Returning to Red Dead Redemption 2

NakeyJakey
25 Mar 202425:46

Summary

TLDRThe speaker shares their deep appreciation for Rockstar Games, particularly highlighting the immersive worlds of Grand Theft Auto 4 and Red Dead Redemption 2. They discuss the detailed architecture, dramatic lighting, and realistic physics that contribute to the games' appeal. Despite some criticisms regarding mission design and the wanted system, the speaker is captivated by the narrative, character development, and the vast, beautifully crafted open worlds that evoke a strong emotional response. They also delve into the impact of mods in enhancing their gaming experience, allowing for greater personalization and engagement with the game.

Takeaways

  • 🏙ī¸ The speaker has a deep connection with New York City, drawing parallels between the city's atmosphere and its representation in media, including video games like Grand Theft Auto 4.
  • 🎮 Grand Theft Auto 4 had a significant impact on the speaker, influencing their decision to live in a big city and appreciating the game's detailed architecture and dramatic lighting.
  • 🕹ī¸ The speaker admires Rockstar Games for their ability to capture the essence of large cities like New York and the American wilderness in their games, despite some design flaws.
  • 🌟 Red Dead Redemption 2 is highly praised for its beautiful art design, detailed map, and historical authenticity, offering an immersive experience of the American wilderness.
  • đŸ–Ĩī¸ Playing Red Dead Redemption 2 on PC enhanced the speaker's experience, with improved graphics and smoother interactions, making them reluctant to return to console gaming.
  • 🔧 The speaker used mods to improve and personalize their gameplay experience, addressing issues like the wanted system, in-game economy, and character movement.
  • 🌡ī¸ A specific mod, 'Humidity and Temperature Overhaul', added a layer of realism to Red Dead Redemption 2 by making clothing choices affect health and stamina in different weather conditions.
  • 🏕ī¸ The 'Camp Anywhere' mod allowed for more player choice in where to set up camp, enhancing the exploration and immersion in the game world.
  • 🔄 The speaker's perspective on Red Dead Redemption 2 shifted from focusing on its flaws to appreciating the emotional and narrative depth of the game.
  • đŸŽļ The game's soundtrack was highly commended for its ability to enhance the storytelling and emotional impact of the game, leaving a lasting impression on the player.
  • 🌟 The speaker concludes that Red Dead Redemption 2, despite its imperfections, is a masterpiece created by a dedicated team, offering a rich and immersive gaming experience.

Q & A

  • What is the speaker's initial impression of New York City?

    -The speaker views New York City as one of the most popular and populated places on Earth, with iconic locations like Time Square and Central Park. They mention a strong connection with the city, feeling like they are in New York at the moment of speaking.

  • Which video game had a significant impact on the speaker's perception of a big city?

    -Grand Theft Auto 4 (GTA 4) had a significant impact on the speaker's perception of a big city, particularly New York, as it captured the atmosphere and feel of the city in a way that resonated with their own experiences.

  • How does the speaker describe their experience living in the city compared to playing GTA 4?

    -The speaker describes living in the city as being akin to the 'rat hole' aspect of GTA 4, but also appreciates the scope, detail, and dramatic lighting of the city, much like the game's representation.

  • What are the speaker's thoughts on Rockstar Games' design philosophy?

    -The speaker admires Rockstar's ability to capture the essence and atmosphere of vast settings like New York City or the American wilderness in their games, despite some design elements being outdated or linear.

  • How does the speaker feel about Red Dead Redemption 2's portrayal of the American wilderness?

    -The speaker feels that Red Dead Redemption 2 captures the feeling of the American wilderness beautifully, with impressive art design, attention to detail, and a sense of realism that immerses the player in the game world.

  • What improvements did the speaker notice when playing Red Dead Redemption 2 on PC compared to PS4?

    -The speaker noticed that the game looked even better and felt smoother on PC, with a higher frame rate improving interaction and overall gameplay experience.

  • What is the speaker's opinion on the mods available for Red Dead Redemption 2?

    -The speaker found mods to be a crucial part of their revisiting experience, as they enhanced and improved various aspects of the game, such as adding a brisk walk speed and overhauling the weather system for more realism.

