the audience.

He mentions the game's comparison to the arduous Adventures of Bennett F, indicating the difficulty level and building anticipation.

Markiplier describes the precautions he's taken, such as modifying his chair and not using a controller, which adds a personal touch and relatability to the gameplay.

The game's core mechanic, climbing, is introduced, and Markiplier comments on the lack of a grip meter, adding an element of realism to the challenge.

Markiplier observes the game's physics and controls, showing his analytical side and appreciation for well-designed mechanics.

He expresses his dislike for diving in the game, providing insight into the game's mechanics and his personal preferences.

Markiplier finds the game satisfying despite its difficulty, which speaks to the game's engaging nature and his perseverance.

He discovers the importance of precise controls and the role they play in the game, highlighting the game's design and his adaptability.

Markiplier humorously discusses the failure state and his determination to not complain, showcasing his positive attitude and resilience.

He talks about the need to grasp firmly and use manly grunts, adding a layer of humor and character to the gameplay experience.

Markiplier realizes the importance of using both hands when throwing himself, demonstrating his problem-solving skills and engagement with the game.

He comments on the slipperiness of the green areas, showing his attention to detail and the game's environmental challenges.

Markiplier expresses satisfaction with the game's difficulty, indicating that the challenge is enjoyable and motivating.

He discusses the strategy of grabbing the top of a structure, revealing his tactical thinking and planning.

Markiplier's realization about the game's mechanics and his humorous self-deprecation show his human side and ability to laugh at himself.

He talks about the potential of shortcuts and his willingness to experiment, demonstrating an open-minded approach to gameplay.

Markiplier's final victory and self-proclamation as the greatest climber add a triumphant conclusion to the gameplay, engaging the audience with his success.