  • How does the speaker feel about the camp system in Red Dead Redemption 2?

    -Initially, the speaker was frustrated with the camp system, but after using a mod that allowed for custom camp placement, their opinion improved significantly, as it added more player choice and immersion.

  • What is the speaker's stance on the main protagonist, Arthur Morgan, in Red Dead Redemption 2?

    -The speaker highly appreciates Arthur Morgan as a compelling character, even going so far as to consider him their favorite protagonist in any video game.

  • How does the speaker view the narrative and character relationships in Red Dead Redemption 2?

    -The speaker views the narrative and character relationships in Red Dead Redemption 2 as deeply layered and well-crafted, with even minor NPCs having impactful interactions with Arthur.

  • What is the speaker's final verdict on Red Dead Redemption 2 as a game?

    -The speaker considers Red Dead Redemption 2 an imperfect yet beautiful game, likening it to an album by their favorite band, where not every track may be a hit, but the overall experience is still highly enjoyable and immersive.

Outlines

00:00

🏙ī¸ New York City and Grand Theft Auto 4

The paragraph discusses the author's love for New York City and its representation in media, particularly in video games. The author highlights Grand Theft Auto 4 (GTA 4) as a game that had a significant impact on them, capturing the essence of New York City. The author expresses admiration for Rockstar Games' ability to condense the atmosphere of a massive city like New York into a game, and despite some outdated game design elements, they continue to be fascinated by Rockstar's games.

05:01

🎮 Gaming Experience with Opera GX

The paragraph delves into the author's gaming experience and their use of Opera GX as a web browser for gamers. The author appreciates the GX Corner feature, which keeps them updated on gaming news, free games, deals, and new releases. They also discuss the convenience of Opera GX's quick import tool for transferring data from a previous browser and its compatibility with Google Chrome extensions. The author's enthusiasm for gaming is evident as they describe how Opera GX enhances their gaming experience.

10:03

🌲 Red Dead Redemption 2: Enhanced by Mods

This paragraph focuses on the author's return to playing Red Dead Redemption 2, enhanced by various mods that improve the gameplay experience. The author discusses the game's stunning visuals, detailed art design, and historical authenticity. They also talk about the impact of mods that address issues like the wanted system, in-game economy, and character movement. The author expresses how mods like 'camp anywhere' and 'weather overhaul' add to the game's immersion and realism, making the world of Red Dead Redemption 2 even more engaging.

15:04

đŸ”Ĩ The Power of Red Dead Redemption 2's Narrative

The paragraph emphasizes the power of Red Dead Redemption 2's narrative and its impact on the author. The author reflects on how the game's linear missions and restrictive design initially frustrated them, but upon revisiting the game, they found joy in playing as Arthur Morgan and experiencing the story. The author appreciates the game's focus on feelings rather than complex thinking, and how the narrative is enriched by player choices, especially regarding the honor system. The paragraph also touches on the game's soundtrack and how it elevates the emotional depth of the story.

20:05

đŸŽļ The Music and Legacy of Red Dead 2

In this paragraph, the author praises the original score of Red Dead 2, likening it to an imperfect album by their favorite band. They discuss how the game's music, including its themes and variations, contributes to the emotional experience of playing the game. The author also reflects on the narrative of both Red Dead Redemption games, highlighting the tragic and flawed characters of Arthur and John Marston. They contemplate the implications of the characters' actions and sacrifices, and how these contribute to the overall tragedy and accomplishment of the stories.

25:06

đŸŽĨ Reflecting on Red Dead 2's Impact

The final paragraph is a reflection on the impact of Red Dead 2 on the author. They discuss the game's narrative dissonance and how it doesn't detract from the overall experience. The author expresses their admiration for the game's protagonist, Arthur Morgan, and how he has become their favorite video game character. They also touch on the game's depiction of the outlaw lifestyle and the moral complexities it presents. The author concludes by acknowledging the hard work and dedication of the developers in creating such an immersive and emotionally rich world.