Transcripts

00:00

hello everybody my name is Markiplier

00:01

and welcome to a difficult game about

00:03

climbing many people have compared this

00:06

to the arduous Adventures of Bennett F I

00:09

actually don't remember what when the

00:11

hell was the name of

00:12

that getting over it and so I've taken

00:15

some precautions since getting over it

00:16

to play this game which is apparently

00:18

somewhat difficult in that I've made my

00:20

chair much more difficult to throw and I

00:22

don't have a controller so I'm going to

00:24

be playing with my brain and my hands

00:26

and a keyboard and a mouse it

00:28

essentially is climbing which there was

00:30

a game uh about rings that actually

00:34

benett FY made if that is his name um

00:37

but this was not made by benti I don't

00:39

want to make that claim I don't anyone

00:41

get confused anyway climb

00:45

so climb okay all right not so

00:51

bad

00:54

oh okay so there doesn't seem to be any

00:57

kind of a grip meter so just the worst

01:00

thing in the world how do we do

01:03

this just like that it's not so bad does

01:08

this

01:09

spin nice nice oh not nice is this nice

01:15

can't tell if this is

01:18

nice

01:21

interesting ah

01:23

physics oh physics oh physics oh

01:28

okay

01:30

oh well you know oh no I hate this can

01:33

you dive oh I hate this is there any

01:37

benefit to being over here

01:40

no really is just a return okay well all

01:43

in all not that

01:45

bad

01:47

okay

01:49

oh it's

01:51

slippy I

01:53

see so it matters where you grab the

01:56

green is a little

01:58

slippery I see

02:03

fascinating okay I can do this at least

02:07

this one has more precise

02:10

controls that I can

02:12

appreciate whereas like Bennett

02:15

FY o didn't necessarily have what anyone

02:20

might call precise control

02:26

oh all right okay well the failure state

02:29

right now is not that bad so I'm not

02:30

even going to complain if I can skill

02:33

throw myself nope oh my

02:39

God okay just got to make sure you

02:42

firmly grasp

02:44

it yep

02:46

uh-huh and very manly grunt your way

02:51

up thrust with your fingers strong and

02:56

proud

02:58

okay woo

03:01

man I shouldn't be doing that oh oh okay

03:05

so when I throw myself I really got to

03:08

grab with both hands or else it's not

03:09

going to

03:10

work

03:13

okay all right yeah nice

03:18

nice oh not

03:20

nice

03:23

nice

03:25

okay okay it's good just can't do too

03:29

much for force on it or it's all going

03:31

to go crumbling

03:34

down

03:39

oh ah I

03:45

see oh

03:48

boy okay got it oh got it okay well this

03:52

is weirdly

03:54

satisfying I'm not even having a bad

03:56

time here can I grab the top of that

03:58

yeah well that's tricky I I shouldn't

04:01

have trusted that at

04:08

all

04:12

okay oh do I trust that yes I

04:17

do there we go easy no problem man my

04:20

fingers my mouse uh control thingies are

04:24

hurting oh man this is real tough

04:28

actually that is true actually whoa whoa

04:32

whoa where you going oh I don't know

04:34

about grabbing onto a bush doesn't seem

04:37

like the smartest

04:38

play but here I

04:41

am okay I must be pretty high up at this

04:44

point oh down really okay really am am

04:51

I ah I

04:53

see okay so is it better for me to start

04:57

like here

05:03

crap holy crap that was

05:08

awesome all right okay poison

05:11

uh H what what Dost thou mean he

05:16

poison or is that just death talking

05:19

about death or you talking about

05:22

poison only see let's investigate a

05:25

little

05:26

bit is there anything down here worth

05:29

looking at

05:31

okay grab that okay we might be in a a

05:36

spot of

05:37

bother

05:39

okay okay we're

05:41

fine so what I'm thinking is I got to

05:45

throw myself I'm not happy about it cuz

05:47

I'm pretty sure that this is going to be

05:50

an arduous thing maybe the reason that

05:52

they made this so wide is so that you

05:54

can practice right so if you practice y

05:59

oh

06:03

okay that's not great maybe I got to

06:05

yeah pull with both

06:09

hands

06:11

nope yep okay it's it's not quite like

06:14

benett fty where you pull you got to

06:17

actually go in the direction you want to

06:21

go

06:23

mhm okay maybe maybe big maybe on this

06:27

big huge maybe oh my

06:35

[Music]