Mindmap

Keywords

💡New York City

New York City is a symbol of urban culture and diversity in the video, representing a popular and densely populated area that is often depicted in various forms of media, including video games. The speaker mentions it as a place that has a significant impact on them, particularly through the game Grand Theft Auto 4, which captures the essence of the city and its architecture, lighting, and atmosphere.

💡Grand Theft Auto 4 (GTA 4)

GTA 4 is a critically acclaimed video game that is highlighted in the video for its detailed and immersive portrayal of a fictionalized version of New York City. The game is noted for its impact on the speaker, who is drawn to the city's architecture, dramatic lighting, and the overall atmosphere that it manages to convey within the confines of a video game.

💡Rockstar Games

Rockstar Games is a renowned video game development company that is mentioned throughout the video. The speaker discusses their admiration for Rockstar's ability to create immersive and detailed game worlds, such as in Grand Theft Auto 4 and Red Dead Redemption 2. Despite some criticisms regarding game mechanics, the speaker appreciates the storytelling, world-building, and attention to detail that Rockstar brings to their games.

💡Red Dead Redemption 2

Red Dead Redemption 2 is an open-world action-adventure game developed by Rockstar Games. The game is praised in the video for its beautiful art design, level of detail, historical authenticity, and immersive gameplay. The speaker discusses their experience revisiting the game after several years and how mods have enhanced their enjoyment of the game, making it feel even more real and engaging.

💡Game Mods

Game mods, or modifications, are alterations made to a video game by players or third-party developers that change or add to the original game. In the context of the video, the speaker discusses various mods they have installed for Red Dead Redemption 2, which have improved their gameplay experience by addressing issues they had with the base game, such as the wanted system and in-game economy.

💡Narrative Dissonance

Narrative dissonance refers to the inconsistency or conflict between the story elements and the player's actions within a video game. In the video, the speaker mentions this concept in relation to Red Dead Redemption 2, where the player's actions as an outlaw sometimes clash with the more emotional and redemptive story moments. Despite these inconsistencies, the speaker appreciates the overall narrative and character development.

💡Honor System

The honor system in Red Dead Redemption 2 is a gameplay mechanic that allows the player's actions to influence the protagonist's reputation and how other characters in the game perceive and interact with them. The speaker discusses how the honor system can lead to different dialogues, encounters, and even subtle changes in the story, enhancing the player's role-playing experience.

💡Arthur Morgan

Arthur Morgan is the main protagonist of Red Dead Redemption 2. He is a complex character with a troubled past, who is part of a gang in a declining era. The speaker expresses a deep appreciation for Arthur as a character, highlighting his development, personal journey, and the emotional connection the player can form with him throughout the game.

💡Immersive Gameplay

Immersive gameplay refers to the quality of a video game that makes players feel like they are truly part of the game world, with its environment, characters, and narrative drawing them in. In the video, the speaker praises Red Dead Redemption 2 for its immersive gameplay, which is enhanced by the level of detail, historical authenticity, and the freedom of player choice within the game.

💡Open World

An open-world game design allows players to freely explore a large and interactive game environment at their own pace, without being restricted to a linear progression. The speaker discusses the open-world design of Red Dead Redemption 2, appreciating the vast map, the variety of activities, and the sense of discovery and adventure it offers.

💡Game Mechanics

Game mechanics refer to the rules and systems that govern how a video game functions and how players interact with it. In the context of the video, the speaker critiques certain game mechanics, such as the wanted system and linear missions, while also praising others that contribute to a more realistic and engaging experience.

Highlights

Grand Theft Auto 4 had a significant impact on the user's perception of New York City, showcasing the power of video games in shaping urban environments.

The user's fascination with Rockstar Games' ability to condense the atmosphere of massive cities like New York into a video game is a testament to the company's design prowess.

Red Dead Redemption 2's detailed art design, level of detail, and historical authenticity contribute to its status as one of the most beautiful games ever created.

The user's experience with mods in Red Dead Redemption 2 enhanced the gameplay by addressing issues like the inconsistent wanted system and busted in-game economy.

The introduction of a mod that allows for optimal dressing according to weather conditions in Red Dead Redemption 2 significantly improved the game's realism and immersion.

The 'Camp Anywhere' mod for Red Dead Redemption 2 provided the user with a greater sense of freedom and personal engagement with the game world.

The user's appreciation for Red Dead Redemption 2's narrative and character development highlights the game's strength in storytelling.

The soundtrack of Red Dead Redemption 2 is praised for its emotional impact and consistency, enhancing the overall gaming experience.

The user's perspective on Red Dead Redemption 2 shifted from focusing on flawed systems to embracing the opportunity to role-play as Arthur Morgan.

The combat in Red Dead Redemption 2 was made more engaging and cinematic through mods that removed lock-on and aim assist, making Dead Eye abilities matter.

Red Dead Redemption 2's portrayal of Arthur Morgan as a compelling protagonist surpasses other characters in Rockstar Games and even in the broader video game industry.

The user's experience with Red Dead Redemption 2 was enriched by the game's honor system, which affected dialogue, encounters, and the player's relationship with story events.

The narrative of Red Dead Redemption 2, with its focus on the doomed protagonist and the gang's downfall, is considered by the user to be a potential masterpiece in gaming storytelling.

The user's reevaluation of Red Dead Redemption 2 led to a newfound appreciation for the game's narrative, characters, and world, despite initial criticisms.

The user's comparison of Red Dead Redemption 2 to an 'imperfect album' by a favorite band illustrates the game's overall impact and the user's complex relationship with its elements.

The user's engagement with Red Dead Redemption 2's world, from hunting for perfect pelts to crafting outfits, reflects the game's ability to create immersive experiences.

Transcripts

00:03

yeah whatever New York City is one of

00:05

the most popular populated places on

00:08

planet Earth Time Square Central Park or

00:11

Zaza City oh sorry you can immediately

00:14

clock it and say boom okay that's New

00:16

York we are in New York right now this

00:18

is such a random New York moment oh my

00:20

God it's impossible to count how many

00:21

pieces of media take place in the

00:23

biggest apple let alone just video games

00:26

but one game one very special game that

00:28

I still think about a lot a game that

00:30

had a big city impact on my delicate

00:32

small town frame is Grand Theft Auto 4

00:35

I'm one of the many insane people that

00:36

actively choose to live in this giant

00:38

rat hole of a city and GTA 4 is a big

00:41

reason for that get the I am obsessed

00:44

with the scope and detail of the

00:46

architecture the super dramatic lighting

00:48

the blea compact The Psychotic physics

00:50

engine and the craziest part actual New

00:53

York feels a lot like that well not the

00:55

physics engine part but how did Rockstar

00:58

do that how did they condense the

00:59

atmosphere of this massive City onto a

01:02

single Xbox 360 DVD while still having

01:05

it possess that intangible how you say

01:08

Jenny sequa that's that's not even GTA 4

01:11

that's Halo 5 that singular question

01:14

defines what I love the most about

01:16

Rockstar Games games and I think it's

01:18

why I keep making like a billion videos

01:20

about them Rockstar's game design is

01:22

outdated might forever be the most

01:24

viewed thing on my channel and I am very

01:26

okay with that I'm really proud of that

01:28

video and I stand by just about

01:29

everything I brought up including but

01:31

not limited to the busted ass wanted

01:33

system and a series of incredibly linear

01:35

missions that treat you like a child

01:37

with no brain or functioning thumbs but

01:40

at the same time Red Dead 2 has been

01:42

squatting in my abandoned mind cottage

01:44

for the better part of the past 6 years

01:46

and I think it's because I also stand by

01:48

other things I said like how this game

01:49

has some of the best writing of any

01:51

piece of fiction I've ever consumed and

01:53

that it looks and sounds like God much

01:55

like how GTA 4 captures the distinct

01:57

feeling of being in New York Dead 2

02:00

captures Jenny Bayan qua for the

02:03

American wilderness that I personally

02:05

know while also capturing something so

02:07

beyond what I could ever know that push

02:09

and pull of loving something so much yet

02:11

being so frustrated by it this game had

02:14

to be more than just a busted wanted

02:16

system or thumbless child simulator

02:18

right Blu-ray discs are big as hell and

02:21

this game came on two of them so you bet

02:23

your ass they could fit a lot of real

02:24

estate on these Hogs after revisiting

02:26

this Titanic game this time powered by

02:29

my Titanic computer which is in turn

02:31

powered by six Titanic Sega Dreamcast in

02:34

a human centipede type formation I'd

02:36

love to share with you what I discovered

02:38

while returning to Red Dead Redemption

02:40

[Music]