06:39

God right back into it get back on the

06:42

horse that's what we do here oh boy this

06:45

is quite a return but maybe there's a

06:48

shortcut I kind of did go a little

06:49

faster before and I'm sure that with

06:51

this wheel it actually is probably like

06:54

a fling machine so if I were to use this

06:57

in its appropriate way and nope in its

07:01

appropriate way in its appropriate way

07:04

this a bad idea okay that's a bad idea

07:07

that's there is no appropriate way to

07:09

use that I'm I'm just stupid this would

07:11

be a lot easier with a controller I

07:14

recognize that right

07:18

now yep okay I think it's much better to

07:21

do

07:27

one-handed okay I think I got to go

07:30

around I don't think I'm of the level to

07:33

be able to do anything like that just

07:36

yet okay good good

07:43

good okay

07:47

okay why would I think that would be the

07:49

right way to go about

07:53

it okay oh my God hold on hold on hold

07:57

on this is where it all falls

07:59

oh my God oh my God go up how did I do

08:03

this

08:03

before I did this before right I think I

08:06

got to let go that's what I did before I

08:08

was

08:08

Fearless no this is bad I saved

08:13

myself oh boy oh there we go no I was

08:17

just

08:23

dumb

08:27

okay okay

08:31

y it's actually a bit more difficult

08:33

than it looks oh oh oh oh bad oh bad oh

08:39

bad oh bad okay there we

08:44

go

08:45

okay scary and my hand is cramping but

08:49

that's fine think of what this guy's

08:50

hand is doing and then it doesn't seem

08:52

so bad and everything seems good yipp

08:57

yep

08:58

yep

09:00

okay and this was easy it's

09:02

just okay that was not so

09:06

easy okay so how are the best way to get

09:10

some distance I probably got to be a bit

09:13

higher I think this bone is indicative

09:16

right okay come here you bone come here

09:18

you bone come here come here come here

09:22

come here come here here come here come

09:26

here

09:27

bone there we go

09:29

all right no h that's

09:32

not okay so feels like it needs to be

09:37

but I need to swing my body

09:40

like no I think I got to go up and over

09:43

just feels

09:44

right

09:55

no so going up and over is

09:58

dumb so why can't I do it there why

10:00

can't I do it just fine there

10:04

y

10:06

okay it's

10:10

helping

10:11

yeah okay so if I can Master the kind of

10:16

leap y nope so is it yep

10:21

nope okay yep yep yep yep that's

10:28

better

10:46

okay oh not down I'm thinking benett F

10:50

style and that's not how this

10:53

[Music]

10:56

be my hand is cramping so bad so bad I

11:00

have a controller but I don't feel like

11:02

going to it that sounds like quitters do

11:05

hold

11:06

on q& a space to pull what do you mean

11:10

pullup pullup can help reduce arm

11:13

fatigue but is not necessary to fail why

11:16

didn't I think fail or invert mouse that

11:18

might be

11:22

fun did that inverted I can't

11:26

tell is this better is this better

11:33

ah

11:36

oh

11:37

oh oh God pull up okay hold

11:42

on oh my

11:44

God okay so that at

11:48

least okay me inverting the mouse is now

11:51

breaking my brain because I don't even

11:52

remember what I was supposed to do this

11:54

doesn't feel any different how is this

11:56

is this

11:58

different it's it's not it's not

12:00

different but it doesn't did it what but

12:04

it doesn't do it doesn't do nothing I

12:06

don't know it's it's it's not doing

12:09

nothing oh my

12:11

God oh my God you know what I don't I

12:13

don't like that I don't like that I'm

12:15

not going to do that I don't like that

12:17

I'm not going to do

12:22

that

12:27

okay there we go doing it by hand is

12:31

probably I don't know what I'm

12:40

doing okay I don't like the pullup

12:43

mechanic it is kind of

12:45

[Music]

12:48

helpful okay we're

12:54

fine

12:57

okay okay

13:01

nice okay tactically using it one at a

13:04

time is not

13:07

[Music]

13:09

bad oh oh oh oh

13:12

climbing oh we be climbing

13:22

now

13:24

okay that was actually really nice I

13:26

just held down the space bar and it kind

13:28

of helped me get to where where I needed

13:29

to go

13:31

sh

13:32

[Music]

13:34

whoa okay oh my God oh my God okay so I

13:38

still haven't solved the puzzle of this

13:41

this is quite a puzzle unless I don't

13:43

need to be low and what I actually need

13:46

is to not be low you know what I mean

13:50

like maybe this is the truest oh Mike

13:53

what are you doing what are you doing

13:55

what are you doing stop maybe this is

13:57

the truest answer of all it's like the

13:59

real answers that I I don't need to be

14:01

low at all and it's more of a swing

14:03

swong it's a swing SW

14:22

no well this just looks dumb what are

14:24

you doing how is

14:26

this

14:28

yipp

14:29

yippy freaking yippy climb damn

14:36

it come on come on oh come on what are

14:40

you doing man what are you doing what

14:42

are you doing to me man no no what are

14:46

you doing to me man what are you doing

14:47

to me man what are you doing to me

14:54

man okay there we

14:58

go

15:03

[Music]

15:22

no what's over

15:24

[Music]