02:58

2

03:10

okay Red Dead Redemption 2 Remains the

03:12

most beautiful game I have ever seen and

03:14

that surprised no one everything about

03:16

the art design is straight up surgical

03:18

the insane level of detail that grazes

03:21

every millimeter of this colossal map

03:23

the precise historical authenticity that

03:26

touches even the dinki of objects the

03:28

romanticized dream realism that somehow

03:31

drenches everything in the most

03:32

beautiful lighting at all times it has

03:35

and will continue to blow my back out

03:38

watching a long ass GDC talk about how

03:39

much work went into just the horses the

03:41

horse animations alone had me like two

03:44

more videos about horses from becoming a

03:46

horse girl but oh my God playing on PC

03:49

made me never want to look at a PS4

03:51

again get out of my room Sony

03:54

Pony this game doesn't only somehow look

03:58

even better but it feels feels way

04:00

better too there's still a considerable

04:02

amount of input delay when doing

04:03

anything just cuz that's how Rockstar

04:04

intended like you're puppeteering a

04:06

hefty bag of Flesh and Bones versus

04:08

flicking around a super responsive super

04:10

soldier but a high frame rate helps a

04:12

lot to make just about every interaction

04:14

feel smoother side note the fact that

04:16

they still haven't released any sort of

04:17

nextg update for PS5 that does like 4K

04:20

60 even after they've already

04:22

re-released GTA 5 and did the same thing

04:25

is a straight up

04:28

felony

04:30

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05:57

every day I Stray further and further

06:00

from the path of righteousness I haven't

06:02

seen my family in seven anyways uh I

06:05

think I think he was I think he was

06:07

saying something now because this is on

06:08

PC now and I've already played this game

06:10

a ton my devious white ass was

06:12

immediately like okay is there a mod to

06:14

skip the longest intro screen known to

06:16

man cuz booting this game up takes

06:18

forever and then I saw it I saw the

06:21

massive list of other mods available and

06:24

much like a very gaslit romantic partner

06:27

I softly whispered to myself I can fix

06:30

him I knew I wouldn't ever be able to

06:32

change how restrictive and boring so

06:34

many of the game's linear missions were

06:36

that [ __ ] was set in stone but what if I

06:38

could address all of the other issues I

06:39

had outside of the missions and this is

06:42

when Mommy went off the deep end loot

06:44

everything fast as [ __ ] buy a house rob

06:46

a bank spin your gun crazy hair crazy

06:48

ragd dolls dog companion after

06:50

installing so many different mods mods

06:52

to try and fix the inconsistently broken

06:55

wanted system mods to fix how busted the

06:57

in-game economy is mods that let me

06:59

fight the annoying ass kids in Sandy I

07:01

stopped myself I was doing too much I

07:03

realized that if the purpose of this

07:05

experiment was to revisit and reevaluate

07:08

a piece of art I should probably try to

07:10

keep it in its originally intended pure

07:13

vanilla state right totally totally yes

07:16

totally yes um but also maybe I keep a

07:21

few of

07:22

[Music]

07:25

them okay so Arthur has three speeds

07:28

right walking running by holding a and

07:30

full mashing a sprinting there's no

07:33

middle ground between crawling and

07:34

blasting off so navigating tight SPAC is

07:37

always annoyed the piss out of me but

07:38

let me also just say this per chance

07:40

there is already an in between speed

07:42

that exists in the game but only when

07:45

you're fast walking around Camp fast

07:47

walking outside of camp lets you use

07:48

that brisk walk anywhere you want I know

07:50

this may not sound like that big of a

07:52

deal but oh my God if you have played

07:54

the game as much as I have you know that

07:56

this is actually kind of a huge deal

07:57

Arthur felt so much easier to Puppeteer

08:00

once I had the option to move just a bit

08:02

more urgently moving around combat

08:04

Arenas and not having to either slowly

08:06

walk or sloppily Sprint in between cover

08:08

even leading your horse around feels so

08:10

much better and I did it way more now

08:11

that I didn't have to Tiptoe Through The

08:13

Window shout out to corvo for making

08:15

this mod it caused like zero issues with

08:17

my playthrough and it's actually

08:18

incredible on controller you could still

08:20

do the slow walk you just half press the

08:21

mouse and keyboard you can use the push

08:23

to talk button and toggle between the

08:24

two walks you guys are Gamers you'll

08:25

figure it out okay so in general this

08:27

game heavily leans into a more grounded

08:30

Vibe with all of its realistic

08:31

animations right cooking a steak one by

08:34

one opening a cabinet drawer by drawer

08:36

slowly skinning an animal with an

08:38

unskippable animation and then slow

08:40

walking its massive Pelt to your horse

08:42

it's very clear that Rockstar really

08:43

wants you to slow down and truly feel

08:46

like you're living in Arthur's custom

08:48

crafted immersive moccasin 350s but a

08:51

big thing I complained about before is

08:52

that when it comes to other things like

08:54

the weather or your portable Camp the

08:56

game just goes realism Frost my ass I

08:58

hate her I don't I don't don't [ __ ]

08:59

know her 90% of the time it doesn't

09:01

really matter what clothes you're

09:02

wearing unless you go up into the snowy

09:04

mountain section part of the map you can

09:06

essentially go the majority of the game

09:08

wearing the same outfit whether it's 90°

09:10

in the swampy south or 45° in the Dakota

09:14

comma South I remember this felt like

09:16

such a missed opportunity because the

09:17

outfit crafting in this game is actually

09:19

Immaculate and you can pair layers with

09:22

other layers to achieve in theory

09:23

varying layers of warmth but again the

09:26

vanilla game doesn't really do much with

09:28

any of this humidity and temperature

09:29

overhaul by Bowman 70 fixes all of that

09:32

the middle symbol on this new core

09:33

changes color when you're not optimally

09:35

dressed for the current weather and if

09:37

you're not optimally dressed it will

09:38

slowly start to drain your health and

09:40

stamina cords this could mean needing

09:41

more layers of warmth in the chilly

09:43

Woods versus wearing less layers in the

09:45

soupy swamp the outside ring is your

09:46

current resistance to any harsh weather

09:48

so putting on a hat to Shield yourself

09:50

from beaming sunlight or hard rain

09:52

strengthens the ring regardless of what

09:54

you're wearing though if you get caught

09:55

in the storm your clothes are going to

09:57

get wet and that ring is going to drain

09:58

no matter what but going into a warm

10:00

interior to find shelter or standing

10:02

near any sort of heat Source actively

10:04

changes your temperature and heats your

10:06

ring back up this mod automatically

10:07

turns off during missions so that it

10:09

doesn't cause any problems too which is

10:10

great but in the open world it feels

10:12

like such a natural immersive addition

10:14

to the existing realism formula that

10:16

Rockstar was already going with that I

10:18

seriously can't imagine playing the game

10:20

without it now watching a storm from

10:22

inside your tent feels way more cozy and

10:24

grounded and immersive when the Rin

10:26

actually has an effect on the player and

10:28

speaking of camp

10:29

I hated how the vanilla Camp system

10:31

worked back in 2018 and it still Frost

10:34

my ass I hated how it automatically

10:36

teleported you to a predestined location

10:38

I hated how the rain did not affect your

10:40

ability to make a fire I hated how

10:42

sensitive the perimeters were of when

10:44

and where you could spawn your magic

10:45

teleporting camp the camp anywhere mod

10:47

does not fix all of these issues but it

10:49

certainly validates a lot of my

10:51

complaints and desires it's exactly what

10:53

it sounds like a custom menu that lets

10:55

you spawn either your whole camp or

10:57

individual elements of a camp wherever

10:59

you want want oh you found the most

11:00

gorgeous view and you want to put your

11:01

tent in that exact spot talk your [ __ ]