15:27

here

15:37

okay we're back

15:39

here again so what have we

15:43

learned nothing we' learned actually

15:46

quite quite literally nothing but I do

15:49

think that this place is kind of

15:51

supposed to feel wide because there's

15:54

this

15:55

idea of practice which I never do but

15:59

I'm going to do in this case so it's not

16:01

really that far it just looks bad

16:05

because it's jump so oh okay well you

16:07

fall real fast gravity's a and I

16:10

am beholden to its will but if I go up

16:13

first yeah if I go up first kind of

16:17

counteract gravity with a little bit of

16:19

swong then I I

16:22

should

16:23

theoretically make

16:27

it

16:37

there's got to be a way to get up

16:39

there it's so tantalizingly

16:44

close it's so tantalizingly

16:49

close oh it's right

16:53

there oh it's right

16:56

there you're telling me that that isn't

17:00

possible oh it's right

17:04

there

17:07

oh oh it's

17:12

tantalizing oh it's succulently

17:14

tantalizing can you please just get to

17:16

the tippy of this can you give me an

17:18

advantage and just get to there we well

17:21

not quite but just get to the tippy of

17:23

it just the tippy of it just the tippy

17:26

of it just the dippiest tippy of it

17:29

there you

17:32

go so I let go too late cuz it pulled me

17:35

back

17:38

down n whatever I'm out of

17:44

here okay that was definitely not the

17:46

right way to go about

17:49

it y okay that was good that would have

17:52

been great if I did that on the other

17:55

place you know the bad place

18:03

whoa whoa grab grab grab

18:25

grab well that was the opposite way I

18:27

wanted to go why does my brain default

18:31

to like benit f controls and why does

18:33

the inverse of it do nothing if that's

18:36

what my brain wants to

18:38

do oh

18:40

wait it just inverts the

18:43

buttons why would that be the way that

18:45

it inverts why would you make the

18:47

buttons invert and not the actual Mouse

18:51

movement in all the years of gaming

18:54

invert Mouse means the mouse move in the

18:57

other way that's what it means that's

19:00

what it always has Meed why would you

19:03

invert the button why would that help

19:06

why would that suddenly be the one

19:12

thing invert Mouse

19:14

grab I swear that did not say invert

19:18

Mouse

19:20

grab I'm I'm I'm fairly

19:23

sure I'm almost positive and I'm willing

19:27

to bet that if we go back in time and

19:31

lixian makes sure to change the past as

19:35

he is want to do you want to do that

19:38

right good good you want to change the

19:42

past go change the past hop in that time

19:44

machine and go don't worry there won't

19:45

be any

19:47

consequences don't you trust

19:50

me get in the machine all right go in

19:53

the pass and fix it all right thank you

19:55

I'm sure that won't have any other

19:57

consequences and also I'm sure he'll be

19:59

back

20:01

probably it's right there all I got to

20:04

do is kind of an uppie right that's all

20:07

I got to do it's kind of an uppy kind of

20:11

kind of an uppy you know it's got to go

20:13

a little up but not too you know being

20:16

here is fine right it's got to go up

20:19

right

20:27

uping

20:31

maybe it is a swing maybe I do need to

20:34

swing maybe I got a swing

20:37

swong maybe that is what I got to do me

20:40

try it the other way first if I swing oh

20:44

I will I I will it'll go it'll

20:47

definitely go

20:51

right yep well why would that ever be

20:55

what I needed to

20:57

do it's definitely this right oh my God

21:02

okay so that was a pretty powerful

21:05

swong I was just like kind of shoot oh

21:09

it was right

21:13

there oh man it was right

21:20

there man this is such a

21:22

climb I know that's the point I know

21:25

it's a point but it's such a climb to

21:27

get back

21:33

oh God oh my God okay

21:38

fine

21:40

okay maybe I should be a little closer I

21:43

should be right here seems like the

21:45

optimal

21:48

right

21:49

oh my

21:51

god

21:53

oh oh wait a minute wait wait a minute

21:57

this does this wait a minute how wait a

21:59

minute wait a minute hold on a second

22:03

wait do I go down is it is it is it a

22:06

down is it down oh my God is it down oh

22:09

my god oh this is

22:14

scary oh my God okay oh my God come on

22:20

oh oh I slipped off the other side but

22:23

I'm up here the peak really I win I knew

22:27

it I'm the greatest climber that ever

22:34

climed that ever

22:37

climed oh yes oh yes