11:03

arur oh you want to build a fire right

11:05

by a frozen lake while you're fishing so

11:06

that you can immediately cook any giant

11:08

fishies that you catch without having to

11:10

teleport away to an entire Camp just to

11:12

cook them and also standing next to the

11:13

fire is in perfect Synergy with the

11:15

weather mod I was just talking about

11:17

what the hell this is the best day of my

11:18

life I think you get why I love this mod

11:20

so much camp anywhere makes exploring

11:23

this [ __ ] beautiful Majestic world

11:25

just a tad more engaging because it's

11:27

one more choice that the player gets to

11:29

make make for themselves a choice

11:30

capable of creating magical emergent

11:33

moments that feel so much more personal

11:35

pitching your horse to any tree is a

11:37

feature that is already in the game so

11:39

picking a specific spot to settle down

11:41

with your precious boy or girl feels

11:44

Supernatural but again this mod is not

11:46

perfect dude camp anywhere really said

11:48

camp anywhere for better or worse hey

11:51

this is my genuine

11:54

reaction I didn't I didn't know that

11:58

guys would actually get into your tent

12:00

that's that's incredible I can see how

12:02

Rockstar landed on the solution they did

12:04

of having pre-selected places for the

12:06

player to set up their Camp to avoid

12:07

Shenanigans like this but I still think

12:09

a middle ground definitely could have

12:11

been achieved at least like letting you

12:12

manually place down a fire or a bed roll

12:15

in way more places I'm not saying you

12:17

even got to chop wood or anything to

12:18

make a fire even though that's already

12:20

kind of in the game too jk LOL LOL I'm

12:22

sorry I'm

12:24

sorry but am I sorry sadly the campfires

12:27

built using this mod can't ever have the

12:30

grill attachment that you can get that

12:31

lets you cook like the oregano special

12:33

meat and it doesn't let you fast travel

12:35

like the vanilla portable Camp does now

12:37

if you upgrade to have fast travel at

12:39

the main gangs Camp which that was not

12:41

in the game originally and is an amazing

12:43

addition and also it makes upgrading the

12:45

gang's Camp actually matter a bit more

12:48

now because before if you upgraded it

12:50

and you got fast travel it's like cool I

12:51

can fast travel from the camp but you're

12:52

still having to go back there all the

12:53

time if you played the game you know

12:55

what I'm talking about but shout out to

12:56

cross 99 for making this mod if you see

12:58

this and you could pretty please somehow

13:00

add the grill and the Fast Travel

13:02

function to this mod I'll name my

13:04

firstborn cross 99 and it'll pick and

13:06

roll my ass and cross me up and break my

13:08

cankles you may have noticed that I'm

13:10

wearing a lot of stuff that says ball

13:11

creative or ball or has you know some

13:14

[ __ ] on the back or something that's

13:16

because it's my new company that I

13:18

started it's basically the creative

13:20

umbrella for all future creative

13:23

projects whether that's music or videos

13:25

or merch or uh eventually and not

13:27

anytime soon don't get your hopes up but

13:29

video games if you're

13:33

[Music]

13:34

interested okay real quick one more mod

13:36

is selling guns by Bullman 70 Jesus

13:38

Christ this guy is really crushing the

13:40

mod game Rockstar updated the game to

13:41

have a weapon Locker at the main Camp

13:43

which is amazing because now you can

13:44

finally organize the billions of guns

13:47

but Arthur can sometimes still pick up

13:48

guns that you can't then put into the

13:50

weapon Locker so they just get stuck in

13:52

your inventory and it's annoying as [ __ ]

13:53

with the mod you can go up to this guy

13:55

and sell whatever guns you want and just

13:56

get them out of your inventory and it's

13:57

amazing okay mod mods mods we get it bro

14:00

you're a Discord kitten manager get on

14:03

with it clearly these mods were a very

14:05

important part of my return trip and

14:08

improved my experience by base boosting

14:11

mechanics that were already in the game

14:13

but really they were the Catalyst to

14:14

truly enjoy and Savor all of the things

14:17

that the game has already possessed

14:19

since 2018 what it started as I can fix

14:22

him eventually turned into he can fix

14:28